Administration tools: commands and non gameplay server configuration
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/**
* Auxiliary object for `ACommandFeature` to help with managing pending
* configs for `Feature`s. Pending configs are `HashTable`s with config data
* that are yet to be applied to configs and `Feature`s. They allow users to
* make several changes to the data before actually applying changes to
* the gameplay.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class PendingConfigsTool extends AcediaObject;
/**
* This tool works by selecting feature (by class) and config (by `Text`
* name) on which it will operate with `SelectConfig()` method and then
* invoking the rest of its methods on these selections.
* There are some expections (`HasPendingConfigFor()` method) that
* explicitly take these values as parameters.
* This tool is supposed to be created once for the "feature" command and
* have its `SelectConfig()` called each execution with user-specified
* parameters.
*/
var private class<Feature> selectedFeatureClass;
var private Text selectedConfigName;
// Possible errors that might occur when working with pending configs
enum PendingConfigToolResult
{
// No error
PCTE_None,
// Pending version of specified config does not exist
PCTE_ConfigMissing,
// JSON object (`HashTable`) was expected as a parameter for the operation,
// but something else was given
PCTE_ExpectedObject,
// Specified JSON pointer points an non-existent location
PCTE_BadPointer
};
struct PendingConfigs
{
var class<Feature> featureClass;
var HashTable pendingSaves;
};
var private array<PendingConfigs> featurePendingEdits;
protected function Finalizer()
{
local int i;
for (i = 0; i < featurePendingEdits.length; i ++) {
_.memory.Free(featurePendingEdits[i].pendingSaves);
}
featurePendingEdits.length = 0;
}
/**
* Selects feature and config to perform all future operations on.
*
* @param featureClass Class of the feature for which to edit pending
* configs.
* @param configName Name of the pending config that caller tool will
* work with.
*/
public final function SelectConfig(
class<Feature> featureClass,
BaseText configName)
{
_.memory.Free(selectedConfigName);
selectedFeatureClass = featureClass;
selectedConfigName = none;
if (configName != none) {
selectedConfigName = configName.LowerCopy();
}
}
/**
* Checks wither caller tool has recorded pending config named `configName`
* for `Feature` defined by class `featureClass`.
* This method does no checks regarding existence of an actual config for
* the specified `Feature` - it only checks whether caller tool has pending
* version.
*
* @param featureClass Class of the `Feature` to check for pending config.
* @param configName Name of the config to check for existence of its
* pending version.
* @return `true` if specified pending config exists and `false` otherwise.
*/
public function bool HasPendingConfigFor(
class<Feature> featureClass,
BaseText configName)
{
local int i;
local bool result;
local Text lowerCaseConfigName;
if (featureClass == none) return false;
if (configName == none) return false;
for (i = 0; i < featurePendingEdits.length; i ++)
{
if (featurePendingEdits[i].featureClass == featureClass)
{
lowerCaseConfigName = configName.LowerCopy();
result = featurePendingEdits[i].pendingSaves
.HasKey(lowerCaseConfigName);
lowerCaseConfigName.FreeSelf();
return result;
}
}
return false;
}
/**
* Returns data recorded for the selected pending config inside caller tool.
*
* @param createIfMissing Method only returns data of the pending version of
* the config and if selected config does not yet have a pending version,
* it will, by default, return `none`. This parameter allows this method to
* create a pending config, based on current config with selected name
* (if it exists).
* @return Data recorded for the selected pending config. If selected config
* does not have a pending version, `createIfMissing` is set to `false`
* or not even current config with selected name exists - method returns
* `none`.
*/
public function HashTable GetPendingConfigData(optional bool createIfMissing)
{
local int editsIndex;
local HashTable result;
local PendingConfigs newRecord;
if (selectedConfigName == none) {
return none;
}
editsIndex = GetPendingConfigDataIndex();
if (editsIndex >= 0)
{
result = featurePendingEdits[editsIndex]
.pendingSaves
.GetHashTable(selectedConfigName);
if (result != none) {
return result;
}
}
if (createIfMissing)
{
if (editsIndex < 0)
{
editsIndex = featurePendingEdits.length;
newRecord.featureClass = selectedFeatureClass;
newRecord.pendingSaves = _.collections.EmptyHashTable();
featurePendingEdits[editsIndex] = newRecord;
}
result = GetCurrentConfigData();
if (result != none)
{
featurePendingEdits[editsIndex]
.pendingSaves
.SetItem(selectedConfigName, result);
}
}
return result;
}
/**
* Makes and edit to the config.
*
* @param pathToValue JSON path at which to make a change.
* @param newValue Value to record at the specified path.
* @return Result of the operation that reports any errors that have occured.
* Any changes are made iff result is `PCTE_None`.
*/
public function PendingConfigToolResult EditConfig(
BaseText pathToValue,
AcediaObject newValue)
{
local HashTable pendingData;
local MutableJsonPointer pointer;
local PendingConfigToolResult result;
if (pathToValue == none) {
return PCTE_BadPointer;
}
pendingData = GetPendingConfigData(true);
if (pendingData == none) {
return PCTE_ConfigMissing;
}
// Set new data
pointer = _.json.MutablePointer(pathToValue);
result = SetItemByJSON(pendingData, pointer, newValue);
pointer.FreeSelf();
pendingData.FreeSelf();
return result;
}
private function PendingConfigToolResult SetItemByJSON(
HashTable data,
MutableJsonPointer pointer,
AcediaObject jsonValue)
{
local Text containerIndex;
local AcediaObject container;
local PendingConfigToolResult result;
if (pointer.IsEmpty())
{
if (HashTable(jsonValue) != none)
{
result = ChangePendingConfigData(HashTable(jsonValue));
_.memory.Free(jsonValue);
return result;
}
_.memory.Free(jsonValue);
return PCTE_ExpectedObject;
}
// Since `!pointer.IsEmpty()`, we are guaranteed to pop a valid value
containerIndex = pointer.Pop();
container = data.GetItemByJSON(pointer);
if (container == none)
{
containerIndex.FreeSelf();
return PCTE_BadPointer;
}
result = SetContainerItemByText(container, containerIndex, jsonValue);
containerIndex.FreeSelf();
container.FreeSelf();
return result;
}
/*EditFeatureConfig #1: true
SetItemByJSON: true
SetContainerItemByText: true
EditFeatureConfig #2: true */
private function PendingConfigToolResult SetContainerItemByText(
AcediaObject container,
BaseText containerIndex,
AcediaObject jsonValue)
{
local int arrayIndex;
local Parser parser;
local ArrayList arrayListContainer;
local HashTable hashTableContainer;
hashTableContainer = HashTable(container);
arrayListContainer = ArrayList(container);
if (hashTableContainer != none) {
hashTableContainer.SetItem(containerIndex, jsonValue);
}
if (arrayListContainer != none)
{
parser = containerIndex.Parse();
if (parser.MInteger(arrayIndex, 10).Ok())
{
arrayListContainer.SetItem(arrayIndex, jsonValue);
parser.FreeSelf();
return PCTE_None;
}
parser.FreeSelf();
if (containerIndex.Compare(P("-"))) {
arrayListContainer.AddItem(jsonValue);
}
else {
return PCTE_BadPointer;
}
}
return PCTE_None;
}
/**
* Removes selected pending config.
*
* @return Result of the operation that reports any errors that have occured.
* Any changes are made iff result is `PCTE_None`.
*/
public final function PendingConfigToolResult RemoveConfig()
{
local int editIndex;
local HashTable pendingSaves;
editIndex = GetPendingConfigDataIndex();
if (editIndex < 0) return PCTE_ConfigMissing;
pendingSaves = featurePendingEdits[editIndex].pendingSaves;
if (!pendingSaves.HasKey(selectedConfigName)) return PCTE_ConfigMissing;
pendingSaves.RemoveItem(selectedConfigName);
if (pendingSaves.GetLength() <= 0)
{
pendingSaves.FreeSelf();
featurePendingEdits.Remove(editIndex, 1);
}
return PCTE_None;
}
private function int GetPendingConfigDataIndex()
{
local int i;
for (i = 0; i < featurePendingEdits.length; i ++)
{
if (featurePendingEdits[i].featureClass == selectedFeatureClass) {
return i;
}
}
return -1;
}
private function PendingConfigToolResult ChangePendingConfigData(
HashTable newData)
{
local int editsIndex;
if (selectedConfigName == none) {
return PCTE_None;
}
editsIndex = GetPendingConfigDataIndex();
if (editsIndex < 0) {
return PCTE_ConfigMissing;
}
featurePendingEdits[editsIndex].pendingSaves
.SetItem(selectedConfigName, newData);
return PCTE_None;
}
private function HashTable GetCurrentConfigData()
{
return selectedFeatureClass.default.configClass.static
.LoadData(selectedConfigName);
}
defaultproperties
{
}