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130 lines
4.3 KiB
130 lines
4.3 KiB
/** |
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* Command for changing nickname of the player. |
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* Copyright 2021-2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class ACommandNick extends Command; |
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var private bool foundErrors; |
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var private MutableText newName; |
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var private ACommandNick_Announcer announcer; |
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protected function Finalizer() |
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{ |
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_.memory.Free(announcer); |
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_.memory.Free(newName); |
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newName = none; |
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super.Finalizer(); |
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} |
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protected function BuildData(CommandDataBuilder builder) |
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{ |
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builder.Name(P("nick")).Summary(P("Changes nickname.")); |
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builder.RequireTarget(); |
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builder.ParamRemainder(P("nick")) |
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.Describe(P("Changes nickname of targeted players to <nick>.")); |
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builder.Option(P("plain")) |
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.Describe(P("Take nickname exactly as typed, without attempting to" |
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@ "treat it like formatted string.")); |
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builder.Option(P("fix"), P("f")) |
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.Describe(P("In case of a nickname with erroroneous formatting or" |
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@ "invalid default color (specified with `--color`)," |
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@ "try to fix/ignore it instead of simply rejecting it.")); |
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builder.Option(P("color")) |
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.Describe(P("Color to use for the nickname. In case nickname is already" |
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@ "colored, this flag will only affects uncolored parts.")) |
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.ParamText(P("default_color")); |
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announcer = ACommandNick_Announcer( |
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_.memory.Allocate(class'ACommandNick_Announcer')); |
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} |
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protected function Executed( |
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CallData result, |
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EPlayer callerPlayer) |
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{ |
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local Text givenName; |
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local array<FormattingErrorsReport.FormattedStringError> errors; |
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givenName = result.parameters.GetText(P("nick")); |
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// `newName`'s reference persists between different command calls and |
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// only deallocated when we need this variable for the next execution. |
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// "Leaking" a single `Text` like that is insignificant. |
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_.memory.Free(newName); |
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newName = _.text.Empty(); |
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if (result.options.HasKey(P("plain"))) { |
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newName = givenName.MutableCopy(); |
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} |
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else |
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{ |
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errors = class'FormattingStringParser'.static |
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.ParseFormatted(givenName, newName, true); |
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} |
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foundErrors = false; |
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if (result.options.HasKey(P("color"))) |
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{ |
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foundErrors = !TryChangeDefaultColor( |
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result.options.GetTextBy(P("/color/default_color"))); |
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} |
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foundErrors = foundErrors || (errors.length > 0); |
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class'FormattingReportTool'.static.Report(callerConsole, errors); |
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class'FormattingReportTool'.static.FreeErrors(errors); |
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} |
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protected function ExecutedFor( |
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EPlayer target, |
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CallData result, |
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EPlayer instigator) |
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{ |
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local Text alteredVersion; |
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if (!foundErrors || result.options.HasKey(P("fix"))) |
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{ |
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announcer.Setup(target, instigator, othersConsole); |
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target.SetName(newName); |
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alteredVersion = target.GetName(); |
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if (newName.Compare(alteredVersion, SCASE_SENSITIVE, SFORM_SENSITIVE)) { |
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announcer.AnnounceChangedNickname(newName); |
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} |
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else { |
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announcer.AnnounceChangedAlteredNickname(newName, alteredVersion); |
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} |
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_.memory.Free(alteredVersion); |
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} |
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} |
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protected function bool TryChangeDefaultColor(BaseText specifiedColor) |
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{ |
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local Color defaultColor; |
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if (newName == none) return false; |
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if (specifiedColor == none) return false; |
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if (_.color.Parse(specifiedColor, defaultColor)) |
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{ |
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newName.ChangeDefaultColor(defaultColor); |
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return true; |
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} |
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callerConsole |
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.Write(F("Specified {$TextFailure invalid} color: ")) |
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.WriteLine(specifiedColor); |
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return false; |
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} |
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defaultproperties |
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{ |
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} |