Administration tools: commands and non gameplay server configuration
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/**
* Command for changing amount of money players have.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandDosh extends Command;
var protected const int TGOTTEN, TLOST, TYOU_GAVE, TYOU_TAKEN, TOTHER_GAVE;
var protected const int TOTHER_TAKEN, TDOSH_FROM, TDOSH_TO, TYOURSELF, TDOSH;
var protected const int TTHEMSELVES;
protected function BuildData(CommandDataBuilder builder)
{
builder.Name(P("dosh")).Summary(P("Changes amount of money."));
builder.RequireTarget();
builder.ParamInteger(P("amount"))
.Describe(P("Gives (or takes if negative) players a specified <amount>"
@ "of money."));
builder.SubCommand(P("set"))
.ParamInteger(P("amount"))
.Describe(P("Sets player's money to a specified <amount>."));
builder.Option(P("min"))
.ParamInteger(P("minValue"))
.Describe(F("Players will retain at least this amount of dosh after"
@ "the command's execution. In case of conflict, overrides"
@ "'{$TextEmphasis --max}' option. `0` is assumed by default."));
builder.Option(P("max"), P("M"))
.ParamInteger(P("maxValue"))
.Describe(F("Players will have at most this amount of dosh after"
@ "the command's execution. In case of conflict, it is overridden"
@ "by '{$TextEmphasis --min}' option."));
}
protected function ExecutedFor(
EPlayer player,
CallData result,
EPlayer callerPlayer)
{
local int oldAmount, newAmount;
local int amount, minValue, maxValue;
// Find min and max value boundaries
minValue = result.options.GetIntBy(P("/min/minValue"), 0);
maxValue = result.options.GetIntBy(P("/max/maxValue"), MaxInt);
if (minValue > maxValue) {
maxValue = minValue;
}
// Change dosh
oldAmount = player.GetDosh();
amount = result.parameters.GetInt(P("amount"));
if (result.subCommandName.IsEmpty()) {
newAmount = oldAmount + amount;
}
else {
// This has to be "dosh set"
newAmount = amount;
}
newAmount = Clamp(newAmount, minValue, maxValue);
// Announce dosh change, if necessary
if (!result.options.HasKey(P("silent"))) {
AnnounceDoshChange(player, callerPlayer, oldAmount, newAmount);
}
player.SetDosh(newAmount);
}
protected function AnnounceDoshChange(
EPlayer player,
EPlayer callerPlayer,
int oldAmount,
int newAmount)
{
local bool affectingSelf;
local Text amountDeltaAsText;
local Text targetName, yourTargetName, callerName;
callerName = callerPlayer.GetName();
affectingSelf = callerPlayer.SameAs(player);
if (affectingSelf)
{
yourTargetName = T(TYOURSELF).Copy();
targetName = player.GetName();
}
else
{
yourTargetName = T(TTHEMSELVES).Copy();
targetName = player.GetName();
}
if (newAmount > oldAmount)
{
amountDeltaAsText = _.text.FromInt(newAmount - oldAmount);
if (!affectingSelf)
{
targetConsole.Write(T(TGOTTEN))
.Write(amountDeltaAsText)
.WriteLine(T(TDOSH));
}
callerConsole.Write(T(TYOU_GAVE))
.Write(amountDeltaAsText)
.Write(T(TDOSH_TO))
.WriteLine(yourTargetName);
othersConsole.Write(callerName)
.Write(T(TOTHER_GAVE))
.Write(amountDeltaAsText)
.Write(T(TDOSH_TO))
.WriteLine(targetName);
}
if (newAmount < oldAmount)
{
amountDeltaAsText = _.text.FromInt(oldAmount - newAmount);
if (!affectingSelf)
{
targetConsole.Write(T(TLOST))
.Write(amountDeltaAsText)
.WriteLine(T(TDOSH));
}
callerConsole.Write(T(TYOU_TAKEN))
.Write(amountDeltaAsText)
.Write(T(TDOSH_FROM))
.WriteLine(yourTargetName);
othersConsole.Write(callerName)
.Write(T(TOTHER_TAKEN))
.Write(amountDeltaAsText)
.Write(T(TDOSH_FROM))
.WriteLine(targetName);
}
_.memory.Free(amountDeltaAsText);
_.memory.Free(targetname);
_.memory.Free(callerName);
}
defaultproperties
{
TGOTTEN = 0
stringConstants(0) = "You've {$TextPositive gotten} "
TLOST = 1
stringConstants(1) = "You've {$TextNegative lost} "
TYOU_GAVE = 2
stringConstants(2) = "You {$TextPositive gave} "
TYOU_TAKEN = 3
stringConstants(3) = "You {$TextNegative took} "
TOTHER_GAVE = 4
stringConstants(4) = " {$TextPositive gave} "
TOTHER_TAKEN = 5
stringConstants(5) = " {$TextNegative taken} "
TDOSH = 6
stringConstants(6) = " dosh"
TDOSH_FROM = 7
stringConstants(7) = " dosh from "
TDOSH_TO = 8
stringConstants(8) = " dosh to "
TYOURSELF = 9
stringConstants(9) = "yourself"
TTHEMSELVES = 10
stringConstants(10) = "themselves"
}