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219 lines
7.1 KiB
219 lines
7.1 KiB
/** |
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* Command for giving players weapons or other items. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class ACommandGive extends Command; |
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|
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protected function BuildData(CommandDataBuilder builder) |
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{ |
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builder.Name(P("give")).Summary(P("Gives player specified weapon / item.")); |
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builder.RequireTarget(); |
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builder.ParamTextList(P("items")) |
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.Describe(P("Gives players a specified item.")); |
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builder.Option(P("force")) |
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.Describe(P("Due to inventory limitations, this command might refuse to" |
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@ "add specified weapons. Using this flag makes it try to resolve" |
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@ "situation and allow adding specified weapon. But results are" |
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@ "still not guaranteed.")); |
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builder.Option(P("clear")) |
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.Describe(F("Clears target's inventory before adding new weapons." |
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@ "By default destroys inventory. Setting optional parameter to" |
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@ "{$TypeBoolean 'true'} will make game try to keep items," |
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@ "e.g. by just dropping them on the floor.")) |
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.OptionalParams() |
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.ParamBoolean(P("keep-items")); |
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} |
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protected function ExecutedFor(APlayer player, CommandCall result) |
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{ |
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local int i; |
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local bool doForce; |
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local Text itemTemplate, itemName; |
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local array<Text> addedItems, rejectedItems; |
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local APlayer callerPlayer; |
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local EInventory inventory; |
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local EItemTemplateInfo templateInfo; |
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local AssociativeArray options; |
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local DynamicArray itemsToAdd; |
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callerPlayer = result.GetCallerPlayer(); |
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inventory = player.GetInventory(); |
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itemsToAdd = result.GetParameters().GetDynamicArray(P("items")); |
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options = result.GetOptions(); |
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doForce = options.HasKey(P("force")); |
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if (options.HasKey(P("clear"))) { |
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inventory.RemoveAll(options.GetBoolBy(P("/clear/keep-items"))); |
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} |
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for (i = 0; i < itemsToAdd.GetLength(); i += 1) |
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{ |
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itemTemplate = GetTemplate(itemsToAdd.GetText(i)); |
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templateInfo = _.kf.GetItemTemplateInfo(itemTemplate); |
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if (templateInfo != none) { |
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itemName = templateInfo.GetName(); |
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} |
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else { |
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itemName = itemTemplate.Copy(); |
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} |
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if (inventory.AddTemplate(itemTemplate, doForce)) { |
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addedItems[addedItems.length] = itemName; |
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} |
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else { |
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rejectedItems[rejectedItems.length] = itemName; |
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} |
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_.memory.Free(itemTemplate); |
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itemTemplate = none; |
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itemName = none; |
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} |
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ReportResultsToCaller(callerPlayer, player, addedItems, rejectedItems); |
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AnnounceGivingItems(callerPlayer, player, addedItems); |
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_.memory.Free(inventory); |
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_.memory.FreeMany(addedItems); |
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_.memory.FreeMany(rejectedItems); |
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} |
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protected function Text GetTemplate(Text userItemName) |
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{ |
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if (userItemName == none) { |
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return none; |
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} |
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if (userItemName.StartsWith(P("$"))) { |
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return _.alias.ResolveWeapon(userItemName, true); |
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} |
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return userItemName.Copy(); |
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} |
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protected function bool GiveItemTo( |
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Text itemTemplate, |
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EInventory inventory, |
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bool doForce) |
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{ |
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local bool addedSuccessfully; |
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if (itemTemplate == none) { |
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return false; |
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} |
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if (!itemTemplate.StartsWith(P("$"))) { |
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addedSuccessfully = inventory.AddTemplate(itemTemplate); |
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} |
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else |
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{ |
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itemTemplate = _.alias.ResolveWeapon(itemTemplate, true); |
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addedSuccessfully = inventory.AddTemplate(itemTemplate, doForce); |
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_.memory.Free(itemTemplate); |
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} |
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return addedSuccessfully; |
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} |
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protected function ReportResultsToCaller( |
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APlayer caller, |
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APlayer target, |
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array<Text> addedItems, |
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array<Text> rejectedItems) |
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{ |
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local int i; |
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local Text targetName; |
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local ConsoleWriter console; |
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if (addedItems.length <= 0 && rejectedItems.length <= 0) { |
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return; |
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} |
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console = caller.Console(); |
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targetName = target.GetName(); |
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console.Write(F("{$TextEmphasis Giving} weapons to ")) |
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.Write(targetName).Write(P(": ")); |
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targetName.FreeSelf(); |
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if (addedItems.length > 0) |
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{ |
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console.Write(F("{$TextPositive successfully} gave ")); |
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for (i = 0; i < addedItems.length; i += 1) |
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{ |
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if (i > 0) |
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{ |
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if (i == addedItems.length - 1) { |
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console.Write(P(" and ")); |
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} |
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else { |
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console.Write(P(", ")); |
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} |
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} |
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console.UseColorOnce(_.color.TextSubtle).Write(addedItems[i]); |
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} |
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} |
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if (rejectedItems.length > 0) |
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{ |
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if (addedItems.length > 0) { |
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console.Write(F(", {$TextNegative but} ")); |
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} |
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console.Write(F("{$TextNegative failed} to give ")); |
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for (i = 0; i < rejectedItems.length; i += 1) |
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{ |
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if (i > 0) |
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{ |
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if (i == rejectedItems.length - 1) { |
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console.Write(P(" and ")); |
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} |
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else { |
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console.Write(P(", ")); |
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} |
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} |
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console.UseColorOnce(_.color.TextSubtle).Write(rejectedItems[i]); |
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} |
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} |
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console.Flush(); |
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} |
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protected function AnnounceGivingItems( |
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APlayer caller, |
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Aplayer target, |
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array<Text> addedItems) |
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{ |
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local int i; |
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local Text targetName; |
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local MutableText message; |
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local ConsoleWriter console; |
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local Text.Formatting itemNameFormatting; |
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if (addedItems.length <= 0) { |
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return; |
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} |
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message = _.text.Empty(); |
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itemNameFormatting = _.text.FormattingFromColor(_.color.TextSubtle); |
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message.Append(F("{$TextPositive given}: ")); |
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for (i = 0; i < addedItems.length; i += 1) |
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{ |
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if (i > 0) |
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{ |
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if (i == addedItems.length - 1) { |
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message.Append(P(" and ")); |
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} |
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else { |
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message.Append(P(", ")); |
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} |
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} |
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message.Append(addedItems[i], itemNameFormatting); |
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} |
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targetName = target.GetName(); |
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console = _.console.ForAll().ButPlayer(caller).ButPlayer(target) |
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.Write(targetName).Write(P(" was ")).Say(message); |
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if (caller != target) { |
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console.ForPlayer(target).Write(P("You were ")).Say(message); |
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} |
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console.FreeSelf(); |
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message.FreeSelf(); |
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targetName.FreeSelf(); |
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} |
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defaultproperties |
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{ |
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} |