class NiceTactThomAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
    mTracerClass=Class'KFMod.KFNewTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    MovementAnims(0)="JogF_M4"
    MovementAnims(1)="JogB_M4"
    MovementAnims(2)="JogL_M4"
    MovementAnims(3)="JogR_M4"
    TurnLeftAnim="TurnL_M4"
    TurnRightAnim="TurnR_M4"
    CrouchAnims(0)="CHWalkF_M4"
    CrouchAnims(1)="CHWalkB_M4"
    CrouchAnims(2)="CHWalkL_M4"
    CrouchAnims(3)="CHWalkR_M4"
    WalkAnims(0)="WalkF_M4"
    WalkAnims(1)="WalkB_M4"
    WalkAnims(2)="WalkL_M4"
    WalkAnims(3)="WalkR_M4"
    CrouchTurnRightAnim="CH_TurnR_M4"
    CrouchTurnLeftAnim="CH_TurnL_M4"
    IdleCrouchAnim="CHIdle_M4"
    IdleWeaponAnim="Idle_M4"
    IdleRestAnim="Idle_M4"
    IdleChatAnim="Idle_M4"
    IdleHeavyAnim="Idle_M4"
    IdleRifleAnim="Idle_M4"
    FireAnims(0)="Fire_M4"
    FireAnims(1)="Fire_M4"
    FireAnims(2)="Fire_M4"
    FireAnims(3)="Fire_M4"
    FireAltAnims(0)="Fire_M4"
    FireAltAnims(1)="Fire_M4"
    FireAltAnims(2)="Fire_M4"
    FireAltAnims(3)="Fire_M4"
    FireCrouchAnims(0)="CHFire_M4"
    FireCrouchAnims(1)="CHFire_M4"
    FireCrouchAnims(2)="CHFire_M4"
    FireCrouchAnims(3)="CHFire_M4"
    FireCrouchAltAnims(0)="CHFire_M4"
    FireCrouchAltAnims(1)="CHFire_M4"
    FireCrouchAltAnims(2)="CHFire_M4"
    FireCrouchAltAnims(3)="CHFire_M4"
    HitAnims(0)="HitF_M4"
    HitAnims(1)="HitB_M4"
    HitAnims(2)="HitL_M4"
    HitAnims(3)="HitR_M4"
    PostFireBlendStandAnim="Blend_M4"
    PostFireBlendCrouchAnim="CHBlend_M4"
    MeshRef="NicePackA.tact_3rd"
    bRapidFire=True
    bAltRapidFire=True
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    CullDistance=5000.000000
}
