class NiceDamTypeCG extends NiceDamTypeSPAM
    abstract;
defaultproperties
{
    WeaponClass=class'NiceChainGun'
    DeathString="%k killed %o (Pat's Chain Gun)."
    DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
    DeathOverlayTime=999.000000
    KDamageImpulse=14500.000000
    KDeathVel=1500.000000
    KDeathUpKick=200.000000
    VehicleDamageScaling=0.700000
}
