class NiceTactThomFire extends NiceFire;
defaultproperties
{
    ProjectileSpeed=14250.000000
    FireAimedAnim="Fire_Iron"
    RecoilRate=0.080000
    maxVerticalRecoilAngle=240
    maxHorizontalRecoilAngle=120
    ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
    ShellEjectBoneName="bone_ejector"
    bAccuracyBonusForSemiAuto=True
    FireSoundRef="NicePackSnd.TactThompson.tact_fire_m"
    StereoFireSoundRef="NicePackSnd.TactThompson.tacT_fire_s"
    NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
    DamageType=class'NiceDamTypeThom'
    DamageMin=20
    DamageMax=20
    Momentum=8500.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=1.800000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.080000
    AmmoClass=class'NiceTactThomAmmo'
    ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeRotTime=0.500000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.000000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
    aimerror=42.000000
}
