class NiceBenelliAmmo extends NiceAmmo;
defaultproperties
{
    WeaponPickupClass=class'NiceBenelliPickup'
    AmmoPickupAmount=6
    MaxAmmo=60
    InitialAmount=15
    PickupClass=class'NiceBenelliAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
