class RPK47MachineGun extends KFWeapon
	config(user);


// Use alt fire to switch fire modes
simulated function AltFire(float F)
{
    DoToggle();
}

exec function SwitchModes()
{
	DoToggle();
}

function bool RecommendRangedAttack()
{
	return true;
}

//TODO: LONG ranged?
function bool RecommendLongRangedAttack()
{
	return true;
}

function float SuggestAttackStyle()
{
	return -1.0;
}


function float GetAIRating()
{
	local Bot B;

	B = Bot(Instigator.Controller);
	if ( (B == None) || (B.Enemy == None) )
		return AIRating;

	return AIRating;
}

function byte BestMode()
{
	return 0;
}

simulated function SetZoomBlendColor(Canvas c)
{
	local Byte    val;
	local Color   clr;
	local Color   fog;

	clr.R = 255;
	clr.G = 255;
	clr.B = 255;
	clr.A = 255;

	if( Instigator.Region.Zone.bDistanceFog )
	{
		fog = Instigator.Region.Zone.DistanceFogColor;
		val = 0;
		val = Max( val, fog.R);
		val = Max( val, fog.G);
		val = Max( val, fog.B);
		if( val > 128 )
		{
			val -= 128;
			clr.R -= val;
			clr.G -= val;
			clr.B -= val;
		}
	}
	c.DrawColor = clr;
}

defaultproperties
{
     MagCapacity=40
     ReloadRate=3.000000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_AK47"
     Weight=8.000000
     bHasAimingMode=True
     IdleAimAnim="Iron_Idle"
     StandardDisplayFOV=65.000000
     bModeZeroCanDryFire=True
     TraderInfoTexture=Texture'HMG_T.RPK.RPK47_Trader'
     bIsTier2Weapon=True
     MeshRef="HMG_A.RPK47_mesh"
     SkinRefs(0)="HMG_T.RPK.RPK_0"
     SkinRefs(1)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P"
     SkinRefs(2)="HMG_T.RPK.RPK_1"
     SkinRefs(3)="HMG_T.RPK.RPK_2"
     SkinRefs(4)="HMG_T.RPK.RPK_3"
     SkinRefs(5)="HMG_T.RPK.RPK_4"
     SkinRefs(6)="HMG_T.RPK.RPK_5"
     SkinRefs(7)="HMG_T.RPK.RPK_6"
     SkinRefs(8)="HMG_T.RPK.RPK_7"
     SkinRefs(9)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
     SelectSoundRef="HMG_S.RPK.rpk47_select"
     HudImageRef="HMG_T.RPK.RPK47_Unselected"
     SelectedHudImageRef="HMG_T.RPK.RPK47_selected"
     PlayerIronSightFOV=65.000000
     ZoomedDisplayFOV=32.000000
     FireModeClass(0)=Class'ScrnHMG.RPK47Fire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.550000
     CurrentRating=0.550000
     bShowChargingBar=True
     Description="The RPK (Russian: Ruchnoy Pulemyot Kalashnikova, Kalashnikov hand-held machine gun) is a 7.62x39mm light machine gun of Soviet design, developed by Mikhail Kalashnikov in the late 1950s, parallel with the AKM assault rifle."
     EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
     DisplayFOV=65.000000
     Priority=125
     CustomCrosshair=11
     CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
     InventoryGroup=3
     GroupOffset=7
     PickupClass=Class'ScrnHMG.RPK47Pickup'
     PlayerViewOffset=(X=8.000000,Y=8.000000,Z=-3.000000)
     BobDamping=4.000000
     AttachmentClass=Class'ScrnHMG.RPK47Attachment'
     IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
     ItemName="RPK-47 SE"
     TransientSoundVolume=1.250000
}
