class ZombieBoss_GRITTIER extends ZombieBoss;
#exec OBJ LOAD FILE=ScrnZedPack_T.utx

defaultproperties
{
     RocketFireSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_FireRocket'
     MiniGunFireSound=Sound'KF_BasePatriarch.Attack.Kev_MG_GunfireLoop'
     MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop'
     MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_HitPlayer_Impale'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_HitPlayer_Fist'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmPatriarch'
     DetachedLegClass=Class'KFChar.SeveredLegPatriarch'
     DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch'
     DetachedSpecialArmClass=Class'KFChar.SeveredRocketArmPatriarch'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Death'
     MenuName="Grittier Patriarch"
     AmbientSound=Sound'KF_BasePatriarch.Idle.Kev_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
     Skins(1)=Combiner'ScrnZedPack_T.patriarch_grittier.patriarch_grittier_cmb'
}
