class NiceDamTypeHuskGun extends NiceDamTypeFire
    abstract;
defaultproperties
{
    bCheckForHeadShots=True
    WeaponClass=class'NiceHuskGun'
    DeathString="%k killed %o (Husk Gun)."
    FemaleSuicide="%o blew up."
    MaleSuicide="%o blew up."
}
