class SkinGoldenDualDeaglePickup extends NiceDualDeaglePickup;
defaultproperties
{
    InventoryType=class'SkinGoldenDualDeagle'
    StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup'
    Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}
