class NitroGroundEffect extends FreezeParticlesDirectional;

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ExtentMultiplier=(X=0.000000,Y=0.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.470000
         FadeOutStartTime=0.940000
         FadeInEndTime=0.300000
         MaxParticles=50
         StartLocationShape=PTLS_Polar
         SpinsPerSecondRange=(X=(Max=0.035000))
         StartSpinRange=(X=(Min=-0.200000,Max=0.300000))
         SizeScale(0)=(RelativeTime=0.500000,RelativeSize=0.900000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
         StartSizeRange=(X=(Min=15.000000,Max=35.000000),Y=(Min=15.000000,Max=35.000000),Z=(Min=15.000000,Max=35.000000))
         InitialParticlesPerSecond=60.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'Effects_Tex.explosions.DSmoke_2'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-85.000000,Max=85.000000),Y=(Min=-85.000000,Max=85.000000))
         StartVelocityRadialRange=(Min=-40.000000,Max=40.000000)
     End Object
     Emitters(0)=SpriteEmitter'ScrnHTec.NitroGroundEffect.SpriteEmitter0'

     LifeSpan=5.000000
}
