class NiceRPK47Fire extends NiceHeavyFire;
defaultproperties
{
    ProjectileSpeed=37250.000000
    contBonus=1.400000
    FireAimedAnim="Fire_Iron"
    RecoilRate=0.050000
    maxVerticalRecoilAngle=100
    maxHorizontalRecoilAngle=0
    ShellEjectClass=Class'ROEffects.KFShellEjectAK'
    ShellEjectBoneName="Shell_eject"
    bAccuracyBonusForSemiAuto=True
    bRandomPitchFireSound=False
    FireSoundRef="HMG_S.RPK.rpk47_shoot"
    StereoFireSoundRef="HMG_S.RPK.rpk47_shoot"
    NoAmmoSoundRef="HMG_S.RPK.rpk47_empty"
    DamageType=class'NiceDamTypeRPK47MG'
    DamageMin=100
    DamageMax=100
    Momentum=10500.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=1.300000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.109000
    AmmoClass=class'NiceRPK47Ammo'
    ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
    ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
    ShakeRotTime=0.750000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.250000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
    aimerror=42.000000
}