class NiceM99Fire extends NiceFire;
defaultproperties
{
    ProjectileSpeed=40000.000000
    FireAimedAnim="Fire_Iron"
    RecoilRate=0.100000
    maxVerticalRecoilAngle=2000
    maxHorizontalRecoilAngle=1000
    bRandomPitchFireSound=False
    FireSoundRef="KF_M99Snd.M99_Fire_M"
    StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
    NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
    DamageType=class'NiceDamTypeM99SniperRifle'
    DamageMin=750
    DamageMax=750
    Momentum=150000.000000
    bWaitForRelease=True
    TransientSoundVolume=1.800000
    FireAnimRate=0.850000
    FireForce="AssaultRifleFire"
    FireRate=0.000000
    AmmoClass=class'NiceM99Ammo'
    ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
    BotRefireRate=3.570000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stPTRD'
    aimerror=0.000000
}
