//=============================================================================
// Scythe Inventory class
//=============================================================================
class Scythe extends KFMeleeGun;

defaultproperties
{
    SkinRefs(0)="KF_IJC_Halloween_Weapons.Scythe.scythe_cmb"

    weaponRange=115.000000

    BloodyMaterialRef="KF_IJC_Halloween_Weapons.Scythe.scythe_blood_cmb"
    bSpeedMeUp=True

    Weight=6.000000
    FireModeClass(0)=Class'KFMod.ScytheFire'
    FireModeClass(1)=Class'KFMod.ScytheFireB'
    Description="It's a scythe. Long handle. Long blade. Good for reaping corn, wheat - or shambling monsters."
    Priority=125
    GroupOffset=6
    PickupClass=Class'KFMod.ScythePickup'
    BobDamping=8.000000
    AttachmentClass=Class'KFMod.ScytheAttachment'
    IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
    ItemName="Scythe"
    MeshRef="KF_IJC_Halloween_Weps3.Scythe"
    SleeveNum=1

    AIRating=0.300000
    CurrentRating=0.5

    ChopSlowRate=0.200000

    BloodSkinSwitchArray=0

    DisplayFOV=75.000000
    StandardDisplayFOV=75.000000

    HudImageRef="KF_IJC_HUD.WeaponSelect.Scythe_unselected"
    SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Scythe"
    SelectSoundRef="KF_KatanaSnd.Katana_Select"
    TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Images.Trader_Scythe'

    bIsTier2Weapon=True

    AppID=210934
}
