class ScrnAxe extends Axe;

defaultproperties
{
     bIsTier2Weapon=False
     FireModeClass(0)=Class'ScrnBalanceSrv.ScrnAxeFire'
     FireModeClass(1)=Class'ScrnBalanceSrv.ScrnAxeFireB'
     PickupClass=Class'ScrnBalanceSrv.ScrnAxePickup'
     ItemName="Axe SE"
}
