class BodySplashFX extends FleshHitEmitter;

defaultproperties
{
//	Begin Object Class=SpriteEmitter Name=SpriteEmitterSp
//    FadeOut=True
//    RespawnDeadParticles=False
//    SpawnOnlyInDirectionOfNormal=True
//    SpinParticles=True
//    UseSizeScale=True
//    UseRegularSizeScale=False
//    UniformSize=True
//    ScaleSizeYByVelocity=True
//    ScaleSizeZByVelocity=True
//    AutomaticInitialSpawning=False
//    BlendBetweenSubdivisions=True
//    UseRandomSubdivision=True
//    Acceleration=(Z=-600.000000)
//    ColorScale(0)=(Color=(G=255))
//    ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
//    ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=255,R=255))
//    ColorScale(3)=(RelativeTime=1.000000)
//    ColorMultiplierRange=(Z=(Min=0.670000))
//    FadeOutStartTime=0.255000
//    MaxParticles=80
//    Name="SpriteEmitter0"
//    StartLocationShape=PTLS_Sphere
//    SphereRadiusRange=(Max=5.000000)
//    StartMassRange=(Min=11.000000,Max=11.000000)
//    UseRotationFrom=PTRS_Normal
//    SpinsPerSecondRange=(X=(Max=1.000000))
//    SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.500000)
//    StartSizeRange=(X=(Min=14.000000,Max=17.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
//    ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
//    ScaleSizeByVelocityMax=3.000000
//    InitialParticlesPerSecond=504.949005
//    DrawStyle=PTDS_Modulated
//    Texture=Texture'KFX.BloodySpray'
//    TextureUSubdivisions=4
//    TextureVSubdivisions=4
//    LifetimeRange=(Min=0.500000,Max=0.750000)
//    StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=100.000000,Max=300.000000))
//	End Object
//	Emitters(0)=SpriteEmitter'SpriteEmitterSp'
//	LifeSpan=1.5
}
