class NiceLAWAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
    AmmoAmount=1
    InventoryType=class'NiceLAWAmmo'
    PickupMessage="HEAT Rockets"
    StaticMesh=StaticMesh'KillingFloorStatics.LAWAmmo'
    DrawScale=0.500000
    CollisionRadius=40.000000
}
