class HealingFX extends Emitter;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(G=166,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        FadeOutStartTime=0.380000
        FadeInEndTime=0.150000
        MaxParticles=5
        Name="SpriteEmitter0"
        SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=7.000000,Max=12.000000),Y=(Min=7.000000,Max=12.000000),Z=(Min=7.000000,Max=12.000000))
        InitialParticlesPerSecond=10.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.explosions.DSmoke_2'
        LifetimeRange=(Min=1.000000,Max=1.500000)
        StartVelocityRange=(Z=(Min=20.000000,Max=20.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(G=166,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        FadeOutStartTime=0.185000
        FadeInEndTime=0.090000
        MaxParticles=1
        Name="SpriteEmitter1"
        SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
        InitialParticlesPerSecond=10.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.explosions.DSmoke_2'
        LifetimeRange=(Min=0.750000,Max=0.750000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter1'

    RemoteRole=ROLE_SimulatedProxy
    bNotOnDedServer=False
	bNoDelete=False
}
