class ScrnSyringe extends Syringe;

simulated function PostBeginPlay()
{
    super.PostBeginPlay();
    
    HealBoostAmount = default.HealBoostAmount;
    // allow dropping syringe in Story Mode
    bKFNeverThrow = KF_StoryGRI(Level.GRI) == none;
    bCanThrow = !bKFNeverThrow; // prevent dropping syringe on dying
    AmmoCharge[0]=0; // prevent dropping exploit
}

defaultproperties
{
     TraderInfoTexture=Texture'KillingFloorHUD.WeaponSelect.Syringe'
     FireModeClass(0)=Class'ScrnBalanceSrv.ScrnSyringeFire'
     FireModeClass(1)=Class'ScrnBalanceSrv.ScrnSyringeAltFire'
     PickupClass=Class'ScrnBalanceSrv.ScrnSyringePickup'
     ItemName="Med-Syringe SE"
}
