class MuzzleFlashAK12AR extends ROMuzzleFlash3rd;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(2);
	Emitters[1].SpawnParticle(2);
	Emitters[2].SpawnParticle(2);
	Emitters[3].SpawnParticle(2);
	Emitters[4].SpawnParticle(2);
	Emitters[5].SpawnParticle(1);
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.350000
         FadeOutStartTime=0.080000
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationRange=(X=(Max=10.000000))
         UseRotationFrom=PTRS_Normal
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.500000)
         SizeScale(2)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
         SubdivisionScale(0)=0.500000
         LifetimeRange=(Min=0.200000,Max=0.200000)
         StartVelocityRange=(X=(Min=10.000000,Max=30.000000))
     End Object
     Emitters(0)=SpriteEmitter'ScrnWeaponPack.MuzzleFlashAK12AR.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.300000
         FadeOutStartTime=0.094000
         FadeInEndTime=0.092000
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationOffset=(X=15.000000)
         StartLocationRange=(X=(Max=5.000000))
         UseRotationFrom=PTRS_Normal
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
         SubdivisionScale(0)=0.500000
         LifetimeRange=(Min=0.200000,Max=0.200000)
         InitialDelayRange=(Min=0.050000,Max=0.050000)
     End Object
     Emitters(1)=SpriteEmitter'ScrnWeaponPack.MuzzleFlashAK12AR.SpriteEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.350000
         FadeOutStartTime=0.040000
         FadeInEndTime=0.040000
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationOffset=(X=5.000000)
         StartLocationRange=(X=(Max=10.000000))
         UseRotationFrom=PTRS_Normal
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
         SubdivisionScale(0)=0.500000
         LifetimeRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(2)=SpriteEmitter'ScrnWeaponPack.MuzzleFlashAK12AR.SpriteEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         RespawnDeadParticles=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Opacity=0.100000
         MaxParticles=1
         StartSizeRange=(X=(Min=50.000000,Max=50.000000))
         Texture=Texture'Effects_Tex.BulletHits.glowfinal'
         LifetimeRange=(Min=0.100000,Max=0.100000)
     End Object
     Emitters(3)=SpriteEmitter'ScrnWeaponPack.MuzzleFlashAK12AR.SpriteEmitter3'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.100000
         MaxParticles=30
         StartLocationOffset=(X=5.000000)
         StartLocationRange=(X=(Max=10.000000))
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
         StartSizeRange=(X=(Min=5.000000,Max=10.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
         LifetimeRange=(Min=1.200000,Max=1.200000)
         StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=20.000000))
         VelocityLossRange=(X=(Max=2.000000))
     End Object
     Emitters(4)=SpriteEmitter'ScrnWeaponPack.MuzzleFlashAK12AR.SpriteEmitter4'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter5
         UseColorScale=True
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         UseVelocityScale=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.100000
         MaxParticles=30
         StartLocationOffset=(X=5.000000)
         StartLocationRange=(X=(Max=10.000000))
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=25.000000,Max=50.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
         LifetimeRange=(Min=1.500000,Max=3.000000)
         StartVelocityRange=(X=(Min=50.000000,Max=75.000000))
         VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
         VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
         VelocityScale(2)=(RelativeTime=1.000000)
     End Object
     Emitters(5)=SpriteEmitter'ScrnWeaponPack.MuzzleFlashAK12AR.SpriteEmitter5'

}
