// Blood Splatter decal ✓
class KFBloodSplatterDecalOS extends BloodSplatterOS;

simulated function PostBeginPlay()
{
    ProjTexture = splats[Rand(3)];
    FOV = Rand(6);
    SetDrawScale((Rand(2)-0.7) + (Rand(1)+0.05));
    super.PostBeginPlay();
}

defaultproperties
{
     Splats(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat1'
     Splats(1)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat2'
     Splats(2)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat3'
     ProjTexture=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat1'
     LifeSpan=10.000000
}
