class NiceM4M203Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NiceM4Pickup'
    AmmoPickupAmount=30
    MaxAmmo=180
    InitialAmount=60
    PickupClass=class'NiceM4M203AmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
    ItemName="M4 bullets"
}
