class NiceMacheteAttachment extends NiceMeleeAttachment;
defaultproperties
{
    MovementAnims(0)="JogF_Pipe"
    MovementAnims(1)="JogB_Pipe"
    MovementAnims(2)="JogL_Pipe"
    MovementAnims(3)="JogR_Pipe"
    TurnLeftAnim="TurnL_Pipe"
    TurnRightAnim="TurnR_Pipe"
    CrouchAnims(0)="CHwalkF_Pipe"
    CrouchAnims(1)="CHwalkB_Pipe"
    CrouchAnims(2)="CHwalkL_Pipe"
    CrouchAnims(3)="CHwalkR_Pipe"
    CrouchTurnRightAnim="CH_TurnR_Pipe"
    CrouchTurnLeftAnim="CH_TurnL_Pipe"
    IdleCrouchAnim="CHIdle_Pipe"
    IdleWeaponAnim="Idle_Pipe"
    IdleRestAnim="Idle_Pipe"
    IdleChatAnim="Idle_Pipe"
    IdleHeavyAnim="Idle_Pipe"
    IdleRifleAnim="Idle_Pipe"
    FireAnims(0)="Attack1_Pipe"
    FireAnims(1)="Attack2_Pipe"
    FireAnims(2)="Attack3_Pipe"
    FireAnims(3)="Attack4_Pipe"
    FireAltAnims(0)="Attack1_Pipe"
    FireAltAnims(1)="Attack2_Pipe"
    FireAltAnims(2)="Attack3_Pipe"
    FireAltAnims(3)="Attack4_Pipe"
    FireCrouchAnims(0)="CHAttack1_Pipe"
    FireCrouchAnims(1)="CHAttack2_Pipe"
    FireCrouchAnims(2)="CHAttack3_Pipe"
    FireCrouchAnims(3)="CHAttack3_Pipe"
    FireCrouchAltAnims(0)="CHAttack1_Pipe"
    FireCrouchAltAnims(1)="CHAttack2_Pipe"
    FireCrouchAltAnims(2)="CHAttack2_Pipe"
    FireCrouchAltAnims(3)="CHAttack3_Pipe"
    HitAnims(0)="HitF_Pipe"
    HitAnims(1)="HitB_Pipe"
    HitAnims(2)="HitL_Pipe"
    HitAnims(3)="HitR_Pipe"
    PostFireBlendStandAnim="Blend_Pipe"
    PostFireBlendCrouchAnim="CHBlend_Pipe"
    MeshRef="KF_Weapons3rd_Trip.machete_3rd"
}
