class SCARMK17_Pony extends ScrnSCARMK17AssaultRifle;

#exec obj load file="LaSGunSkins_T.utx"

defaultproperties
{
     SkinRefs(0)="LaSGunSkins_T.SCAR_Pony.SCAR_Pony_cmb"
     SkinRefs(1)="LaSGunSkins_T.AimPoint.Aimpoint_pink_sight_shdr"
     PickupClass=Class'LaSGunSkins.SCARMK17_PonyPickup'
}
