class M32_Red extends ScrnM32GrenadeLauncher;

#exec obj load file="LaSGunSkins_T.utx"

defaultproperties
{
     SkinRefs(0)="LaSGunSkins_T.M32_Red.M32_Red_cmb"
     PickupClass=Class'LaSGunSkins.M32_RedPickup'
}
