class NiceDamTypeSVDm extends KFWeaponDamageType
    abstract;
defaultproperties
{
    HeadShotDamageMult=1.000000
    bIsMeleeDamage=True
    WeaponClass=class'NiceSVD'
    DeathString="%k killed %o (SVD)."
    PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
    KDamageImpulse=1500.000000
    KDeathVel=110.000000
    KDeathUpKick=1.000000
}
