//=============================================================================
// SeekerSixPrimaryMuzzleFlash1P
//=============================================================================
// Primary muzzle flash class for the SeekerSix mini rocket launcher
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class SeekerSixPrimaryMuzzleFlash1P extends ROMuzzleFlash1st;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(2);
	Emitters[1].SpawnParticle(2);
	Emitters[2].SpawnParticle(2);
	Emitters[3].SpawnParticle(1);
	Emitters[4].SpawnParticle(1);
}

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter31
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseSubdivisionScale=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.500000
        CoordinateSystem=PTCS_Relative
        Name="SpriteEmitter31"
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=8.000000,Max=12.000000))
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.100000,Max=0.100000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter31'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter32
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        UseVelocityScale=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.550000
        CoordinateSystem=PTCS_Relative
        Name="SpriteEmitter32"
        SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=30.000000,Max=40.000000),Y=(Min=30.000000,Max=40.000000),Z=(Min=30.000000,Max=40.000000))
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.150000,Max=0.150000)
        StartVelocityRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
        VelocityScale(2)=(RelativeTime=1.000000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter32'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter8
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.500000
        MaxParticles=30
        Name="SpriteEmitter8"
        StartLocationOffset=(X=5.000000)
        StartLocationRange=(X=(Max=10.000000))
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.0)
        StartSizeRange=(X=(Min=10.000000,Max=15.000000))
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.750000,Max=0.900000)
        StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=20.000000))
        VelocityLossRange=(X=(Max=2.000000))
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter8'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        Opacity=0.4
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseSubdivisionScale=True
        CoordinateSystem=PTCS_Relative
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.000000)
        StartSizeRange=(X=(Min=20.000000,Max=30.000000))
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.Weapons.Karmuzzle_2frame'
        TextureUSubdivisions=2
        TextureVSubdivisions=1
        SubdivisionScale(0)=0.500000
        LifetimeRange=(Min=0.115000,Max=0.115000)
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        FadeOut=True
        RespawnDeadParticles=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.100000
        MaxParticles=1
        Name="SpriteEmitter5"
        StartSizeRange=(X=(Min=65.000000,Max=65.000000))
        Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
        LifetimeRange=(Min=0.350000,Max=0.350000)
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter1'
}
