class NiceJudgePistol extends NiceSingle;
defaultproperties
{
    DualClass=class'NiceDualJudgePistol'
    reloadPreEndFrame=0.272000
    reloadEndFrame=0.790000
    reloadChargeEndFrame=-1.000000
    reloadMagStartFrame=0.400000
    reloadChargeStartFrame=-1.000000
    MagCapacity=5
    ReloadRate=2.277778
    ReloadAnimRate=1.200000
    WeaponReloadAnim="Reload_Revolver"
    Weight=4.000000
    StandardDisplayFOV=60.000000
    SleeveNum=6
    TraderInfoTexture=Texture'NicePackT.judge.juj_p_trader'
    bIsTier2Weapon=True
    MeshRef="NicePackA.Judge.judge"
    SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
    SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
    SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
    SkinRefs(3)="NicePackT.Judge.jujload"
    SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
    SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
    SelectSoundRef="NicePackSnd.Judge.judge_draw"
    HudImageRef="NicePackT.Judge.juj_p_unsel"
    SelectedHudImageRef="NicePackT.Judge.juj_p_sel"
    ZoomedDisplayFOV=50.000000
    FireModeClass(0)=class'NiceJudgePistolFire'
    SelectAnimRate=1.000000
    BringUpTime=0.533333
    AIRating=0.450000
    CurrentRating=0.450000
    Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 5 round magazine, it should be used conservatively."
    EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
    DisplayFOV=60.000000
    Priority=100
    GroupOffset=13
    PickupClass=class'NiceJudgePistolPickup'
    PlayerViewOffset=(X=30.000000,Y=20.000000)
    AttachmentClass=class'NiceJudgePistolAttachment'
    IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
    ItemName="Taurus Raging Judge"
    bUseDynamicLights=True
    TransientSoundVolume=1.000000
}
