// A special type of volume which functions like a blocking volume, but blocks ONLY humans from entering

class BlockingVolume_Toggleable extends BlockingVolume;

function Reset()
{
	SetCollision(default.bCollideActors);
}

simulated	function Trigger( actor Other, pawn EventInstigator )
{
	SetCollision(!bCollideActors);
}


defaultproperties
{
	bClassBlocker=True
	BlockedClasses(0)=Class'KFMod.KFHumanPawn'
	bStatic = false
}
