class VSSDTBullet extends SVDSBullet;

defaultproperties
{
     HitDamageReduction=0.000000
     DamageTypeHeadShot=Class'ScrnWeaponPack.DamTypeVSSDT'
     HeadShotDamageMult=2.000000
     Damage=100.000000
     MyDamageType=Class'ScrnWeaponPack.DamTypeVSSDT'
}
