class UState extends UStruct;

var int ProbeMask[2];
var int IgnoreMask[2];
var int StateFlags;
var byte LabelTableOffset[2];
var UField VfHash[256];

final function SetLabelTableOffset(int Value) {
  class 'TWord'.static.SetValue(Value, LabelTableOffset[0], LabelTableOffset[1]);
}

final function int GetLabelTableOffset() {
  return class 'TWord'.static.GetValue(LabelTableOffset[0], LabelTableOffset[1]);
}

static final function UState CastState(Object Other) {
  return Other;
}