class NiceKnifePickup extends NiceWeaponPickup;
defaultproperties
{
    Weight=0.000000
    cost=50
    PowerValue=5
    SpeedValue=60
    RangeValue=-20
    Description="Basic kitchen utensil. Sharp."
    ItemName="Knife"
    ItemShortName="Knife"
    CorrespondingPerkIndex=4
    InventoryType=class'NiceKnife'
    PickupMessage="You got the Kitchen Knife."
    PickupSound=None
    PickupForce="AssaultRiflePickup"
    StaticMesh=StaticMesh'KF_pickups_Trip.melee.Knife_pickup'
    CollisionHeight=5.000000
}
