class AK12AssaultRifle extends AKBaseWeapon;

defaultproperties
{
     ReloadShortAnim="Reload_LLI"
     ReloadShortRate=2.000000
     MagCapacity=30
     ReloadRate=3.000000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_AK47"
     Weight=6.000000
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=55.000000
     bModeZeroCanDryFire=True
     SleeveNum=8
     TraderInfoTexture=Texture'ScrnWeaponPack_T.AK12.AK12_trader'
     bIsTier3Weapon=True
     MeshRef="ScrnWeaponPack_A.AK12_mesh"
     SkinRefs(0)="ScrnWeaponPack_T.AK12.AK12_tex_1_cmb"
     SkinRefs(1)="ScrnWeaponPack_T.AK12.AK12_tex_2_cmb"
     SkinRefs(2)="ScrnWeaponPack_T.AK12.AK12_tex_3_cmb"
     SkinRefs(3)="ScrnWeaponPack_T.AK12.AK12_tex_4_cmb"
     SkinRefs(4)="ScrnWeaponPack_T.AK12.AK12_tex_5_cmb"
     SkinRefs(5)="ScrnWeaponPack_T.AK12.AK12_tex_6_cmb"
     SkinRefs(6)="ScrnWeaponPack_T.AK12.AK12_tex_7_cmb"
     SkinRefs(7)="ScrnWeaponPack_T.AK12.AK12_aimpoint_sh"
     SkinRefs(8)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
     SelectSoundRef="ScrnWeaponPack_SND.AK12.AK12_select"
     HudImageRef="ScrnWeaponPack_T.AK12.AK12_Unselect"
     SelectedHudImageRef="ScrnWeaponPack_T.AK12.AK12_select"
     PlayerIronSightFOV=65.000000
     ZoomedDisplayFOV=20.000000
     FireModeClass(0)=Class'ScrnWeaponPack.AK12Fire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectAnimRate=1.300000
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.550000
     CurrentRating=0.550000
     bShowChargingBar=True
     Description="The Kalashnikov AK-12 (formerly AK-200) is the newest derivative of the Soviet/Russian AK-47 series of assault rifles and was proposed for possible general issue to the Russian Army. This version uses the 5.45x39mm ammo (the same as AK-74)"
     EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
     DisplayFOV=55.000000
     Priority=145
     CustomCrosshair=11
     CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
     InventoryGroup=4
     GroupOffset=7
     PickupClass=Class'ScrnWeaponPack.AK12Pickup'
     PlayerViewOffset=(X=-0.500000,Y=20.000000,Z=-3.000000)
     BobDamping=6.000000
     AttachmentClass=Class'ScrnWeaponPack.AK12Attachment'
     IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
     ItemName="AK-12 SE"
     TransientSoundVolume=1.250000
}
