class ProtectaFlare extends ScrnFlareProjectile;

defaultproperties
{
     HeadShotDamageMult=3.000000
     ImpactDamageType=Class'ScrnWeaponPack.ScrnDamTypeProtectaImpact'
     ImpactDamage=115
     bInitialAcceleration=False
     Speed=4500.000000
     MaxSpeed=5000.000000
     MyDamageType=Class'ScrnWeaponPack.ScrnDamTypeProtectaFlare'
}
