class NiceDualMK23Pistol extends NiceDualies;
simulated function SecondDoToggle(){
    ToggleLaser();
}
simulated function ToggleLaser(){
    if(!Instigator.IsLocallyControlled()) 
       return;
    // Will redo this bit later, but so far it'll have to do
    if(LaserType == 0)
       LaserType = 2;
    else
       LaserType = 0;
    ApplyLaserState();
}
defaultproperties
{
    SingleClass=class'NiceMK23Pistol'
    leftEject=0.079000
    rightEject=0.086000
    leftInsert=0.329000
    rightInsert=0.650000
    bUseFlashlightToToggle=True
    bAllowFreeDot=True
    LaserAttachmentRotation=(Yaw=16384)
    altLaserAttachmentRotation=(Yaw=16384)
    LaserAttachmentBone="Tip_Right"
    altLaserAttachmentBone="Tip_Left"
    MagCapacity=24
    ReloadAnimRate=1.2
    ReloadRate=4.466700
    Weight=4.000000
    StandardDisplayFOV=60.000000
    TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dual_MK23'
    bIsTier2Weapon=True
    MeshRef="KF_Wep_Dual_MK23.Dual_MK23"
    SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
    SelectSoundRef="KF_MK23Snd.MK23_Select"
    HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
    SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
    ZoomedDisplayFOV=50.000000
    FireModeClass(0)=class'NiceDualMK23Fire'
    AIRating=0.450000
    CurrentRating=0.450000
    Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
    DisplayFOV=60.000000
    Priority=90
    GroupOffset=10
    PickupClass=class'NiceDualMK23Pickup'
    PlayerViewOffset=(X=25.000000)
    BobDamping=3.800000
    AttachmentClass=class'NiceDualMK23Attachment'
    IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
    ItemName="Dual MK23s"
    DrawScale=1.000000
}
