class NiceVALDTFire extends NiceFire;
defaultproperties
{
    FireAimedAnim="Fire"
    RecoilRate=0.070000
    maxVerticalRecoilAngle=315
    maxHorizontalRecoilAngle=158
    ShellEjectClass=Class'ROEffects.KFShellEjectMac'
    ShellEjectBoneName="Shell_eject"
    bAccuracyBonusForSemiAuto=True
    bRandomPitchFireSound=False
    FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
    StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
    NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
    DamageType=class'NiceDamTypeVALDT'
    DamageMin=40
    DamageMax=40
    Momentum=18500.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=2.800000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.089000
    AmmoClass=class'NiceVALDTAmmo'
    ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
    ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
    ShakeRotTime=0.750000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.250000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVALDT'
    aimerror=42.000000
}
