class NiceL85A2Fire extends NiceFire;
defaultproperties
{
    zedTimeFireSpeedUp=2.500000
    ProjectileSpeed=46500.000000
    bBetterBurst=True
    FireAimedAnim="Fire_Iron"
    RecoilRate=0.050000
    maxVerticalRecoilAngle=75
    maxHorizontalRecoilAngle=37
    ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
    ShellEjectBoneName="Shell_eject"
    bRandomPitchFireSound=False
    FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
    StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
    NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
    DamageType=class'NiceDamTypeL85A2Z'
    DamageMin=81
    DamageMax=81
    Momentum=10000.000000
    bPawnRapidFireAnim=True
    bWaitForRelease=True
    bAttachSmokeEmitter=True
    TransientSoundVolume=1.800000
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.250000
    AmmoClass=class'NiceL85A2Ammo'
    ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeRotTime=3.000000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=2.000000
    BotRefireRate=0.350000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
    aimerror=30.000000
}
