class Emitter_BreakerExplosion extends MetalHitEmitter;

defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter33
    UseDirectionAs=PTDU_UpAndNormal
    UseCollision=True
    UseColorScale=True
    FadeOut=True
    FadeIn=True
    RespawnDeadParticles=False
    UseSizeScale=True
    UseRegularSizeScale=False
    UniformSize=True
    ScaleSizeXByVelocity=True
    AutomaticInitialSpawning=False
    Acceleration=(Z=-210.000000)
    DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
    ColorScale(0)=(Color=(B=255,G=255,R=187))
    ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255))
    ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255))
    ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
    ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
    ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255))
    ColorScale(6)=(RelativeTime=1.000000)
    ColorScale(7)=(RelativeTime=1.000000)
    FadeOutStartTime=0.336000
    FadeInEndTime=0.064000
    MaxParticles=100
    Name="SpriteEmitter33"
    SizeScale(0)=(RelativeSize=1.000000)
    SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
    StartSizeRange=(X=(Min=3.000000,Max=10.000000),Y=(Min=5000.000000,Max=5000.000000),Z=(Min=5000.000000,Max=5000.000000))
    ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000)
    InitialParticlesPerSecond=5000.000000
    Texture=Texture'KFX.KFSparkHead'
    LifetimeRange=(Min=1.500000,Max=1.500000)
    StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-200.000000,Max=200.000000))
End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter33'
}
