class NiceCrossbowAttachment extends NiceAttachment;
defaultproperties
{
    bDoFiringEffects=False
    MovementAnims(0)="JogF_Crossbow"
    MovementAnims(1)="JogB_Crossbow"
    MovementAnims(2)="JogL_Crossbow"
    MovementAnims(3)="JogR_Crossbow"
    TurnLeftAnim="TurnL_Crossbow"
    TurnRightAnim="TurnR_Crossbow"
    CrouchAnims(0)="CHwalkF_Crossbow"
    CrouchAnims(1)="CHwalkB_Crossbow"
    CrouchAnims(2)="CHwalkL_Crossbow"
    CrouchAnims(3)="CHwalkR_Crossbow"
    WalkAnims(0)="WalkF_Crossbow"
    WalkAnims(1)="WalkB_Crossbow"
    WalkAnims(2)="WalkL_Crossbow"
    WalkAnims(3)="WalkR_Crossbow"
    CrouchTurnRightAnim="CH_TurnR_Crossbow"
    CrouchTurnLeftAnim="CH_TurnL_Crossbow"
    IdleCrouchAnim="CHIdle_Crossbow"
    IdleWeaponAnim="Idle_Crossbow"
    IdleRestAnim="Idle_Crossbow"
    IdleChatAnim="Idle_Crossbow"
    IdleHeavyAnim="Idle_Crossbow"
    IdleRifleAnim="Idle_Crossbow"
    FireAnims(0)="Fire_Crossbow"
    FireAnims(1)="Fire_Crossbow"
    FireAnims(2)="Fire_Crossbow"
    FireAnims(3)="Fire_Crossbow"
    FireAltAnims(0)="Fire_Crossbow"
    FireAltAnims(1)="Fire_Crossbow"
    FireAltAnims(2)="Fire_Crossbow"
    FireAltAnims(3)="Fire_Crossbow"
    FireCrouchAnims(0)="CHFire_Crossbow"
    FireCrouchAnims(1)="CHFire_Crossbow"
    FireCrouchAnims(2)="CHFire_Crossbow"
    FireCrouchAnims(3)="CHFire_Crossbow"
    FireCrouchAltAnims(0)="CHFire_Crossbow"
    FireCrouchAltAnims(1)="CHFire_Crossbow"
    FireCrouchAltAnims(2)="CHFire_Crossbow"
    FireCrouchAltAnims(3)="CHFire_Crossbow"
    HitAnims(0)="HitF_Crossbow"
    HitAnims(1)="HitB_Crossbow"
    HitAnims(2)="HitL_Crossbow"
    HitAnims(3)="HitR_Crossbow"
    PostFireBlendStandAnim="Blend_Crossbow"
    PostFireBlendCrouchAnim="CHBlend_Crossbow"
    MeshRef="KF_Weapons3rd_Trip.Crossbow_3rd"
}
