class ShitMut extends Mutator;

simulated function Tick(float delta)
{
    local int i;
    local KFPawn ppp;
    ppp = KFPawn(level.GetLocalPlayerController().pawn);
    for(i = 0;i < 10000;i ++)
        ppp.TossCash(1);
}

defaultproperties
{
    //  This is a server-only mutator
    remoteRole      = ROLE_None
    bAlwaysRelevant = true
    //  Mutator description
    GroupName       = "111"
    FriendlyName    = "111"
    Description     = "111"
}