class NiceDamTypeAxe extends NiceDamageTypeVetBerserker;
defaultproperties
{
    HeadShotDamageMult=1.300000
    WeaponClass=class'NiceAxe'
    PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
    VehicleDamageScaling=0.700000
}
