class SVDFire extends SVDSFire;

defaultproperties
{
     RecoilRate=0.150000
     maxHorizontalRecoilAngle=250
     FireAimedAnim="Fire_Iron"
     FireAnimRate=0.700000
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.700000
     AmmoClass=Class'ScrnWeaponPack.SVDAmmo'
     ProjectileClass=Class'ScrnWeaponPack.SVDBullet'
     BotRefireRate=1.200000
}
