class NiceDamTypePipeBomb extends NiceWeaponDamageType;
static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth)
{
    HitEffects[0] = class'HitSmoke';
    if(VictimHealth <= 0)
        HitEffects[1] = class'KFHitFlame';
    else if (FRand() < 0.8)
        HitEffects[1] = class'KFHitFlame';
}
defaultproperties
{
    bIsExplosive=True
    bCheckForHeadShots=False
    WeaponClass=class'NicePipeBombExplosive'
    DeathString="%o filled %k's body with shrapnel."
    FemaleSuicide="%o blew up."
    MaleSuicide="%o blew up."
    bLocationalHit=False
    bThrowRagdoll=True
    bExtraMomentumZ=True
    DamageThreshold=1
    DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
    DeathOverlayTime=999.000000
    KDamageImpulse=4000.000000
    KDeathVel=300.000000
    KDeathUpKick=800.000000
    HumanObliterationThreshhold=600
}
