class NiceM79Attachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
    MovementAnims(0)="JogF_M79"
    MovementAnims(1)="JogB_M79"
    MovementAnims(2)="JogL_M79"
    MovementAnims(3)="JogR_M79"
    TurnLeftAnim="TurnL_M79"
    TurnRightAnim="TurnR_M79"
    CrouchAnims(0)="CHWalkF_M79"
    CrouchAnims(1)="CHWalkB_M79"
    CrouchAnims(2)="CHWalkL_M79"
    CrouchAnims(3)="CHWalkR_M79"
    WalkAnims(0)="WalkF_M79"
    WalkAnims(1)="WalkB_M79"
    WalkAnims(2)="WalkL_M79"
    WalkAnims(3)="WalkR_M79"
    CrouchTurnRightAnim="CH_TurnR_M79"
    CrouchTurnLeftAnim="CH_TurnL_M79"
    IdleCrouchAnim="CHIdle_M79"
    IdleWeaponAnim="Idle_M79"
    IdleRestAnim="Idle_M79"
    IdleChatAnim="Idle_M79"
    IdleHeavyAnim="Idle_M79"
    IdleRifleAnim="Idle_M79"
    FireAnims(0)="Fire_M79"
    FireAnims(1)="Fire_M79"
    FireAnims(2)="Fire_M79"
    FireAnims(3)="Fire_M79"
    FireAltAnims(0)="Fire_M79"
    FireAltAnims(1)="Fire_M79"
    FireAltAnims(2)="Fire_M79"
    FireAltAnims(3)="Fire_M79"
    FireCrouchAnims(0)="CHFire_M79"
    FireCrouchAnims(1)="CHFire_M79"
    FireCrouchAnims(2)="CHFire_M79"
    FireCrouchAnims(3)="CHFire_M79"
    FireCrouchAltAnims(0)="CHFire_M79"
    FireCrouchAltAnims(1)="CHFire_M79"
    FireCrouchAltAnims(2)="CHFire_M79"
    FireCrouchAltAnims(3)="CHFire_M79"
    HitAnims(0)="HitF_M79"
    HitAnims(1)="HitB_M79"
    HitAnims(2)="HitL_M79"
    HitAnims(3)="HitR_M79"
    PostFireBlendStandAnim="Blend_M79"
    PostFireBlendCrouchAnim="CHBlend_M79"
    MeshRef="KF_Weapons3rd2_Trip.M79_3rd"
}
