class NiceThompsonH extends NiceHeavyGun;
defaultproperties
{
    reloadPreEndFrame=0.196000
    reloadEndFrame=0.587000
    reloadChargeEndFrame=0.783000
    reloadMagStartFrame=0.380000
    reloadChargeStartFrame=0.641000
    MagazineBone="mag"
    MagCapacity=40
    ReloadRate=3.000000
    ReloadAnim="Reload"
    ReloadAnimRate=1.000000
    WeaponReloadAnim="Reload_AK47"
    Weight=6.000000
    bHasAimingMode=True
    IdleAimAnim="Iron_Idle"
    StandardDisplayFOV=65.000000
    SleeveNum=0
    TraderInfoTexture=Texture'HMG_T.Thompson.Thompson_Trader'
    bIsTier2Weapon=True
    MeshRef="HMG_A.thompson_mesh"
    SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
    SkinRefs(1)="HMG_T.Thompson.Main"
    SkinRefs(2)="HMG_T.Thompson.stuff"
    SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back"
    HudImageRef="HMG_T.Thompson.Thompson_unselected"
    SelectedHudImageRef="HMG_T.Thompson.Thompson_selected"
    PlayerIronSightFOV=65.000000
    ZoomedDisplayFOV=32.000000
    FireModeClass(0)=class'NiceThompsonHFire'
    FireModeClass(1)=Class'KFMod.NoFire'
    PutDownAnim="PutDown"
    SelectForce="SwitchToAssaultRifle"
    AIRating=0.550000
    CurrentRating=0.550000
    Description="Alternative, heavier version of the Thompson gun. Uses different type of ammunition, the one more suited for straight-up destroying zed, rather than quickly dispatching them."
    EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
    DisplayFOV=65.000000
    Priority=95
    CustomCrosshair=11
    CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
    InventoryGroup=3
    GroupOffset=7
    PickupClass=class'NiceThompsonHPickup'
    PlayerViewOffset=(X=4.000000,Y=5.000000,Z=-3.000000)
    BobDamping=4.000000
    AttachmentClass=class'NiceThompsonHAttachment'
    IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
    ItemName="Heavy Tommy Gun"
    TransientSoundVolume=1.250000
}
