class HRLAmmo extends KFAmmunition;

#EXEC OBJ LOAD FILE=KillingFloorHUD.utx

defaultproperties
{
     AmmoPickupAmount=5
     MaxAmmo=20
     PickupClass=Class'ScrnWeaponPack.HRLAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=458,Y1=34,X2=511,Y2=78)
     ItemName="HRL-1 Rockets"
}
