class NiceDualJudgePistolAttachment extends NiceDualiesAttachment;
defaultproperties
{
    BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd'
    mTracerClass=None
    mShellCaseEmitterClass=None
    MeshRef="NicePackA.Judge.juj_3rd"
    bHeavy=True
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    CullDistance=5000.000000
}
