// The fire that gets spawned when a Fuel puddle is shot. This damages pawns and then dissipates.

class FlameThrowerHusk_Weak extends FlameThrowerFlameB;

defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
    UseColorScale=True
    FadeOut=True
    SpinParticles=True
    UseSizeScale=True
    UseRegularSizeScale=False
    UniformSize=True
    UseRandomSubdivision=True
    ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
    ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
    ColorScale(3)=(RelativeTime=1.000000)
    ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
    FadeOutStartTime=0.501500
    MaxParticles=15
    Name="SpriteEmitter2"
    StartLocationShape=PTLS_Sphere
    SphereRadiusRange=(Max=1.000000)
    SpinsPerSecondRange=(X=(Max=0.070000))
    StartSpinRange=(X=(Max=1.000000))
    SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
    StartSizeRange=(X=(Min=4.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
    ScaleSizeByVelocityMax=0.000000
    Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire'
    TextureUSubdivisions=1
    TextureVSubdivisions=1
    SecondsBeforeInactive=30.000000
    LifetimeRange=(Min=0.450000,Max=0.850000)
    StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
    MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
End Object
    Emitters(0) = SpriteEmitter'SpriteEmitter0'
}
