class NicePKMFire extends NiceHeavyFire;
defaultproperties
{
    ProjectileSpeed=41250.000000
    MaxBurstLength=5
    FireAimedAnim="Fire"
    RecoilRate=0.055000
    maxVerticalRecoilAngle=600
    maxHorizontalRecoilAngle=300
    ShellEjectClass=Class'ScrnHMG.KFShellEjectPKM'
    ShellEjectBoneName="shell_13"
    bAccuracyBonusForSemiAuto=True
    bRandomPitchFireSound=False
    FireSoundRef="HMG_S.PKM.pkm_shoot_mono"
    StereoFireSoundRef="HMG_S.PKM.pkm_shoot_stereo"
    NoAmmoSoundRef="HMG_S.PKM.pkm_empty"
    DamageType=class'NiceDamTypePKM'
    DamageMin=104
    DamageMax=104
    Momentum=10900.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=1.500000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.095000
    AmmoClass=class'NicePKMAmmo'
    ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
    ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
    ShakeRotTime=0.750000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.250000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ScrnHMG.MuzzleFlash1stPKM'
    aimerror=42.000000
}
