class FoundryWorker extends KF_StoryNPC_Spawnable_SE;

simulated function PostBeginPlay()
{
	super.PostBeginPlay();
	
	ShieldStrength=200; // ShieldStrength is transient, so can't be set in defaultproperties
}

defaultproperties
{
     ZombieDamageReduction=0.500000
     NPCName="William Aldridge"
     bStartActive=True
     BaseAIThreatRating=0.000000
     bShowHealthBar=False
     NPCHealth=200.000000
     StartingHealthPct=1.000000
     HealedEvent=
     TorchBatteryLife=5000000
     ShieldStrengthMax=200.000000
     AIScriptTag="FoundryWorkerAI"
     GroundSpeed=120.000000
     Mesh=SkeletalMesh'KF_Soldier_Trip.foundry1_soldier'
     Skins(0)=Combiner'KF_Soldier2_Trip_T.Uniforms.Foundry1_Soldier_cmb'
}
