class NiceMP7MMedicGun extends NiceMedicGun;
defaultproperties
{
    medicChargeRegenRate=7.000000
    reloadPreEndFrame=0.074000
    reloadEndFrame=0.574000
    reloadChargeEndFrame=0.809000
    reloadMagStartFrame=0.117000
    reloadChargeStartFrame=0.681000
    MagCapacity=40
    ReloadRate=3.166000
    ReloadAnim="Reload"
    ReloadAnimRate=1.000000
    WeaponReloadAnim="Reload_MP7"
    Weight=3.000000
    bHasAimingMode=True
    IdleAimAnim="Idle_Iron"
    StandardDisplayFOV=55.000000
    SleeveNum=2
    TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MP7m'
    bIsTier2Weapon=True
    MeshRef="KF_Weapons2_Trip.MP7_Trip"
    SkinRefs(0)="KF_Weapons2_Trip_T.Special.MP_7_cmb"
    SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
    SelectSoundRef="KF_MP7Snd.MP7_Select"
    HudImageRef="KillingFloor2HUD.WeaponSelect.MP7m_unselected"
    SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP7m"
    PlayerIronSightFOV=65.000000
    ZoomedDisplayFOV=45.000000
    FireModeClass(0)=class'NiceMP7MFire'
    FireModeClass(1)=class'NiceMP7MAltFire'
    PutDownAnim="PutDown"
    SelectForce="SwitchToAssaultRifle"
    AIRating=0.550000
    CurrentRating=0.550000
    bShowChargingBar=True
    Description="An advanced prototype submachine gun. Modified to fire healing darts."
    EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
    DisplayFOV=55.000000
    Priority=90
    InventoryGroup=3
    GroupOffset=5
    PickupClass=class'NiceMP7MPickup'
    PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
    BobDamping=6.000000
    AttachmentClass=class'NiceMP7MAttachment'
    IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
    ItemName="MP7M Medic Gun"
    TransientSoundVolume=1.250000
}
