//Concussion Grenade DamageType

class DamTypeStunNade extends WeaponDamageType;

defaultproperties
{
	WeaponClass=Class'KFMod.StunNade'
	DeathString="%o filled %k's body with shrapnel."
	FemaleSuicide="%o grenaded her dumb self."
	MaleSuicide="%o grenaded his dumb self."
	bDetonatesGoop=True
	bKUseOwnDeathVel=True
	bDelayedDamage=True
	DamageThreshold=1
	DamageOverlayTime=4.000000
	DeathOverlayTime=3.000000
	KDeathVel=150.000000
	KDeathUpKick=150.000000
	bThrowRagdoll=True
}
