//=============================================================================
// BenelliAttachment
//=============================================================================
// Benelli M4 Shotgun third person attachment class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2011 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================

class BenelliAttachment extends ShotgunAttachment;

defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
    mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
    MeshRef="KF_Weapons3rd3_Trip.Benelli_3rd"

    MovementAnims(0)=JogF_Shotgun
    MovementAnims(1)=JogB_Shotgun
    MovementAnims(2)=JogL_Shotgun
    MovementAnims(3)=JogR_Shotgun
    CrouchAnims(0)=CHwalkF_Shotgun
    CrouchAnims(1)=CHwalkB_Shotgun
    CrouchAnims(2)=CHwalkL_Shotgun
    CrouchAnims(3)=CHwalkR_Shotgun
    WalkAnims(0)=WalkF_Shotgun
    WalkAnims(1)=WalkB_Shotgun
    WalkAnims(2)=WalkL_Shotgun
    WalkAnims(3)=WalkR_Shotgun
    AirStillAnim=JumpF_Mid
    AirAnims(0)=JumpF_Mid
    AirAnims(1)=JumpF_Mid
    AirAnims(2)=JumpL_Mid
    AirAnims(3)=JumpR_Mid
    TakeoffStillAnim=JumpF_Takeoff
    TakeoffAnims(0)=JumpF_Takeoff
    TakeoffAnims(1)=JumpF_Takeoff
    TakeoffAnims(2)=JumpL_Takeoff
    TakeoffAnims(3)=JumpR_Takeoff
    LandAnims(0)=JumpF_Land
    LandAnims(1)=JumpF_Land
    LandAnims(2)=JumpL_Land
    LandAnims(3)=JumpR_Land

    TurnRightAnim=TurnR_Shotgun
    TurnLeftAnim=TurnL_Shotgun
    CrouchTurnRightAnim=CH_TurnR_Shotgun
    CrouchTurnLeftAnim=CH_TurnL_Shotgun
    IdleRestAnim=Idle_Shotgun//Idle_Rest
    IdleCrouchAnim=CHIdle_Shotgun
    IdleSwimAnim=Swim_Tread
    IdleWeaponAnim=Idle_Shotgun//Idle_Rifle
    IdleHeavyAnim=Idle_Shotgun//Idle_Biggun
    IdleRifleAnim=Idle_Shotgun//Idle_Rifle
    IdleChatAnim=Idle_Shotgun
    FireAnims(0)=Fire_Benelli
    FireAnims(1)=Fire_Benelli
    FireAnims(2)=Fire_Benelli
    FireAnims(3)=Fire_Benelli
    FireAltAnims(0)=Fire_Benelli
    FireAltAnims(1)=Fire_Benelli
    FireAltAnims(2)=Fire_Benelli
    FireAltAnims(3)=Fire_Benelli
    FireCrouchAnims(0)=CHFire_Benelli
    FireCrouchAnims(1)=CHFire_Benelli
    FireCrouchAnims(2)=CHFire_Benelli
    FireCrouchAnims(3)=CHFire_Benelli
    FireCrouchAltAnims(0)=CHFire_Benelli
    FireCrouchAltAnims(1)=CHFire_Benelli
    FireCrouchAltAnims(2)=CHFire_Benelli
    FireCrouchAltAnims(3)=CHFire_Benelli
    HitAnims(0)=HitF_Shotgun
    HitAnims(1)=HitB_Shotgun
    HitAnims(2)=HitL_Shotgun
    HitAnims(3)=HitR_Shotgun
    PostFireBlendStandAnim=Blend_Shotgun
    PostFireBlendCrouchAnim=CHBlend_Shotgun
}
