//=============================================================================
// Stun Pickup
//=============================================================================
class StunNadePickup extends BullpupPickup;

defaultproperties
{
     InventoryType=Class'KFMod.StunNade'
     PickupMessage="You got the Concussion Grenades"
     StaticMesh=StaticMesh'PatchStatics.StunPickup'
     CollisionRadius=10.000000
     CollisionHeight=10.000000
}
