class NiceContenderAmmo extends NiceAmmo;
defaultproperties
{
    WeaponPickupClass=class'NiceContenderPickup'
    AmmoPickupAmount=8
    MaxAmmo=40
    InitialAmount=10
    PickupClass=class'NiceContenderAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
    ItemName=".35 rem"
}
