class BullpupAttachment extends KFWeaponAttachment;

defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
    mTracerClass=Class'KFMod.KFNewTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    bRapidFire=True
    bAltRapidFire=True
    SplashEffect=Class'BulletSplashEmitter'
    CullDistance=5000.000000
    Mesh=SkeletalMesh'KF_Weapons3rd_Trip.BullPup_3rd'

    MovementAnims(0)=JogF_Bullpup
    MovementAnims(1)=JogB_Bullpup
    MovementAnims(2)=JogL_Bullpup
    MovementAnims(3)=JogR_Bullpup
    CrouchAnims(0)=CHwalkF_BullPup
    CrouchAnims(1)=CHwalkB_BullPup
    CrouchAnims(2)=CHwalkL_BullPup
    CrouchAnims(3)=CHwalkR_BullPup
    WalkAnims(0)=WalkF_Bullpup
    WalkAnims(1)=WalkB_Bullpup
    WalkAnims(2)=WalkL_Bullpup
    WalkAnims(3)=WalkR_Bullpup
    AirStillAnim=JumpF_Mid
    AirAnims(0)=JumpF_Mid
    AirAnims(1)=JumpF_Mid
    AirAnims(2)=JumpL_Mid
    AirAnims(3)=JumpR_Mid
    TakeoffStillAnim=JumpF_Takeoff
    TakeoffAnims(0)=JumpF_Takeoff
    TakeoffAnims(1)=JumpF_Takeoff
    TakeoffAnims(2)=JumpL_Takeoff
    TakeoffAnims(3)=JumpR_Takeoff
    LandAnims(0)=JumpF_Land
    LandAnims(1)=JumpF_Land
    LandAnims(2)=JumpL_Land
    LandAnims(3)=JumpR_Land

    TurnRightAnim=TurnR_Bullpup
    TurnLeftAnim=TurnL_Bullpup
    CrouchTurnRightAnim=CH_TurnR_Bullpup
    CrouchTurnLeftAnim=CH_TurnL_Bullpup
    IdleRestAnim=Idle_Bullpup//Idle_Rest
    IdleCrouchAnim=CHIdle_BullPup
    IdleSwimAnim=Swim_Tread
    IdleWeaponAnim=Idle_Bullpup//Idle_Rifle
    IdleHeavyAnim=Idle_Bullpup//Idle_Biggun
    IdleRifleAnim=Idle_Bullpup//Idle_Rifle
    IdleChatAnim=Idle_Bullpup
    FireAnims(0)=Fire_Bullpup
    FireAnims(1)=Fire_Bullpup
    FireAnims(2)=Fire_Bullpup
    FireAnims(3)=Fire_Bullpup
    FireAltAnims(0)=Fire_Bullpup
    FireAltAnims(1)=Fire_Bullpup
    FireAltAnims(2)=Fire_Bullpup
    FireAltAnims(3)=Fire_Bullpup
    FireCrouchAnims(0)=CHFire_BullPup
    FireCrouchAnims(1)=CHFire_BullPup
    FireCrouchAnims(2)=CHFire_BullPup
    FireCrouchAnims(3)=CHFire_BullPup
    FireCrouchAltAnims(0)=CHFire_BullPup
    FireCrouchAltAnims(1)=CHFire_BullPup
    FireCrouchAltAnims(2)=CHFire_BullPup
    FireCrouchAltAnims(3)=CHFire_BullPup
    HitAnims(0)=HitF_Bullpup
    HitAnims(1)=HitB_Bullpup
    HitAnims(2)=HitL_Bullpup
    HitAnims(3)=HitR_Bullpup
    PostFireBlendStandAnim=Blend_Bullpup
    PostFireBlendCrouchAnim=CHBlend_Bullpup
}
