class NiceThompsonDrumAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
    mTracerClass=Class'KFMod.KFNewTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    MovementAnims(0)="JogF_IJC_spThompson_Drum"
    MovementAnims(1)="JogB_IJC_spThompson_Drum"
    MovementAnims(2)="JogL_IJC_spThompson_Drum"
    MovementAnims(3)="JogR_IJC_spThompson_Drum"
    TurnLeftAnim="TurnL_IJC_spThompson_Drum"
    TurnRightAnim="TurnR_IJC_spThompson_Drum"
    CrouchAnims(0)="CHWalkF_IJC_spThompson_Drum"
    CrouchAnims(1)="CHWalkB_IJC_spThompson_Drum"
    CrouchAnims(2)="CHWalkL_IJC_spThompson_Drum"
    CrouchAnims(3)="CHWalkR_IJC_spThompson_Drum"
    WalkAnims(0)="WalkF_IJC_spThompson_Drum"
    WalkAnims(1)="WalkB_IJC_spThompson_Drum"
    WalkAnims(2)="WalkL_IJC_spThompson_Drum"
    WalkAnims(3)="WalkR_IJC_spThompson_Drum"
    CrouchTurnRightAnim="CH_TurnR_IJC_spThompson_Drum"
    CrouchTurnLeftAnim="CH_TurnL_IJC_spThompson_Drum"
    IdleCrouchAnim="CHIdle_IJC_spThompson_Drum"
    IdleWeaponAnim="Idle_IJC_spThompson_Drum"
    IdleRestAnim="Idle_IJC_spThompson_Drum"
    IdleChatAnim="Idle_IJC_spThompson_Drum"
    IdleHeavyAnim="Idle_IJC_spThompson_Drum"
    IdleRifleAnim="Idle_IJC_spThompson_Drum"
    FireAnims(0)="Fire_IJC_spThompson_Drum"
    FireAnims(1)="Fire_IJC_spThompson_Drum"
    FireAnims(2)="Fire_IJC_spThompson_Drum"
    FireAnims(3)="Fire_IJC_spThompson_Drum"
    FireAltAnims(0)="Fire_IJC_spThompson_Drum"
    FireAltAnims(1)="Fire_IJC_spThompson_Drum"
    FireAltAnims(2)="Fire_IJC_spThompson_Drum"
    FireAltAnims(3)="Fire_IJC_spThompson_Drum"
    FireCrouchAnims(0)="CHFire_IJC_spThompson_Drum"
    FireCrouchAnims(1)="CHFire_IJC_spThompson_Drum"
    FireCrouchAnims(2)="CHFire_IJC_spThompson_Drum"
    FireCrouchAnims(3)="CHFire_IJC_spThompson_Drum"
    FireCrouchAltAnims(0)="CHFire_IJC_spThompson_Drum"
    FireCrouchAltAnims(1)="CHFire_IJC_spThompson_Drum"
    FireCrouchAltAnims(2)="CHFire_IJC_spThompson_Drum"
    FireCrouchAltAnims(3)="CHFire_IJC_spThompson_Drum"
    HitAnims(0)="HitF_IJC_spThompson_Drum"
    HitAnims(1)="HitB_IJC_spThompson_Drum"
    HitAnims(2)="HitL_IJC_spThompson_Drum"
    HitAnims(3)="HitR_IJC_spThompson_Drum"
    PostFireBlendStandAnim="Blend_IJC_spThompson_Drum"
    PostFireBlendCrouchAnim="CHBlend_IJC_spThompson_Drum"
    MeshRef="KF_Weapons3rd2_IJC.spThompsonDrum_3rd"
    WeaponAmbientScale=2.000000
    bRapidFire=True
    bAltRapidFire=True
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    CullDistance=5000.000000
}
