class yachtExplosionTrail extends Emitter;


defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter43
        UseColorScale=True
        FadeOut=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        BlendBetweenSubdivisions=True
        UseSubdivisionScale=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=3,G=103,R=252))
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        FadeOutStartTime=0.501500
        MaxParticles=100
        Name="SpriteEmitter43"
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=1.000000)
        SpinsPerSecondRange=(X=(Max=0.070000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=75.000000,Max=150.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
        ScaleSizeByVelocityMax=0.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.explosions.fire_16frame'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SubdivisionEnd=7
        SecondsBeforeInactive=30.000000
        LifetimeRange=(Min=1.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
        MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter43'

    bNetTemporary=True
    RemoteRole=ROLE_None

    bNoDelete=false
    Physics=PHYS_Trailer

    DrawScale = 1.0
}

