class NiceM4M203AssaultRifle extends NiceAssaultRifle;
#exec OBJ LOAD FILE=KillingFloorWeapons.utx
#exec OBJ LOAD FILE=KillingFloorHUD.utx
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
simulated function PostBeginPlay(){
    local AutoReloadAnimDesc reloadDesc;
    autoReloadsDescriptions.Length = 0;
    reloadDesc.canInterruptFrame    = 0.217;
    reloadDesc.trashStartFrame      = 0.679;
    reloadDesc.resumeFrame          = 0.32;
    reloadDesc.speedFrame           = 0.019;
    reloadDesc.animName = 'Fire_Secondary';
    autoReloadsDescriptions[0] = reloadDesc;
    reloadDesc.animName = 'Fire_Iron_Secondary';
    autoReloadsDescriptions[1] = reloadDesc;
    super.PostBeginPlay();
}
defaultproperties
{
    bSemiAutoFireEnabled=False
    reloadPreEndFrame=0.148000
    reloadEndFrame=0.546000
    reloadChargeEndFrame=0.778000
    reloadMagStartFrame=0.306000
    reloadChargeStartFrame=0.694000
    autoReloadSpeedModifier=1.500000
    ForceZoomOutOnAltFireTime=0.400000
    MagCapacity=30
    ReloadRate=3.633300
    bHasSecondaryAmmo=True
    bReduceMagAmmoOnSecondaryFire=False
    ReloadAnim="Reload"
    ReloadAnimRate=1.000000
    WeaponReloadAnim="Reload_M4203"
    Weight=6.000000
    bHasAimingMode=True
    IdleAimAnim="Idle_Iron"
    StandardDisplayFOV=60.000000
    TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M4_203'
    bIsTier2Weapon=True
    bIsTier3Weapon=True
    MeshRef="KF_Wep_M4M203.M4M203_Trip"
    SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.m4_cmb"
    SelectSoundRef="KF_M4RifleSnd.WEP_M4_Foley_Select"
    HudImageRef="KillingFloor2HUD.WeaponSelect.M4_203_unselected"
    SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
    PlayerIronSightFOV=65.000000
    ZoomedDisplayFOV=45.000000
    FireModeClass(0)=class'NiceM4M203Fire'
    FireModeClass(1)=class'NiceM4M203NadeFire'
    PutDownAnim="PutDown"
    SelectForce="SwitchToAssaultRifle"
    AIRating=0.550000
    CurrentRating=0.550000
    bShowChargingBar=True
    Description="An assault rifle with an attached grenade launcher."
    EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
    DisplayFOV=60.000000
    Priority=190
    CustomCrosshair=11
    CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
    InventoryGroup=3
    GroupOffset=8
    PickupClass=class'NiceM4M203Pickup'
    PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
    BobDamping=6.000000
    AttachmentClass=class'NiceM4M203Attachment'
    IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
    ItemName="M4 203"
    TransientSoundVolume=1.250000
}
