class LAWAttachment extends KFWeaponAttachment;

defaultproperties
{
	mMuzFlashClass=Class'KFLawMuzzFlash'
	bHeavy=True
	MeshRef="KF_Weapons3rd_Trip.LAW_3rd"

    MovementAnims(0)=JogF_LAW
    MovementAnims(1)=JogB_LAW
    MovementAnims(2)=JogL_LAW
    MovementAnims(3)=JogR_LAW
    CrouchAnims(0)=CHwalkF_LAW
    CrouchAnims(1)=CHwalkB_LAW
    CrouchAnims(2)=CHwalkL_LAW
    CrouchAnims(3)=CHwalkR_LAW
    WalkAnims(0)=WalkF_LAW
    WalkAnims(1)=WalkB_LAW
    WalkAnims(2)=WalkL_LAW
    WalkAnims(3)=WalkR_LAW
    AirStillAnim=JumpF_Mid
    AirAnims(0)=JumpF_Mid
    AirAnims(1)=JumpF_Mid
    AirAnims(2)=JumpL_Mid
    AirAnims(3)=JumpR_Mid
    TakeoffStillAnim=JumpF_Takeoff
    TakeoffAnims(0)=JumpF_Takeoff
    TakeoffAnims(1)=JumpF_Takeoff
    TakeoffAnims(2)=JumpL_Takeoff
    TakeoffAnims(3)=JumpR_Takeoff
    LandAnims(0)=JumpF_Land
    LandAnims(1)=JumpF_Land
    LandAnims(2)=JumpL_Land
    LandAnims(3)=JumpR_Land

    TurnRightAnim=TurnR_LAW
    TurnLeftAnim=TurnL_LAW
    CrouchTurnRightAnim=CH_TurnR_LAW
    CrouchTurnLeftAnim=CH_TurnL_LAW
    IdleRestAnim=Idle_LAW//Idle_Rest
    IdleCrouchAnim=CHIdle_LAW
    IdleSwimAnim=Swim_Tread
    IdleWeaponAnim=Idle_LAW//Idle_Rifle
    IdleHeavyAnim=Idle_LAW//Idle_Biggun
    IdleRifleAnim=Idle_LAW//Idle_Rifle
    IdleChatAnim=Idle_LAW
    FireAnims(0)=Fire_LAW
    FireAnims(1)=Fire_LAW
    FireAnims(2)=Fire_LAW
    FireAnims(3)=Fire_LAW
    FireAltAnims(0)=Fire_LAW
    FireAltAnims(1)=Fire_LAW
    FireAltAnims(2)=Fire_LAW
    FireAltAnims(3)=Fire_LAW
    FireCrouchAnims(0)=CHFire_LAW
    FireCrouchAnims(1)=CHFire_LAW
    FireCrouchAnims(2)=CHFire_LAW
    FireCrouchAnims(3)=CHFire_LAW
    FireCrouchAltAnims(0)=CHFire_LAW
    FireCrouchAltAnims(1)=CHFire_LAW
    FireCrouchAltAnims(2)=CHFire_LAW
    FireCrouchAltAnims(3)=CHFire_LAW
    HitAnims(0)=HitF_LAW
    HitAnims(1)=HitB_LAW
    HitAnims(2)=HitL_LAW
    HitAnims(3)=HitR_LAW
    PostFireBlendStandAnim=Blend_LAW
    PostFireBlendCrouchAnim=CHBlend_LAW
}
