//==============================================================================
//	Example of custom crosshair package.  Loads default crosshairs into game.
//
//	Written by Ron Prestenback
//	© 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================
class DefaultCrosshairs extends CrosshairPack
	notplaceable;

DefaultProperties
{
// if _RO_
	Crosshair(0)=(FriendlyName="Cross",CrosshairTexture=Texture'InterfaceArt_tex.Cursors.Crosshair_Cross2')
// else
//	Crosshair(0)=(FriendlyName="Cross (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross1')
//	Crosshair(1)=(FriendlyName="Cross (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross2')
//	Crosshair(2)=(FriendlyName="Cross (3)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross3')
//	Crosshair(3)=(FriendlyName="Cross (4)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross4')
//	Crosshair(4)=(FriendlyName="Cross (5)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross5')
//	Crosshair(5)=(FriendlyName="Dot",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Dot')
//	Crosshair(6)=(FriendlyName="Pointer",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Pointer')
//	Crosshair(7)=(FriendlyName="Triad (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad1')
//	Crosshair(8)=(FriendlyName="Triad (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad2')
//	Crosshair(9)=(FriendlyName="Triad (3)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad3')
//	Crosshair(10)=(FriendlyName="Bracket (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Bracket1')
//	Crosshair(11)=(FriendlyName="Bracket (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Bracket2')
//	Crosshair(12)=(FriendlyName="Circle (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Circle1')
//	Crosshair(13)=(FriendlyName="Circle (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Circle2')
// end if _RO_
}
