class GibExplosion extends FleshHitEmitter;

defaultproperties
{
//  Begin Object Class=SpriteEmitter Name=SpriteEmitter43
//    FadeOut=True
//    RespawnDeadParticles=False
//    SpawnOnlyInDirectionOfNormal=True
//    SpinParticles=True
//    UseSizeScale=True
//    UseRegularSizeScale=False
//    UniformSize=True
//    ScaleSizeYByVelocity=True
//    ScaleSizeZByVelocity=True
//    BlendBetweenSubdivisions=True
//    UseRandomSubdivision=True
//    Acceleration=(Z=-350.000000)
//    ColorScale(0)=(Color=(R=255,A=255))
//    ColorScale(1)=(RelativeTime=1.000000,Color=(R=255,A=255))
//    ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
//    FadeOutStartTime=0.126500
//    MaxParticles=65
//    Name="SpriteEmitter43"
//    StartLocationShape=PTLS_Sphere
//    SphereRadiusRange=(Max=5.000000)
//    StartMassRange=(Min=11.000000,Max=11.000000)
//    UseRotationFrom=PTRS_Normal
//    SpinsPerSecondRange=(X=(Min=0.100000,Max=0.120000))
//    SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.500000)
//    StartSizeRange=(X=(Min=45.000000,Max=50.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
//    ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
//    ScaleSizeByVelocityMax=3.000000
//    InitialParticlesPerSecond=100.000000
//    DrawStyle=PTDS_Modulated
//    Texture=Texture'KFX.BloodySpray'
//    TextureUSubdivisions=4
//    TextureVSubdivisions=2
//    LifetimeRange=(Min=0.400000,Max=0.550000)
//    StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=300.000000,Max=500.000000))
//End Object
//
//
//     Emitters(0)=SpriteEmitter'KFMod.GibExplosion.SpriteEmitter43'
}
