/*
	--------------------------------------------------------------
	KeyPickup_Story
	--------------------------------------------------------------


	Author :  Alex Quick

	--------------------------------------------------------------
*/

class  KeyPickup_Story extends WeaponPickup;

/*
function inventory SpawnCopy( pawn Other )
{
	local inventory KeyInv;

	KeyInv = Super.SpawnCopy(Other);
	KeyInv.Tag = Tag;

	if( KFKeyInventory(KeyInv)!=None )
	{
		KFKeyInventory(KeyInv).MyPickup = self;
	}

	return Copy;
}*/


defaultproperties
{
	 InventoryType=Class'KFMod.KFKeyInventory'
	 PickupMessage="You found a key"
	 PickupSound=Sound'PatchSounds.slide1-3'
	 DrawType=DT_StaticMesh
	 StaticMesh=StaticMesh'KillingFloorLabStatics.KeyCard1'
	 Physics=PHYS_Falling
	 DrawScale=0.100000
	 AmbientGlow=40
	 UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
	 CollisionRadius=20.000000
	 CollisionHeight=5.000000
	 MessageClass=Class'UnrealGame.PickupMessagePlus'
}
