class NiceHuskGunProjectile_Weak extends NiceHuskGunProjectile;
defaultproperties
{
    ExplosionEmitter=Class'KFMod.FlameImpact_Weak'
    FlameTrailEmitterClass=Class'KFMod.FlameThrowerHusk_Weak'
    ExplosionSoundVolume=1.250000
    ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Small'
}
