class NiceSyringePickup extends NiceWeaponPickup;

defaultproperties {
    ItemName="Med-Syringe"
    InventoryType=Class'NicePack.NiceSyringe'
    Weight=0.000000
    cost=100
    AmmoCost=40
    BuyClipSize=1
    PickupMessage="You got the Med-Syringe."
    PickupSound=Sound'Inf_Weapons_Foley.AmmoPickup'
    PickupForce="AssaultRiflePickup"
    StaticMesh=StaticMesh'KF_pickups_Trip.Syringe_pickup'
    CollisionHeight=5.000000
    EquipmentCategoryID=0
	ItemShortName="Syringe"
	AmmoItemName="Healing juice"
    Description="Basic equipment, necessary for survival."
}
