class NiceSyringeAmmo extends NiceAmmo;

defaultproperties {
    WeaponPickupClass=class'NiceSyringePickup'
    AmmoPickupAmount=0
    MaxAmmo=4
    InitialAmount=1
    PickupClass=class'NiceSyringeAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
    ItemName="Healing juice"
}
