class NiceVSSDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
    WeaponPickupClass=class'NiceVSSDTPickup'
    AmmoPickupAmount=10
    MaxAmmo=80
    InitialAmount=20
    PickupClass=class'NiceVSSDTAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
    ItemName="9x39mm round SP-5"
}
