class NiceSaiga12cFire extends NiceShotgunFire;
function InitEffects()
{
    Super.InitEffects();
    if(FlashEmitter != none)
       Weapon.AttachToBone(FlashEmitter, 'tip');
}
defaultproperties
{
    ProjPerFire=4
    KickMomentum=(X=-95.000000,Z=25.000000)
    ProjectileSpeed=3500.000000
    FireAimedAnim="Fire"
    maxVerticalRecoilAngle=1300
    maxHorizontalRecoilAngle=700
    FireSoundRef="ScrnWeaponPack_SND.saiga.shot_mono"
    StereoFireSoundRef="ScrnWeaponPack_SND.saiga.shot_stereo"
    NoAmmoSoundRef="ScrnWeaponPack_SND.saiga.Saiga_empty"
    DamageType=class'NiceDamTypeSaiga12c'
    DamageMax=66
    Momentum=60000.000000
    bModeExclusive=False
    FireRate=0.600000
    AmmoClass=class'NiceSaiga12cAmmo'
    BotRefireRate=0.250000
    Spread=825.000000
}
