class WindowGlassEmitter extends GlassHitEmitter;


defaultproperties
{
     /*
     ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass'
     ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2'

     Emitters(0)=SpriteEmitter'KFMod.GlassHitEmitter.SpriteEmitter0'
     Emitters(1)=SpriteEmitter'KFMod.GlassHitEmitter.SpriteEmitter1'

     LifeSpan=10.000000
     */
}
