class Msg_GoldSafe extends WaitingMessage;

var localized string YouCantOpenSafe;

static function string GetString(
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1,
	optional PlayerReplicationInfo RelatedPRI_2,
	optional Object OptionalObject
	)
{
    return default.YouCantOpenSafe;
}

static function GetPos(int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY)
{
	OutDrawPivot = default.DrawPivot;
	OutStackMode = default.StackMode;
	OutPosX = default.PosX;
	OutPosY = 0.7;
}

static function float GetLifeTime(int Switch)
{
    return 4;
}

static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)
{
    return 2;
}

defaultproperties
{
    YouCantOpenSafe = "Cannot open safe.  You are already carrying gold."
}
