class DualExecutioner extends GoldenDualDeagle;

#exec obj load file="LaSGunSkins_T.utx"

defaultproperties
{
     MeshRef="KF_Weapons_Trip.Dual50_Trip"
     SkinRefs(0)="LaSGunSkins_T.first.deagle_cmb"
     AppID=0
     PickupClass=Class'LaSGunSkins.DualExecutionerPickup'
     AttachmentClass=Class'LaSGunSkins.DualExecutionerAttachment'
}
