class NiceDamTypeClaymore extends NiceDamageTypeVetBerserker;
defaultproperties
{
    HeadShotDamageMult=1.500000
    WeaponClass=class'NiceClaymore'
    PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
    KDamageImpulse=3000.000000
    VehicleDamageScaling=0.500000
}
