class Fell extends DamageType
	abstract;

defaultproperties
{
	DeathString="%k pushed %o over the edge."
	MaleSuicide="%o left a small crater"
	FemaleSuicide="%o left a small crater"

    GibPerterbation=0.5
    GibModifier=2.0
    bLocationalHit=false
    bCausedByWorld=true

// ifdef _KF_
	bArmorStops=false
// endif
}
