class NoKarmaMut extends Mutator;

simulated function PostBeginPlay()
{
	local KActor K;

	ForEach DynamicActors(Class'KActor',K)
	{
		K.Destroy();
		if( K==None )
			Continue;
		K.SetPhysics(PHYS_None);
		K.SetCollision(False);
		K.bHidden = True;
		K.bScriptInitialized = true;
		K.Disable('Tick');
		K.RemoteRole = ROLE_None;
	}
}


Defaultproperties
{
	GroupName = "KF-NoKarma"
	FriendlyName = "No Karma Decorations"
	Description = "Remove all those buggy karma decorations from the maps."
	RemoteRole=ROLE_SimulatedProxy
	bAlwaysRelevant=True
}
