class a_CashTosser extends a_ActorBase;


var KFPlayerController pc;


function startTossCash(KFPlayerController inPc)
{
  pc = inPc;
  setTimer(0.01, true); //0.01
}


function stopTossCash()
{
  setTimer(0.0, false);
}


function timer()
{
  if (KFPawn(pc.pawn) != none)
    KFPawn(pc.pawn).tossCash(1);
}


// self cleanup
function Termination()
{
  pc = none;
  super.Termination();
}

defaultproperties
{
}
