// Piece of the head when zed's head is destroyed ✓
class KFGibHeadOS extends KFGibOS;

defaultproperties
{
     TrailClassOS=Class'KFOldSchoolZeds.KFGibJetOS'
     GibGroupClass=Class'KFOldSchoolZeds.KFHumanGibGroupOS'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'KillingFloorStatics.Gib1'
     DrawScale=0.500000
     Skins(0)=Texture'KillingFloorTextures.Statics.GibsSKin'
     bUnlit=False
     TransientSoundVolume=25.000000
     CollisionRadius=5.000000
     CollisionHeight=2.500000
}
