class KFFlameMuzzFlash extends xEmitter;

#exec OBJ LOAD FILE=xGameShaders.utx

var int mNumPerFlash;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
    mStartParticles += mNumPerFlash;
}

defaultproperties
{
     mNumPerFlash=5
     mParticleType=PT_Mesh
     mStartParticles=0
     mMaxParticles=5
     mLifeRange(0)=0.100000
     mLifeRange(1)=0.150000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mSpawnVecB=(Z=0.000000)
     mSpeedRange(0)=0.000000
     mSpeedRange(1)=0.000000
     mPosRelative=True
     mAirResistance=0.000000
     mSizeRange(0)=0.2  // .05
     mSizeRange(1)=0.25   //.08
     mGrowthRate=5.000000
     mRandTextures=True
     mTileAnimation=True
     mMeshNodes(0)=StaticMesh'PatchStatics.KFMuzzFM'
     DrawScale=0.900000
     Skins(0)=Shader'KFX.FlameMuzzFlashShader'
     Style=STY_Translucent
}
