class NoFire extends WeaponFire;

function DrawMuzzleFlash(Canvas Canvas)
{
}

function FlashMuzzleFlash()
{
}

function StartMuzzleSmoke()
{
}

event ModeDoFire()
{
}

event ModeHoldFire()
{
}

simulated function bool AllowFire()
{
    return false;
}

function ServerPlayFiring()
{
}

function PlayPreFire()
{
}

function PlayFiring()
{
}

function PlayFireEnd()
{
}

function float MaxRange()
{
	return 0;
}

defaultproperties
{
}
