class KFShopDirectionPointer extends Effects
	Transient;

#exec OBJ LOAD FILE=..\Textures\Engine.utx
//#exec OBJ LOAD FILE=..\StaticMeshes\EffectsSM.usx
#exec OBJ LOAD FILE=..\StaticMeshes\DebugObjects.usx


defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'DebugObjects.Arrows.debugarrow1'
	bHidden=True
	bStasis=True
	DrawScale=0.25
}
