//=============================================================================
// FlareRevolverttachment
//=============================================================================
// Flare revolver third person attachment class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - IJC Weapon Development
//=============================================================================
class FlareRevolverAttachment extends KFWeaponAttachment;

defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdFlareRevolver'
    mTracerClass=none//Class'KFMod.KFLargeTracer'
    bHeavy=True
    SplashEffect=Class'BulletSplashEmitter'
    CullDistance=5000.000000
    MeshRef="KF_Weapons3rd_IJC.Flare_Revolver_3rd"

    MovementAnims(0)=JogF_Single9mm
    MovementAnims(1)=JogB_Single9mm
    MovementAnims(2)=JogL_Single9mm
    MovementAnims(3)=JogR_Single9mm
    CrouchAnims(0)=CHwalkF_Single9mm
    CrouchAnims(1)=CHwalkB_Single9mm
    CrouchAnims(2)=CHwalkL_Single9mm
    CrouchAnims(3)=CHwalkR_Single9mm
    WalkAnims(0)=WalkF_Single9mm
    WalkAnims(1)=WalkB_Single9mm
    WalkAnims(2)=WalkL_Single9mm
    WalkAnims(3)=WalkR_Single9mm
    AirStillAnim=JumpF_Mid
    AirAnims(0)=JumpF_Mid
    AirAnims(1)=JumpF_Mid
    AirAnims(2)=JumpL_Mid
    AirAnims(3)=JumpR_Mid
    TakeoffStillAnim=JumpF_Takeoff
    TakeoffAnims(0)=JumpF_Takeoff
    TakeoffAnims(1)=JumpF_Takeoff
    TakeoffAnims(2)=JumpL_Takeoff
    TakeoffAnims(3)=JumpR_Takeoff
    LandAnims(0)=JumpF_Land
    LandAnims(1)=JumpF_Land
    LandAnims(2)=JumpL_Land
    LandAnims(3)=JumpR_Land

    TurnRightAnim=TurnR_Single9mm
    TurnLeftAnim=TurnL_Single9mm
    CrouchTurnRightAnim=CH_TurnR_Single9mm
    CrouchTurnLeftAnim=CH_TurnL_Single9mm
    IdleRestAnim=Idle_Single9mm//Idle_Rest
    IdleCrouchAnim=CHIdle_Single9mm
    IdleSwimAnim=Swim_Tread
    IdleWeaponAnim=Idle_Single9mm//Idle_Rifle
    IdleHeavyAnim=Idle_Single9mm//Idle_Biggun
    IdleRifleAnim=Idle_Single9mm//Idle_Rifle
    IdleChatAnim=Idle_Single9mm
    FireAnims(0)=Fire_Single9mm
    FireAnims(1)=Fire_Single9mm
    FireAnims(2)=Fire_Single9mm
    FireAnims(3)=Fire_Single9mm
    FireAltAnims(0)=Fire_Single9mm
    FireAltAnims(1)=Fire_Single9mm
    FireAltAnims(2)=Fire_Single9mm
    FireAltAnims(3)=Fire_Single9mm
    FireCrouchAnims(0)=CHFire_Single9mm
    FireCrouchAnims(1)=CHFire_Single9mm
    FireCrouchAnims(2)=CHFire_Single9mm
    FireCrouchAnims(3)=CHFire_Single9mm
    FireCrouchAltAnims(0)=CHFire_Single9mm
    FireCrouchAltAnims(1)=CHFire_Single9mm
    FireCrouchAltAnims(2)=CHFire_Single9mm
    FireCrouchAltAnims(3)=CHFire_Single9mm
    HitAnims(0)=HitF_Single9mm
    HitAnims(1)=HitB_Single9mm
    HitAnims(2)=HitL_Single9mm
    HitAnims(3)=HitR_Single9mm
    PostFireBlendStandAnim=Blend_Single9mm
    PostFireBlendCrouchAnim=CHBlend_Single9mm
}
