class ZombieFleshpound_GRITTIER extends ZombieFleshpound;
#exec OBJ LOAD FILE=ScrnZedPack_T.utx

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmPound'
     DetachedLegClass=Class'KFChar.SeveredLegPound'
     DetachedHeadClass=Class'KFChar.SeveredHeadPound'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
     MenuName="Grittier Fleshpound"
     AmbientSound=Sound'KF_BaseFleshpound.FP_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak'
     Skins(0)=Combiner'ScrnZedPack_T.fleshpound_grittier.fleshpound_grittier_cmb'
}
