class NiceTrenchgunFire extends NiceShotgunFire;
defaultproperties
{
    ProjPerFire=14
    bRandomPitchFireSound=True
    FireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_M"
    StereoFireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_S"
    DamageType=class'NiceDamTypeTrenchgun'
    DamageMax=18
    AmmoClass=class'NiceTrenchgunAmmo'
    FlashEmitterClass=Class'KFMod.TrenchgunMuzzFlash'
}
