class KFNadeExplosion extends Emitter;

var bool bFlashed;

simulated function PostBeginPlay()
{
	Super.Postbeginplay();
	NadeLight();
}
simulated function NadeLight()
{
	if ( !Level.bDropDetail && (Instigator != None)
		&& ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) )
	{
		bDynamicLight = true;
		SetTimer(0.25, false);
	}
	else Timer();
}
simulated function Timer()
{
	bDynamicLight = false;
}

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)
        FadeOutStartTime=5.000000
        Name="smoke"
        SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=20.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
        TextureUSubdivisions=8
        TextureVSubdivisions=8
        StartVelocityRange=(X=(Min=-750.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000))
        VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)
        FadeOutStartTime=5.000000
        MaxParticles=2
        Name="SpriteEmitter1"
        StartLocationRange=(Z=(Min=20.000000,Max=20.000000))
        SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
        TextureUSubdivisions=8
        TextureVSubdivisions=8
        VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter1'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)
        FadeOutStartTime=5.000000
        MaxParticles=3
        Name="SpriteEmitter2"
        StartLocationRange=(Z=(Max=20.000000))
        SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=20.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000))
        InitialParticlesPerSecond=30.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
        TextureUSubdivisions=8
        TextureVSubdivisions=8
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=750.000000,Max=750.000000))
        VelocityLossRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=8.000000,Max=8.000000))
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter2'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter86
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        Acceleration=(Z=50.000000)
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutStartTime=0.102500
        FadeInEndTime=0.050000
        MaxParticles=1
        Name="SpriteEmitter86"
        SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
        StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
        InitialParticlesPerSecond=30.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.explosions.impact_2frame'
        TextureUSubdivisions=2
        TextureVSubdivisions=1
        LifetimeRange=(Min=0.100000,Max=0.100000)
        StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter86'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter87
        UseCollision=True
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        ScaleSizeXByVelocity=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-1000.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        ColorScale(0)=(Color=(B=255,G=255,R=187))
        ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255))
        ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
        ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
        ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255))
        ColorScale(6)=(RelativeTime=1.000000)
        ColorScale(7)=(RelativeTime=1.000000)
        FadeOutStartTime=0.336000
        FadeInEndTime=0.064000
        MaxParticles=20
        Name="SpriteEmitter87"
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
        SizeScale(0)=(RelativeSize=0.250000)
        SizeScale(1)=(RelativeTime=1.000000)
        StartSizeRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
        ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000)
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.explosions.shrapnel3'
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=100.000000,Max=500.000000))
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter87'

    LightRadius = 8
    LightType = LT_Steady,
    LightBrightness = 500
    LightHue = 30
    LightSaturation = 100
    bDynamicLight = false

    RemoteRole=ROLE_SimulatedProxy
    bNotOnDedServer=False
    bNoDelete=False
    AutoDestroy=True
}
