class ScrnDamTypeKrissM extends ScrnDamTypeMedic
    abstract;

defaultproperties
{
     WeaponClass=Class'ScrnBalanceSrv.ScrnKrissMMedicGun'
     DeathString="%k killed %o (Schneidzekk)."
     KDamageImpulse=5500.000000
     KDeathVel=175.000000
     KDeathUpKick=15.000000
}
