class NiceDualDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
    WeaponPickupClass=class'NiceDualDeaglePickup'
    AmmoPickupAmount=8
    MaxAmmo=72
    InitialAmount=24
    PickupClass=class'NiceDualDeagleAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
    ItemName="Deagle bullets"
}
