class NiceJudgePistolFire extends NiceSingleFire;
defaultproperties
{
    ProjectileSpeed=31600.000000
    maxVerticalRecoilAngle=600
    maxHorizontalRecoilAngle=300
    FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
    StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
    NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
    DamageType=class'NiceDamTypeJudge'
    DamageMin=125
    DamageMax=125
    TransientSoundVolume=2.000000
    TransientSoundRadius=500.000000
    FireAnimRate=1.000000
    TweenTime=0.000000
    FireRate=0.650000
    AmmoClass=class'NiceJudgeAmmo'
    ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
    ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
    ShakeRotTime=5.000000
    ShakeOffsetMag=(Y=2.000000)
    ShakeOffsetTime=3.000000
    BotRefireRate=1.500000
    FlashEmitterClass=class'NiceJudgePistolFlash'
    aimerror=1.000000
}
