class AA12_Pony extends ScrNAA12AutoShotgun;

#exec obj load file="LaSGunSkins_T.utx"

defaultproperties
{
     SkinRefs(0)="LaSGunSkins_T.AA12_Pony.AA12_Pony_cmb"
     PickupClass=Class'LaSGunSkins.AA12_PonyPickup'
}
