class ScrnRPGTracer extends Emitter;

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UniformSize=True
         ColorScale(0)=(Color=(R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorMultiplierRange=(Y=(Min=0.030000,Max=0.030000),Z=(Min=0.000000,Max=0.000000))
         Opacity=0.700000
         FadeOutStartTime=10.000000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         StartSizeRange=(X=(Min=20.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=1.000000
         Texture=Texture'Waterworks_T.General.glow_dam01'
         LifetimeRange=(Min=0.100000,Max=0.100000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=30.000000
     End Object
     Emitters(0)=SpriteEmitter'ScrnWeaponPack.ScrnRPGTracer.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseDirectionAs=PTDU_Up
         UseColorScale=True
         FadeOut=True
         UseRegularSizeScale=False
         ScaleSizeYByVelocity=True
         Acceleration=(Z=-50.000000)
         DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
         ColorScale(0)=(Color=(G=70,R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(G=70,R=255))
         FadeOutStartTime=0.500000
         MaxParticles=75
         DetailMode=DM_High
         UseRotationFrom=PTRS_Actor
         SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=0.500000,Max=1.500000),Y=(Min=0.500000,Max=1.500000),Z=(Min=0.500000,Max=1.500000))
         ScaleSizeByVelocityMultiplier=(Y=0.020000)
         DrawStyle=PTDS_Brighten
         Texture=Texture'KFX.KFSparkHead'
         TextureUSubdivisions=1
         TextureVSubdivisions=1
         LifetimeRange=(Min=0.700000,Max=1.000000)
         StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
     End Object
     Emitters(1)=SpriteEmitter'ScrnWeaponPack.ScrnRPGTracer.SpriteEmitter1'

     bNoDelete=False
     bNetTemporary=True
     Physics=PHYS_Trailer
}
