class DeagleAmmoPickup extends KFAmmoPickup;

defaultproperties
{
     KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
     AmmoAmount=10
     InventoryType=Class'KFMod.DeagleAmmo'
     PickupMessage="Rounds (.300 JHP)"
     PickupForce="AssaultAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=none
}
