class LaSGunSkinsMut extends Mutator;


function PreBeginPlay()
{
    super.PreBeginPlay();
    AddToPackageMap("LaSGunSkins_T.utx");
}

simulated function PostBeginPlay()
{
    class'ScrnSCARMK17Pickup'.default.VariantClasses[class'ScrnSCARMK17Pickup'.default.VariantClasses.length] = class'SCARMK17_PonyPickup';
    class'ScrnM32Pickup'.default.VariantClasses[class'ScrnM32Pickup'.default.VariantClasses.length] = class'M32_PonyPickup';
    class'ScrnM32Pickup'.default.VariantClasses[class'ScrnM32Pickup'.default.VariantClasses.length+1] = class'M32_RedPickup';
    class'ScrnAA12Pickup'.default.VariantClasses[class'ScrnAA12Pickup'.default.VariantClasses.length] = class'AA12_PonyPickup';
    class'ScrnAA12Pickup'.default.VariantClasses[class'ScrnAA12Pickup'.default.VariantClasses.length+1] = class'AA12_BloodPickup';
    
    class'ScrnDeaglePickup'.default.VariantClasses[class'ScrnDeaglePickup'.default.VariantClasses.length] = class'ExecutionerPickup';
    class'ScrnDualDeaglePickup'.default.VariantClasses[class'ScrnDualDeaglePickup'.default.VariantClasses.length] = class'DualExecutionerPickup';
    class'ScrnMagnum44Pickup'.default.VariantClasses[class'ScrnMagnum44Pickup'.default.VariantClasses.length] = class'CowboyMagnumPickup';
    class'ScrnDual44MagnumPickup'.default.VariantClasses[class'ScrnDual44MagnumPickup'.default.VariantClasses.length] = class'DualCowboyMagnumPickup';
    class'ScrnDual44MagnumLaserPickup'.default.VariantClasses[class'ScrnDual44MagnumLaserPickup'.default.VariantClasses.length] = class'DualCowboyMagnumPickup';
    class'ScrnWinchesterPickup'.default.VariantClasses[class'ScrnWinchesterPickup'.default.VariantClasses.length] = class'RetroLARPickup';
    class'ScrnWinchesterPickup'.default.VariantClasses[class'ScrnWinchesterPickup'.default.VariantClasses.length+1] = class'GoldenLARPickup';
    
    class'ScrnSPSniperPickup'.default.VariantClasses[class'ScrnSPSniperPickup'.default.VariantClasses.length] = class'SPMaulerBlackPickup';
    class'ScrnSPSniperPickup'.default.VariantClasses[class'ScrnSPSniperPickup'.default.VariantClasses.length+1] = class'SPMaulerChromePickup';


    class'ScrnFNFAL_ACOG_Pickup'.default.VariantClasses[class'ScrnFNFAL_ACOG_Pickup'.default.VariantClasses.length] = class'FAL_HOTRODPickup';

    class'ScrnKrissMPickup'.default.VariantClasses[class'ScrnKrissMPickup'.default.VariantClasses.length] = class'GoldenKrissPickup';
    class'ScrnM7A3MPickup'.default.VariantClasses[class'ScrnM7A3MPickup'.default.VariantClasses.length] = class'GoldenM7A3Pickup';
    class'ScrnMP5MPickup'.default.VariantClasses[class'ScrnMP5MPickup'.default.VariantClasses.length] = class'GoldenMP5Pickup';
    class'ScrnMP7MPickup'.default.VariantClasses[class'ScrnMP7MPickup'.default.VariantClasses.length] = class'GoldenMP7Pickup';
}

defaultproperties
{
     bAddToServerPackages=True
     GroupName="KF-GunSkin"
     FriendlyName="ScrN Custom Gun Skins"
     Description="Adds a few custom weapon skins which can be used via GUNSKIN feature. Requires ScrN Balance."
     bAlwaysRelevant=True
     RemoteRole=ROLE_SimulatedProxy
}
