class NiceClaymoreFireB extends NiceMeleeFire;
defaultproperties
{
    weaponRange=110.000000
    damageDelay=0.970000
    FireAnims(0)="HardAttack"
    HitEffectClass=Class'KFMod.AxeHitEffect'
    MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
    WideDamageMinHitAngle=0.600000
    DamageType=class'NiceDamTypeClaymore'
    DamageMax=320
    bWaitForRelease=True
    FireRate=1.250000
    BotRefireRate=1.100000
}
