class NiceSVDSFire extends NiceFire;
defaultproperties
{
    FireAimedAnim="Fire"
    RecoilRate=0.200000
    maxVerticalRecoilAngle=500
    maxHorizontalRecoilAngle=15
    ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectSVD'
    ShellEjectBoneName="Shell_eject"
    FireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
    StereoFireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
    NoAmmoSoundRef="ScrnWeaponPack_SND.SVD.SVD_empty"
    DamageType=class'NiceDamTypeSVDS'
    DamageMin=125
    DamageMax=125
    bWaitForRelease=True
    bModeExclusive=False
    TransientSoundVolume=3.800000
    FireLoopAnim="Fire"
    FireForce="ShockRifleFire"
    FireRate=0.750000
    AmmoClass=class'NiceSVDSAmmo'
    ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeRotTime=2.000000
    ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=2.000000
    BotRefireRate=0.550000
    FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash1rdSVD'
    aimerror=0.000000
}
