class NiceM32AmmoPickup extends KFAmmoPickup;
defaultproperties
{
    AmmoAmount=6
    InventoryType=class'NiceM32Ammo'
    PickupMessage="M32 Grenades"
    StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
    CollisionRadius=25.000000
}
