class ScrnDamTypeMedicGrenadeImpact extends ScrnDamTypeMedic
    abstract;

defaultproperties
{
     HeadShotDamageMult=2.000000
     WeaponClass=Class'ScrnBalanceSrv.ScrnM79M'
     bBulletHit=True
     FlashFog=(X=600.000000)
     KDamageImpulse=2500.000000
     KDeathVel=100.000000
     KDeathUpKick=25.000000
}
