class NiceAA12Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NiceAA12Pickup'
    AmmoPickupAmount=20
    MaxAmmo=100
    InitialAmount=25
    PickupClass=class'NiceAA12AmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
