class MeleeFleshHitEmitter extends FleshHitEmitter;

defaultproperties
{
      ImpactSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
     ImpactSounds(1)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh'
     ImpactSounds(2)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh2'
     ImpactSounds(3)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh3'

}
