class NiceLAWPickup extends NiceWeaponPickup;
#exec OBJ LOAD FILE=KillingFloorWeapons.utx
defaultproperties
{
    Weight=9.000000
    cost=1250
    AmmoCost=40
    BuyClipSize=1
    PowerValue=100
    SpeedValue=20
    RangeValue=64
    Description="Light Anti Tank weapon. Designed to punch through armored vehicles."
    ItemName="L.A.W"
    ItemShortName="L.A.W"
    AmmoItemName="L.A.W Rockets"
    AmmoMesh=StaticMesh'KillingFloorStatics.LAWAmmo'
    CorrespondingPerkIndex=6
    EquipmentCategoryID=3
    MaxDesireability=0.790000
    InventoryType=class'NiceLAW'
    RespawnTime=60.000000
    PickupMessage="You got the L.A.W."
    PickupSound=Sound'KF_LAWSnd.LAW_Pickup'
    PickupForce="AssaultRiflePickup"
    StaticMesh=StaticMesh'KF_pickups_Trip.Super.LAW_Pickup'
    CollisionRadius=35.000000
    CollisionHeight=10.000000
}
