class NiceFNFALAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NiceFNFAL_ACOG_Pickup'
    AmmoPickupAmount=20
    MaxAmmo=180
    InitialAmount=45
    PickupClass=class'NiceFNFALAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
    ItemName="FNFAL bullets"
}
