class NiceDual9mmPlus extends NiceDualies;
simulated function SecondDoToggle(){
    ToggleLaser();
}
simulated function ToggleLaser(){
    if(!Instigator.IsLocallyControlled()) 
       return;
    // Will redo this bit later, but so far it'll have to do
    if(LaserType == 0)
       LaserType = 1;
    else
       LaserType = 0;
    ApplyLaserState();
}
simulated function ApplyLaserState(){
    super(NiceWeapon).ApplyLaserState();
}
defaultproperties
{
    SingleClass=class'Nice9mmPlus'
    bUseFlashlightToToggle=True
    Weight=1.000000
    bTorchEnabled=True
    SleeveNum=0
    TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Dual_Trader'
    MeshRef="NicePackA.NinePP.Dual_1P"
    SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.NinePP.Frame_cmb"
    SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
    SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
    SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
    SelectSoundRef="KFPlayerSound.getweaponout"
    HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
    SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
    FireModeClass(0)=class'NiceDual9mmPlusFire'
    Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
    GroupOffset=4
    PickupClass=class'NiceDual9mmPickup'
    AttachmentClass=class'NiceDual9mmPlusAttachment'
    ItemName="Dual Berettas"
}
