//=============================================================================
// BlowerThroweraAltMuzzleFlash1P
//=============================================================================
// First person muzzle flash class for the bloat bile thrower secondary fire mode
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class BlowerThroweraAltMuzzleFlash1P extends ROMuzzleFlash1st;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(5);
}

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseDirectionAs=PTDU_Up
        ProjectionNormal=(Y=1.000000,Z=0.000000)
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        Acceleration=(Z=-100.000000)
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutStartTime=1.000000
        MaxParticles=50
        Name="SpriteEmitter1"
        StartLocationRange=(X=(Min=10.000000,Max=10.000000))
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
        StartSpinRange=(X=(Min=-0.200000,Max=0.200000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=10.000000,Max=20.000000))
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'kf_fx_trip_t.Gore.bloat_vomit_spray_anim'
        TextureUSubdivisions=8
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.700000,Max=0.700000)
        StartVelocityRange=(X=(Min=10.000000,Max=10.000000),Z=(Max=10.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter1'
}

