class ZEDProjectileTrail extends Emitter;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UniformSize=True
        ColorScale(0)=(Color=(R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000))
        Opacity=0.330000
        FadeOutStartTime=10.000000
        CoordinateSystem=PTCS_Relative
        MaxParticles=1
        Name="SpriteEmitter0"
        StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=15.000000,Max=15.000000),Z=(Min=15.000000,Max=15.000000))
        InitialParticlesPerSecond=1.000000
        Texture=Texture'Waterworks_T.General.glow_dam01'
        LifetimeRange=(Min=0.100000,Max=0.100000)
        WarmupTicksPerSecond=1.000000
        RelativeWarmupTime=30.000000
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        UseDirectionAs=PTDU_Up
        UseColorScale=True
        FadeOut=True
        UseRegularSizeScale=False
        ScaleSizeYByVelocity=True
        Acceleration=(Z=-500.000000)
        DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
        ColorScale(0)=(Color=(B=234,G=154,R=21))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=242,G=228,R=206))
        FadeOutStartTime=0.500000
        MaxParticles=25
        Name="SpriteEmitter2"
        DetailMode=DM_High
        UseRotationFrom=PTRS_Actor
        SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
        ScaleSizeByVelocityMultiplier=(Y=0.020000)
        DrawStyle=PTDS_Brighten
        Texture=Texture'KFX.KFSparkHead'
        TextureUSubdivisions=1
        TextureVSubdivisions=1
        LifetimeRange=(Min=0.700000,Max=1.000000)
        StartVelocityRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000))
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter2'

    bNetTemporary=True
    RemoteRole=ROLE_None
    bNoDelete=false
    Physics=PHYS_Trailer
    DrawScale = 1.0
}



