class ZEDGunExhaust extends Emitter;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=15.000000)
        ColorScale(0)=(Color=(B=65,G=65,R=65,A=32))
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=65,G=65,R=65,A=32))
        ColorScale(2)=(RelativeTime=1.000000,Color=(A=32))
        MaxParticles=12
        Name="SpriteEmitter0"
        StartLocationShape=PTLS_Sphere
        MeshScaleRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        SpinsPerSecondRange=(X=(Max=0.100000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.700000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=10.000000,Max=20.000000))
        InitialParticlesPerSecond=6.000000
        Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
        TextureUSubdivisions=8
        TextureVSubdivisions=8
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=25.000000,Max=50.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

	AutoDestroy=True
    bUnlit=false
    bDirectional=True
    bNoDelete=false
    RemoteRole=ROLE_None
    bNetTemporary=true
    LifeSpan = 4
}



