//--------------------------------------------------------------
//
//--------------------------------------------------------------
class CrossbuzzsawImpact extends Emitter;

DefaultProperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseDirectionAs=PTDU_Right
        UseCollision=True
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        ScaleSizeXByVelocity=True
        ScaleSizeByVelocityMultiplier=(X=0.007000)
        AutomaticInitialSpawning=False
        Acceleration=(Z=-400.000000)
        ColorScale(0)=(Color=(B=155,G=220,R=255))
        ColorScale(1)=(RelativeTime=0.600000,Color=(B=13,G=69,R=202))
        ColorScale(2)=(RelativeTime=1.000000)
        ColorMultiplierRange=(Z=(Min=0.800000))
        FadeOutStartTime=0.200000
        FadeInEndTime=0.010000
        MaxParticles=20
        StartLocationOffset=(X=7.000000)
        UseRotationFrom=PTRS_Actor
        StartSizeRange=(X=(Min=4.000000,Max=6.000000),Y=(Min=0.500000,Max=1.500000))
        InitialParticlesPerSecond=2000.000000
        Texture=Texture'KFX.KFSparkHead'
        LifetimeRange=(Min=0.700000,Max=1.200000)
        StartVelocityRange=(X=(Min=300.000000,Max=1000.000000),Y=(Min=-800.000000,Max=800.000000),Z=(Min=-800.000000,Max=800.000000))
        VelocityLossRange=(X=(Min=4.000000,Max=8.000000),Y=(Min=5.000000,Max=8.000000),Z=(Min=5.000000,Max=8.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

    AutoDestroy=True
	bNoDelete=False
	CullDistance=+6000
}
