class NiceM32Attachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
    MovementAnims(0)="JogF_M32_MGL"
    MovementAnims(1)="JogB_M32_MGL"
    MovementAnims(2)="JogL_M32_MGL"
    MovementAnims(3)="JogR_M32_MGL"
    TurnLeftAnim="TurnL_M32_MGL"
    TurnRightAnim="TurnR_M32_MGL"
    CrouchAnims(0)="CHWalkF_M32_MGL"
    CrouchAnims(1)="CHWalkB_M32_MGL"
    CrouchAnims(2)="CHWalkL_M32_MGL"
    CrouchAnims(3)="CHWalkR_M32_MGL"
    WalkAnims(0)="WalkF_M32_MGL"
    WalkAnims(1)="WalkB_M32_MGL"
    WalkAnims(2)="WalkL_M32_MGL"
    WalkAnims(3)="WalkR_M32_MGL"
    CrouchTurnRightAnim="CH_TurnR_M32_MGL"
    CrouchTurnLeftAnim="CH_TurnL_M32_MGL"
    IdleCrouchAnim="CHIdle_M32_MGL"
    IdleWeaponAnim="Idle_M32_MGL"
    IdleRestAnim="Idle_M32_MGL"
    IdleChatAnim="Idle_M32_MGL"
    IdleHeavyAnim="Idle_M32_MGL"
    IdleRifleAnim="Idle_M32_MGL"
    FireAnims(0)="Fire_M32_MGL"
    FireAnims(1)="Fire_M32_MGL"
    FireAnims(2)="Fire_M32_MGL"
    FireAnims(3)="Fire_M32_MGL"
    FireAltAnims(0)="Fire_M32_MGL"
    FireAltAnims(1)="Fire_M32_MGL"
    FireAltAnims(2)="Fire_M32_MGL"
    FireAltAnims(3)="Fire_M32_MGL"
    FireCrouchAnims(0)="CHFire_M32_MGL"
    FireCrouchAnims(1)="CHFire_M32_MGL"
    FireCrouchAnims(2)="CHFire_M32_MGL"
    FireCrouchAnims(3)="CHFire_M32_MGL"
    FireCrouchAltAnims(0)="CHFire_M32_MGL"
    FireCrouchAltAnims(1)="CHFire_M32_MGL"
    FireCrouchAltAnims(2)="CHFire_M32_MGL"
    FireCrouchAltAnims(3)="CHFire_M32_MGL"
    HitAnims(0)="HitF_M32_MGL"
    HitAnims(1)="HitB_M32_MGL"
    HitAnims(2)="HitL_M32_MGL"
    HitAnims(3)="HitR_M32_MGL"
    PostFireBlendStandAnim="Blend_M32_MGL"
    PostFireBlendCrouchAnim="CHBlend_M32_MGL"
    MeshRef="KF_Weapons3rd2_Trip.M32_MGL_3rd"
}
