class Nice9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
    WeaponPickupClass=class'Nice9mmPickup'
    AmmoPickupAmount=30
    MaxAmmo=240
    InitialAmount=60
    PickupClass=Class'KFMod.SingleAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
    ItemName="9mm bullets"
}
