class ScrnDamTypeScythe extends DamTypeMelee;

//damage type for primary attack only!

defaultproperties
{
     HeadShotDamageMult=1.100000
     WeaponClass=Class'ScrnBalanceSrv.ScrnScythe'
     DeathString="%o was reaped by %k."
     PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
     VehicleDamageScaling=0.700000
}
