class NiceAxeFire extends NiceMeleeFire;
defaultproperties
{
    weaponRange=90.000000
    damageDelay=0.600000
    FireAnims(0)="Fire"
    FireAnims(1)="Fire2"
    FireAnims(2)="fire3"
    FireAnims(3)="Fire4"
    HitEffectClass=Class'KFMod.AxeHitEffect'
    MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
    WideDamageMinHitAngle=0.750000
    DamageType=class'NiceDamTypeAxe'
    DamageMax=175
    FireAnimRate=0.893333
    FireRate=1.100000
    BotRefireRate=0.850000
}
