class NiceLAWAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    AmmoPickupAmount=1
    MaxAmmo=16
    InitialAmount=4
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=458,Y1=34,X2=511,Y2=78)
    ItemName="L.A.W Rockets"
}
