class NiceMaulerAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
    mTracerClass=class'NiceMaulerTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    MovementAnims(0)="JogF_M14"
    MovementAnims(1)="JogB_M14"
    MovementAnims(2)="JogL_M14"
    MovementAnims(3)="JogR_M14"
    TurnLeftAnim="TurnL_M14"
    TurnRightAnim="TurnR_M14"
    CrouchAnims(0)="CHWalkF_M14"
    CrouchAnims(1)="CHWalkB_M14"
    CrouchAnims(2)="CHWalkL_M14"
    CrouchAnims(3)="CHWalkR_M14"
    WalkAnims(0)="WalkF_M14"
    WalkAnims(1)="WalkB_M14"
    WalkAnims(2)="WalkL_M14"
    WalkAnims(3)="WalkR_M14"
    CrouchTurnRightAnim="CH_TurnR_M14"
    CrouchTurnLeftAnim="CH_TurnL_M14"
    IdleCrouchAnim="CHIdle_M14"
    IdleWeaponAnim="Idle_M14"
    IdleRestAnim="Idle_M14"
    IdleChatAnim="Fire_spSinper"
    IdleHeavyAnim="Idle_M14"
    IdleRifleAnim="Idle_M14"
    FireAnims(0)="Fire_spSinper"
    FireAnims(1)="Fire_spSinper"
    FireAnims(2)="Fire_spSinper"
    FireAnims(3)="Fire_spSinper"
    FireAltAnims(0)="Fire_spSinper"
    FireAltAnims(1)="Fire_spSinper"
    FireAltAnims(2)="Fire_spSinper"
    FireAltAnims(3)="Fire_spSinper"
    FireCrouchAnims(0)="CHFire_spSinper"
    FireCrouchAnims(1)="CHFire_spSinper"
    FireCrouchAnims(2)="CHFire_spSinper"
    FireCrouchAnims(3)="CHFire_spSinper"
    FireCrouchAltAnims(0)="CHFire_spSinper"
    FireCrouchAltAnims(1)="CHFire_spSinper"
    FireCrouchAltAnims(2)="CHFire_spSinper"
    FireCrouchAltAnims(3)="CHFire_spSinper"
    HitAnims(0)="HitF_M14"
    HitAnims(1)="HitB_M14"
    HitAnims(2)="HitL_M14"
    HitAnims(3)="HitR_M14"
    PostFireBlendStandAnim="Blend_M14"
    PostFireBlendCrouchAnim="CHBlend_M14"
    MeshRef="NicePackA.spSniper_3rd"
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    CullDistance=5000.000000
}
