class NiceHuntingRifleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
    WeaponPickupClass=class'NiceHuntingRiflePickup'
    AmmoPickupAmount=5
    MaxAmmo=40
    PickupClass=class'NiceHuntingRifleAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
    ItemName="Rifle bullets"
}
