class NiceColtFire extends NiceFire;
defaultproperties
{
    RecoilRate=0.850000
    maxVerticalRecoilAngle=150
    maxHorizontalRecoilAngle=75
    FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
    StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
    NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
    DamageType=class'NiceDamTypeColt'
    DamageMin=175
    DamageMax=175
    Momentum=10000.000000
    bWaitForRelease=True
    bAttachSmokeEmitter=True
    TransientSoundVolume=2.500000
    FireAnimRate=1.200000
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.900000
    AmmoClass=class'NiceColtAmmo'
    ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
    ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
    ShakeRotTime=3.500000
    ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=2.500000
    BotRefireRate=0.350000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
    aimerror=30.000000
}
