//=============================================================================
// SPSniperAttachment
//=============================================================================
// Steampunk Sniper rifle third person attachement class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class SPSniperAttachment extends KFWeaponAttachment;

defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
    mTracerClass=Class'KFMod.SPSniperTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    bRapidFire=False
    bAltRapidFire=False
    SplashEffect=Class'BulletSplashEmitter'
    CullDistance=5000.000000
    MeshRef="KF_Weapons3rd2_IJC.spSniper_3rd"

    MovementAnims(0)=JogF_M14
    MovementAnims(1)=JogB_M14
    MovementAnims(2)=JogL_M14
    MovementAnims(3)=JogR_M14
    CrouchAnims(0)=CHwalkF_M14
    CrouchAnims(1)=CHwalkB_M14
    CrouchAnims(2)=CHwalkL_M14
    CrouchAnims(3)=CHwalkR_M14
    WalkAnims(0)=WalkF_M14
    WalkAnims(1)=WalkB_M14
    WalkAnims(2)=WalkL_M14
    WalkAnims(3)=WalkR_M14
    AirStillAnim=JumpF_Mid
    AirAnims(0)=JumpF_Mid
    AirAnims(1)=JumpF_Mid
    AirAnims(2)=JumpL_Mid
    AirAnims(3)=JumpR_Mid
    TakeoffStillAnim=JumpF_Takeoff
    TakeoffAnims(0)=JumpF_Takeoff
    TakeoffAnims(1)=JumpF_Takeoff
    TakeoffAnims(2)=JumpL_Takeoff
    TakeoffAnims(3)=JumpR_Takeoff
    LandAnims(0)=JumpF_Land
    LandAnims(1)=JumpF_Land
    LandAnims(2)=JumpL_Land
    LandAnims(3)=JumpR_Land

    TurnRightAnim=TurnR_M14
    TurnLeftAnim=TurnL_M14
    CrouchTurnRightAnim=CH_TurnR_M14
    CrouchTurnLeftAnim=CH_TurnL_M14
    IdleRestAnim=Idle_M14//Idle_Rest
    IdleCrouchAnim=CHIdle_M14
    IdleSwimAnim=Swim_Tread
    IdleWeaponAnim=Idle_M14//Idle_Rifle
    IdleHeavyAnim=Idle_M14//Idle_Biggun
    IdleRifleAnim=Idle_M14//Idle_Rifle
    IdleChatAnim=Fire_spSinper
    FireAnims(0)=Fire_spSinper
    FireAnims(1)=Fire_spSinper
    FireAnims(2)=Fire_spSinper
    FireAnims(3)=Fire_spSinper
    FireAltAnims(0)=Fire_spSinper
    FireAltAnims(1)=Fire_spSinper
    FireAltAnims(2)=Fire_spSinper
    FireAltAnims(3)=Fire_spSinper
    FireCrouchAnims(0)=CHFire_spSinper
    FireCrouchAnims(1)=CHFire_spSinper
    FireCrouchAnims(2)=CHFire_spSinper
    FireCrouchAnims(3)=CHFire_spSinper
    FireCrouchAltAnims(0)=CHFire_spSinper
    FireCrouchAltAnims(1)=CHFire_spSinper
    FireCrouchAltAnims(2)=CHFire_spSinper
    FireCrouchAltAnims(3)=CHFire_spSinper
    HitAnims(0)=HitF_M14
    HitAnims(1)=HitB_M14
    HitAnims(2)=HitL_M14
    HitAnims(3)=HitR_M14
    PostFireBlendStandAnim=Blend_M14
    PostFireBlendCrouchAnim=CHBlend_M14
}
