class NiceKatanaAttachment extends NiceMeleeAttachment;
defaultproperties
{
    MovementAnims(0)="JogF_Katana"
    MovementAnims(1)="JogB_Katana"
    MovementAnims(2)="JogL_Katana"
    MovementAnims(3)="JogR_Katana"
    TurnLeftAnim="TurnL_Katana"
    TurnRightAnim="TurnR_Katana"
    CrouchAnims(0)="CHWalkF_Katana"
    CrouchAnims(1)="CHWalkB_Katana"
    CrouchAnims(2)="CHWalkL_Katana"
    CrouchAnims(3)="CHWalkR_Katana"
    CrouchTurnRightAnim="CH_TurnR_Katana"
    CrouchTurnLeftAnim="CH_TurnL_Katana"
    IdleCrouchAnim="CHIdle_Katana"
    IdleWeaponAnim="Idle_Katana"
    IdleRestAnim="Idle_Katana"
    IdleChatAnim="Idle_Katana"
    IdleHeavyAnim="Idle_Katana"
    IdleRifleAnim="Idle_Katana"
    FireAnims(0)="FastAttack1_Katana"
    FireAnims(1)="FastAttack2_Katana"
    FireAnims(2)="FastAttack3_Katana"
    FireAnims(3)="FastAttack4_Katana"
    FireAltAnims(0)="HardAttack1_Katana"
    FireAltAnims(1)="HardAttack1_Katana"
    FireAltAnims(2)="HardAttack1_Katana"
    FireAltAnims(3)="HardAttack1_Katana"
    FireCrouchAnims(0)="CHFastAttack1_Katana"
    FireCrouchAnims(1)="CHFastAttack2_Katana"
    FireCrouchAnims(2)="CHFastAttack3_Katana"
    FireCrouchAnims(3)="CHFastAttack4_Katana"
    FireCrouchAltAnims(0)="CHHardAttack1_Katana"
    FireCrouchAltAnims(1)="CHHardAttack1_Katana"
    FireCrouchAltAnims(2)="CHHardAttack1_Katana"
    FireCrouchAltAnims(3)="CHHardAttack1_Katana"
    HitAnims(0)="HitF_Katana"
    HitAnims(1)="HitB_Katana"
    HitAnims(2)="HitL_Katana"
    HitAnims(3)="HitR_Katana"
    PostFireBlendStandAnim="Blend_Katana"
    PostFireBlendCrouchAnim="CHBlend_Katana"
    MeshRef="KF_Weapons3rd_Trip.Katana_3rd"
}
