class FTAmmoPickup extends KFAmmoPickup;

defaultproperties
{
  //   KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
     AmmoAmount=50
     InventoryType=Class'KFMod.FlameAmmo'
     PickupMessage="ML of Napalm"
     PickupForce="AssaultAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
}
