class yachtExplosionSmoke extends Emitter;


defaultproperties
{

    Begin Object Class=SpriteEmitter Name=SpriteEmitter42
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=100.000000)
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000)
        FadeOutStartTime=0.960000
        FadeInEndTime=0.840000
        MaxParticles=15
        Name="SpriteEmitter42"
        SpinsPerSecondRange=(Y=(Min=-0.050000,Max=0.050000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.250000)
        StartSizeRange=(X=(Min=300.000000,Max=420.000000),Y=(Min=300.000000,Max=420.000000),Z=(Min=300.000000,Max=420.000000))
        ParticlesPerSecond=2.000000
        InitialParticlesPerSecond=1.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.explosions.DSmoke_2'
        LifetimeRange=(Min=15.000000,Max=20.000000)
        StartVelocityRange=(X=(Min=-45.000000,Max=100.000000),Y=(Min=-45.000000,Max=100.000000),Z=(Min=25.000000,Max=75.000000))
        VelocityLossRange=(X=(Min=0.250000,Max=1.000000),Y=(Min=0.250000,Max=1.000000),Z=(Min=0.250000,Max=1.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter42'

    bNetTemporary=True
    RemoteRole=ROLE_None

    bNoDelete=false
    Physics=PHYS_Trailer

    DrawScale = 1.0
}
