//-----------------------------------------------------------
//
//-----------------------------------------------------------
class HoverPathNode extends RoadPathNode
		native;

cpptext
{
	virtual UBOOL NotReachableBy(APawn *P);
}

event int SpecialCost(Pawn Other, ReachSpec Path)
{
	if ( Other.bCanFly || (Vehicle(Other) != None && Vehicle(Other).bCanHover) )
		return 0;

	return 100000000;
}

DefaultProperties
{
	bForcedOnly=true
	bSpecialForced=true
    bNotBased=True
	CollisionHeight=120
}
