class ZombieHusk_STANDARD extends ZombieHusk;

defaultproperties
{
    DetachedArmClass=class'SeveredArmHusk'
	DetachedSpecialArmClass=class'SeveredArmHuskGun'
	DetachedLegClass=class'SeveredLegHusk'
	DetachedHeadClass=class'SeveredHeadHusk'

    Mesh=SkeletalMesh'KF_Freaks2_Trip.Burns_Freak'

    Skins(0)=Texture'KF_Specimens_Trip_T_Two.burns.burns_tatters'

    AmbientSound=Sound'KF_BaseHusk.Husk_IdleLoop'
    MoanVoice=Sound'KF_EnemiesFinalSnd.Husk_Talk'
    JumpSound=Sound'KF_EnemiesFinalSnd.Husk_Jump'
	MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Bloat_HitPlayer'

    HitSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Pain'
    DeathSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Death'

    ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Challenge'
    ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Husk_Challenge'
    ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Husk_Challenge'
    ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Husk_Challenge'
}

