class DeckGunProjectile_Trail extends Emitter;


defaultproperties
{

    Begin Object Class=SpriteEmitter Name=SpriteEmitter49
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        BlendBetweenSubdivisions=True
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
        ColorScale(3)=(RelativeTime=1.000000)
        ColorMultiplierRange=(X=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
        FadeOutStartTime=0.850000
        MaxParticles=15
        Name="SpriteEmitter49"
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=1.000000)
        SpinsPerSecondRange=(X=(Max=0.070000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
        StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
        ScaleSizeByVelocityMax=0.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'kf_fx_trip_t.Gore.bloat_vomit_spray_anim'
        TextureUSubdivisions=8
        TextureVSubdivisions=4
        SecondsBeforeInactive=30.000000
        LifetimeRange=(Min=0.450000,Max=0.850000)
        StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
        MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter49'

    bNoDelete=false
    RemoteRole=ROLE_None
    bNetTemporary=true
}
