class ZombieClot_GRITTIER extends ZombieClot;
#exec OBJ LOAD FILE=ScrnZedPack_T.utx

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmClot'
     DetachedLegClass=Class'KFChar.SeveredLegClot'
     DetachedHeadClass=Class'KFChar.SeveredHeadClot'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge'
     MenuName="Grittier Clot"
     AmbientSound=Sound'KF_BaseClot.Clot_Idle1Loop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.CLOT_Freak'
     Skins(0)=Combiner'ScrnZedPack_T.clot_grittier.clot_grittier_cmb'
}
