class NiceDamTypeDemoBlunt extends NiceDamageTypeVetDemolitions
    abstract;
defaultproperties
{
    HeadShotDamageMult=2.000000
    bSniperWeapon=True
    DeathString="%k killed %o (LAW Impact)."
    FemaleSuicide="%o shot herself in the foot."
    MaleSuicide="%o shot himself in the foot."
    bRagdollBullet=True
    bBulletHit=True
    FlashFog=(X=600.000000)
    KDamageImpulse=5000.000000
    KDeathVel=200.000000
    KDeathUpKick=50.000000
    VehicleDamageScaling=0.700000
}
