class FAL_HOTROD extends ScrnFNFAL_ACOG_AssaultRifle;

#exec obj load file="LaSGunSkins_T.utx"

defaultproperties
{
     SkinRefs(0)="LaSGunSkins_T.FAL_HOTROD.FAL_HOTROD_cmb"
     PickupClass=Class'LaSGunSkins.FAL_HOTRODPickup'
}
