// Blood Streak Decal ✓
class KFBloodStreakDecalOS extends KFBloodSplatterDecalOS;

simulated function PostBeginPlay()
{
    ProjTexture = splats[Rand(3)];
    FOV = 1;
    SetDrawScale((Rand(2)-0.6));

    super.PostBeginPlay();
}

defaultproperties
{
     Splats(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodStreak'
     Splats(1)=Texture'KFOldSchoolZeds_Textures.Shared.BloodStreak'
     Splats(2)=Texture'KFOldSchoolZeds_Textures.Shared.BloodStreak'
     PushBack=5.000000
     RandomOrient=False
     ProjTexture=Texture'KFOldSchoolZeds_Textures.Shared.BloodStreak'
}
