class HopMineAmmo extends KFAmmunition;

defaultproperties
{
     AmmoPickupAmount=2
     MaxAmmo=16
     InitialAmount=8
     PickupClass=Class'ScrnWeaponPack.HopMineAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
     ItemName="HopMines"
}
