class NiceZedDamageType extends NiceWeaponDamageType
    abstract;
var material HUDDamageTex;
var material HUDUberDamageTex;
var float HUDTime;
defaultproperties
{
    HUDDamageTex=Texture'KillingFloorHUD.BluntSplashNormal'
    HUDUberDamageTex=Shader'KillingFloorHUD.BluntShaderuber'
    HUDTime=0.900000
}
