class NiceCrossbowFire extends NiceFire;
defaultproperties
{
    bProjectileFire=True
    ProjSpawnOffset=(X=25.000000)
    EffectiveRange=2500.000000
    ProjectileSpeed=20000.000000
    FireAimedAnim="Fire_Iron"
    maxVerticalRecoilAngle=100
    maxHorizontalRecoilAngle=25
    bRandomPitchFireSound=False
    FireSoundRef="KF_XbowSnd.Xbow_Fire"
    NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire"
    DamageType=class'NiceDamTypeCrossbow'
    DamageMax=300
    Momentum=150000.000000
    bWaitForRelease=True
    TransientSoundVolume=1.800000
    FireForce="AssaultRifleFire"
    FireRate=0.000000
    AmmoClass=class'NiceCrossbowAmmo'
    ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
    BotRefireRate=1.800000
    aimerror=1.000000
}
