class HopMineAmmoPickup extends KFAmmoPickup;

defaultproperties
{
     AmmoAmount=2
     InventoryType=Class'ScrnWeaponPack.HopMineAmmo'
     PickupMessage="HopMines"
     StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
     CollisionRadius=25.000000
}
