class NiceMP7MAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
    mTracerClass=Class'KFMod.KFNewTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    MovementAnims(0)="JogF_MP7"
    MovementAnims(1)="JogB_MP7"
    MovementAnims(2)="JogL_MP7"
    MovementAnims(3)="JogR_MP7"
    TurnLeftAnim="TurnL_MP7"
    TurnRightAnim="TurnR_MP7"
    CrouchAnims(0)="CHWalkF_MP7"
    CrouchAnims(1)="CHWalkB_MP7"
    CrouchAnims(2)="CHWalkL_MP7"
    CrouchAnims(3)="CHWalkR_MP7"
    WalkAnims(0)="WalkF_MP7"
    WalkAnims(1)="WalkB_MP7"
    WalkAnims(2)="WalkL_MP7"
    WalkAnims(3)="WalkR_MP7"
    CrouchTurnRightAnim="CH_TurnR_MP7"
    CrouchTurnLeftAnim="CH_TurnL_MP7"
    IdleCrouchAnim="CHIdle_MP7"
    IdleWeaponAnim="Idle_MP7"
    IdleRestAnim="Idle_MP7"
    IdleChatAnim="Idle_MP7"
    IdleHeavyAnim="Idle_MP7"
    IdleRifleAnim="Idle_MP7"
    FireAnims(0)="Fire_MP7"
    FireAnims(1)="Fire_MP7"
    FireAnims(2)="Fire_MP7"
    FireAnims(3)="Fire_MP7"
    FireAltAnims(0)="Fire_MP7"
    FireAltAnims(1)="Fire_MP7"
    FireAltAnims(2)="Fire_MP7"
    FireAltAnims(3)="Fire_MP7"
    FireCrouchAnims(0)="CHFire_MP7"
    FireCrouchAnims(1)="CHFire_MP7"
    FireCrouchAnims(2)="CHFire_MP7"
    FireCrouchAnims(3)="CHFire_MP7"
    FireCrouchAltAnims(0)="CHFire_MP7"
    FireCrouchAltAnims(1)="CHFire_MP7"
    FireCrouchAltAnims(2)="CHFire_MP7"
    FireCrouchAltAnims(3)="CHFire_MP7"
    HitAnims(0)="HitF_MP7"
    HitAnims(1)="HitB_MP7"
    HitAnims(2)="HitL_MP7"
    HitAnims(3)="HitR_MP7"
    PostFireBlendStandAnim="Blend_MP7"
    PostFireBlendCrouchAnim="CHBlend_MP7"
    MeshRef="KF_Weapons3rd2_Trip.mp7_3rd"
    WeaponAmbientScale=2.000000
    bRapidFire=True
    bAltRapidFire=True
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    CullDistance=5000.000000
}
