class Executioner extends GoldenDeagle;

#exec obj load file="LaSGunSkins_T.utx"

defaultproperties
{
     SkinRefs(0)="LaSGunSkins_T.first.deagle_cmb"
     AppID=0
     PickupClass=Class'LaSGunSkins.ExecutionerPickup'
     AttachmentClass=Class'LaSGunSkins.ExecutionerAttachment'
}
