class NiceLAWAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'KFMod.KFLawMuzzFlash'
    MovementAnims(0)="JogF_LAW"
    MovementAnims(1)="JogB_LAW"
    MovementAnims(2)="JogL_LAW"
    MovementAnims(3)="JogR_LAW"
    TurnLeftAnim="TurnL_LAW"
    TurnRightAnim="TurnR_LAW"
    CrouchAnims(0)="CHwalkF_LAW"
    CrouchAnims(1)="CHwalkB_LAW"
    CrouchAnims(2)="CHwalkL_LAW"
    CrouchAnims(3)="CHwalkR_LAW"
    WalkAnims(0)="WalkF_LAW"
    WalkAnims(1)="WalkB_LAW"
    WalkAnims(2)="WalkL_LAW"
    WalkAnims(3)="WalkR_LAW"
    CrouchTurnRightAnim="CH_TurnR_LAW"
    CrouchTurnLeftAnim="CH_TurnL_LAW"
    IdleCrouchAnim="CHIdle_LAW"
    IdleWeaponAnim="Idle_LAW"
    IdleRestAnim="Idle_LAW"
    IdleChatAnim="Idle_LAW"
    IdleHeavyAnim="Idle_LAW"
    IdleRifleAnim="Idle_LAW"
    FireAnims(0)="Fire_LAW"
    FireAnims(1)="Fire_LAW"
    FireAnims(2)="Fire_LAW"
    FireAnims(3)="Fire_LAW"
    FireAltAnims(0)="Fire_LAW"
    FireAltAnims(1)="Fire_LAW"
    FireAltAnims(2)="Fire_LAW"
    FireAltAnims(3)="Fire_LAW"
    FireCrouchAnims(0)="CHFire_LAW"
    FireCrouchAnims(1)="CHFire_LAW"
    FireCrouchAnims(2)="CHFire_LAW"
    FireCrouchAnims(3)="CHFire_LAW"
    FireCrouchAltAnims(0)="CHFire_LAW"
    FireCrouchAltAnims(1)="CHFire_LAW"
    FireCrouchAltAnims(2)="CHFire_LAW"
    FireCrouchAltAnims(3)="CHFire_LAW"
    HitAnims(0)="HitF_LAW"
    HitAnims(1)="HitB_LAW"
    HitAnims(2)="HitL_LAW"
    HitAnims(3)="HitR_LAW"
    PostFireBlendStandAnim="Blend_LAW"
    PostFireBlendCrouchAnim="CHBlend_LAW"
    MeshRef="KF_Weapons3rd_Trip.LAW_3rd"
    bHeavy=True
}
