class NiceWinchesterFire extends NiceFire;

defaultproperties
{
     ProjectileSpeed=37950.000000
     FireAimedAnim="AimFire"
     RecoilRate=0.100000
     maxVerticalRecoilAngle=200
     maxHorizontalRecoilAngle=64
     FireSoundRef="KF_RifleSnd.Rifle_Fire"
     StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
     NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
     DamageType=class'NiceDamTypeWinchester'
     DamageMin=156
     DamageMax=156
     Momentum=18000.000000
     bPawnRapidFireAnim=True
     bWaitForRelease=True
     bModeExclusive=False
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireLoopAnim=
     FireEndAnim=
     FireAnimRate=1.600000
     FireForce="ShockRifleFire"
     FireRate=0.562500
     AmmoClass=class'NiceWinchesterAmmo'
     ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.000000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=0.000000
}
