class NiceDamTypeM41AAssaultRifle extends NiceDamTypeSPAM
    abstract;
defaultproperties
{
    WeaponClass=class'NiceM41AAssaultRifle'
    DeathString="%k killed %o (Pulse Rifle)."
    DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
    DeathOverlayTime=999.000000
    KDamageImpulse=13500.000000
    KDeathVel=1400.000000
    KDeathUpKick=150.000000
    VehicleDamageScaling=0.700000
    stunMultiplier=3.0
    stunLengthMultiplier=2.0
}
