class Emitter_CoinExplosion extends Emitter;

defaultproperties
{
   Begin Object Class=MeshEmitter Name=MeshEmitter0
       StaticMesh=StaticMesh'KF_Swansong_SM.Lootbag.Coin'
       UseParticleColor=True
       UseCollision=True
       UseMaxCollisions=True
       UseColorScale=True
       RespawnDeadParticles=False
       SpinParticles=True
       DampRotation=True
       AutomaticInitialSpawning=False
       Acceleration=(Z=-215.000000)
       DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
       MaxCollisions=(Min=7.000000,Max=7.000000)
       ColorScale(0)=(Color=(G=255,R=255))
       ColorScale(1)=(RelativeTime=1.000000,Color=(G=255,R=255))
       FadeOutStartTime=1.000000
       MaxParticles=30
       StartLocationRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Max=10.000000))
       UseRotationFrom=PTRS_Normal
       SpinsPerSecondRange=(X=(Min=0.200000,Max=0.800000),Y=(Min=0.200000,Max=0.800000),Z=(Min=0.200000,Max=0.800000))
       StartSpinRange=(X=(Max=16000.000000),Y=(Max=16000.000000),Z=(Max=16000.000000))
       RotationDampingFactorRange=(X=(Min=0.250000,Max=0.500000),Y=(Min=0.250000,Max=0.500000),Z=(Min=0.250000,Max=0.500000))
       StartSizeRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000))
       InitialParticlesPerSecond=10000.000000
       StartVelocityRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=50.000000,Max=150.000000))
   End Object
   Emitters(0)=MeshEmitter'MeshEmitter0'

// Default non particle properties
   
	bNoDelete=FALSE
	DrawScale=0.500000
	AmbientGlow=48
	bUnlit=False
}