class GoldenKriss extends ScrnKrissMMedicGun;

#exec obj load file="LaSGunSkins_T.utx"

defaultproperties
{
     SkinRefs(0)="LaSGunSkins_T.Golden.Gold_Kriss_cmb"
     PickupClass=Class'LaSGunSkins.GoldenKrissPickup'
     AttachmentClass=Class'LaSGunSkins.GoldenKrissAttachment'
}
