class MuzzleFlash3rdTrenchGun extends ROMuzzleFlash3rd;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(0);
	Emitters[1].SpawnParticle(0);
	Emitters[2].SpawnParticle(0);
	Emitters[3].SpawnParticle(0);
	Emitters[4].SpawnParticle(25);
}

defaultproperties
{

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(G=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        CoordinateSystem=PTCS_Relative
        MaxParticles=3
        Name="SpriteEmitter1"
        StartLocationRange=(X=(Max=13.000000))
        UseRotationFrom=PTRS_Normal
        SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
        StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        SubdivisionScale(0)=0.500000
        LifetimeRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(X=(Min=10.000000,Max=20.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter1'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        UseVelocityScale=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.250000
        MaxParticles=30
        Name="SpriteEmitter3"
        StartLocationOffset=(X=5.000000)
        StartLocationRange=(X=(Max=10.000000))
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=25.000000,Max=50.000000))
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.500000,Max=3.000000)
        StartVelocityRange=(X=(Min=50.000000,Max=75.000000))
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
        VelocityScale(2)=(RelativeTime=1.000000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter3'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.250000
        MaxParticles=30
        Name="SpriteEmitter4"
        StartLocationOffset=(X=5.000000)
        StartLocationRange=(X=(Max=10.000000))
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
        StartSizeRange=(X=(Min=5.000000,Max=10.000000))
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.200000,Max=1.200000)
        StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=20.000000))
        VelocityLossRange=(X=(Max=2.000000))
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter4'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        FadeOut=True
        RespawnDeadParticles=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.300000
        MaxParticles=1
        Name="SpriteEmitter5"
        StartSizeRange=(X=(Min=65.000000,Max=65.000000))
        Texture=Texture'Effects_Tex.BulletHits.glowfinal'
        LifetimeRange=(Min=0.350000,Max=0.350000)
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter5'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter7
        UseDirectionAs=PTDU_Up
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        ScaleSizeYByVelocity=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
        ColorScale(0)=(Color=(B=200,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.200000,Color=(B=190,G=220,R=242))
        ColorScale(2)=(RelativeTime=0.400000,Color=(B=200,G=255,R=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=200,G=255,R=255))
        FadeOutStartTime=0.500000
        MaxParticles=50
        Name="SpriteEmitter7"
        SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=2.000000,Max=5.000000),Y=(Min=2.000000,Max=5.000000),Z=(Min=2.000000,Max=5.000000))
        ScaleSizeByVelocityMultiplier=(Y=0.020000)
        Texture=Texture'KFX.KFSparkHead'
        TextureUSubdivisions=1
        TextureVSubdivisions=1
        LifetimeRange=(Min=0.700000,Max=1.500000)
        StartVelocityRange=(X=(Min=200.000000,Max=400.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=-30.000000,Max=30.000000))
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter7'
}


