class NiceTrenchgunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NiceTrenchgunPickup'
    AmmoPickupAmount=6
    MaxAmmo=48
    InitialAmount=24
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
