class NiceHFRBullet extends NiceBullet;

defaultproperties
{
    bDisableComplexMovement=False
    trailXClass=None
    StaticMeshRef="ZED_FX_SM.Energy.ZED_FX_Energy_Card"
    DrawScale=0.500000
    ambientSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Projectile_Loop"
    explosionImpact=(bImportanEffect=True,decalClass=Class'KFMod.FlameThrowerBurnMark_Medium',EmitterClass=Class'KFMod.ZEDMKIIPrimaryProjectileImpact',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Projectile_Explode",noiseVolume=2.000000)
}
