class Breaker_Damaged_OneOff extends emitter;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseSubdivisionScale=True
        UseRandomSubdivision=True
        Acceleration=(Z=25.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        FadeOutStartTime=0.920000
        Name="SpriteEmitter0"
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=1.000000)
        SpinsPerSecondRange=(X=(Max=0.070000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=1.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
        ScaleSizeByVelocityMax=0.000000
        InitialParticlesPerSecond=20.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        SubdivisionEnd=7
        SecondsBeforeInactive=30.000000
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
        MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseDirectionAs=PTDU_Up
        UseCollision=True
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        UseRegularSizeScale=False
        ScaleSizeYByVelocity=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-500.000000)
        DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
        ColorScale(0)=(Color=(B=1,G=77,R=254))
        ColorScale(1)=(RelativeTime=0.414286,Color=(B=118,G=196,R=248,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=131,G=196,R=226,A=255))
        ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        FadeOutStartTime=0.500000
        Name="SpriteEmitter1"
        DetailMode=DM_High
        UseRotationFrom=PTRS_Actor
        SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
        ScaleSizeByVelocityMultiplier=(Y=0.020000)
        InitialParticlesPerSecond=100.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'KFX.KFSparkHead'
        TextureUSubdivisions=1
        TextureVSubdivisions=1
        LifetimeRange=(Min=0.700000,Max=1.000000)
        StartVelocityRange=(X=(Max=100.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Max=100.000000))
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter1'

    AutoDestroy=True
    Style=STY_Alpha
    bDirectional=True
    bNoDelete=false
    //required because this is spawned on server during netplay.
    RemoteRole=ROLE_DumbProxy
    //make sure initial rotation is replicated
    bNetInitialRotation=true
}
