class NiceKnifeAttachment extends NiceMeleeAttachment;
defaultproperties
{
    MovementAnims(0)="JogF_Knife"
    MovementAnims(1)="JogB_Knife"
    MovementAnims(2)="JogL_Knife"
    MovementAnims(3)="JogR_Knife"
    TurnLeftAnim="TurnL_Knife"
    TurnRightAnim="TurnR_Knife"
    CrouchAnims(0)="CHwalkF_Knife"
    CrouchAnims(1)="CHwalkB_Knife"
    CrouchAnims(2)="CHwalkL_Knife"
    CrouchAnims(3)="CHwalkR_Knife"
    CrouchTurnRightAnim="CH_TurnR_Knife"
    CrouchTurnLeftAnim="CH_TurnL_Knife"
    IdleCrouchAnim="CHIdle_Knife"
    IdleWeaponAnim="Idle_Knife"
    IdleRestAnim="Idle_Knife"
    IdleChatAnim="Idle_Knife"
    IdleHeavyAnim="Idle_Knife"
    IdleRifleAnim="Idle_Knife"
    FireAnims(0)="Attack2_Knife"
    FireAnims(1)="Attack2_Knife"
    FireAnims(2)="Attack2_Knife"
    FireAnims(3)="Attack2_Knife"
    FireAltAnims(0)="Attack1_Knife"
    FireAltAnims(1)="Attack1_Knife"
    FireAltAnims(2)="Attack1_Knife"
    FireAltAnims(3)="Attack1_Knife"
    FireCrouchAnims(0)="CHAttack2_Knife"
    FireCrouchAnims(1)="CHAttack2_Knife"
    FireCrouchAnims(2)="CHAttack2_Knife"
    FireCrouchAnims(3)="CHAttack2_Knife"
    FireCrouchAltAnims(0)="CHAttack1_Knife"
    FireCrouchAltAnims(1)="CHAttack1_Knife"
    FireCrouchAltAnims(2)="CHAttack1_Knife"
    FireCrouchAltAnims(3)="CHAttack1_Knife"
    HitAnims(0)="HitF_Knife"
    HitAnims(1)="HitB_Knife"
    HitAnims(2)="HitL_Knife"
    HitAnims(3)="HitR_Knife"
    PostFireBlendStandAnim="Blend_Knife"
    PostFireBlendCrouchAnim="CHBlend_Knife"
    Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
}
