class ScrnClaymoreSword extends ClaymoreSword;

defaultproperties
{
     bIsTier2Weapon=False
     bIsTier3Weapon=True
     FireModeClass(0)=Class'ScrnBalanceSrv.ScrnClaymoreSwordFire'
     FireModeClass(1)=Class'ScrnBalanceSrv.ScrnClaymoreSwordFireB'
     Priority=105
     GroupOffset=4
     PickupClass=Class'ScrnBalanceSrv.ScrnClaymoreSwordPickup'
     ItemName="Claymore Sword SE"
}
