class ZombieSiren_GRITTIER extends ZombieSiren;
#exec OBJ LOAD FILE=ScrnZedPack_T.utx

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Talk'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Jump'
     DetachedLegClass=Class'KFChar.SeveredLegSiren'
     DetachedHeadClass=Class'KFChar.SeveredHeadSiren'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Death'
     MenuName="Grittier Siren"
     AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.Siren_Freak'
     Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'
     Skins(1)=Combiner'ScrnZedPack_T.siren_grittier.siren_grittier_cmb'
}
