//=============================================================================
// Siren Scream
//=============================================================================
// Effect when the siren screams
//=============================================================================
// Killing Floor Source
// Copyright (C) 2009 Tripwire Interactive LLC
// Created by - David Henseley
//=============================================================================
class FxCylGoal extends Emitter;

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=StaticMesh'SpecialEffectsSM.fx.fxgoal'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        UniformSize=True
        Acceleration=(Z=30.000000)
        ColorScale(0)=(Color=(B=60,G=196,R=60,A=255))
        ColorScale(1)=(RelativeTime=0.500000,Color=(B=15,G=49,R=15,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
        FadeOutStartTime=1.840000
        FadeInEndTime=1.480000
        Name="MeshEmitter0"
        StartLocationRange=(Z=(Min=-50.000000,Max=20.000000))
        StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
        StartSizeRange=(X=(Min=0.700000),Y=(Min=0.700000),Z=(Min=0.700000))
        InitialParticlesPerSecond=10.000000
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter0'

    LightType=LT_Steady
    LightHue=63
    LightSaturation=127
    LightBrightness=500.000000
    LightRadius=10.000000
    bLightChanged=True
    bUnlit=False
    bSelected=True
    bNoDelete=false
}

