class NiceNail extends NiceShotgunPellet;
defaultproperties
{
    bDisableComplexMovement=False
    movementAcceleration=(Z=-300.000000)
    bShouldBounce=True
    trailXClass=Class'KFMod.NailGunTracer'
    regularImpact=(bPlayROEffect=False,decalClass=Class'KFMod.NailGunDecal',EmitterClass=Class'ROEffects.ROBulletHitMetalEffect',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="ProjectileSounds.Bullets.Impact_Metal",noiseVolume=1.000000)
    StaticMeshRef="EffectsSM.Weapons.Vlad_9000_Nail"
}
