/**
 * Author: dkanus
 * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
 * License: GPL
 * Copyright 2022 - 2024 Anton Tarasenko
 *------------------------------------------------------------------------------
 * This file is part of Acedia.
 *
 * Acedia is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, version 3 of the License, or
 * (at your option) any later version.
 *
 * Acedia is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Acedia.  If not, see <https://www.gnu.org/licenses/>.
 */
class EPlaceable extends EInterface
    abstract;

//! Interface for any entity that can be placed into the game world.
//! To avoid purity for the sake of itself, in Acedia this interface also covers typical components
//! such as collision (shape) and visibility.

/// Returns position of corresponding entity.
public function Vector GetLocation();

/// Changes position of corresponding entity.
public function SetLocation(Vector newPosition);

/// Returns rotation of corresponding entity.
public function Rotator GetRotation();

/// Changes rotation of corresponding entity.
public function SetRotation(Rotator newRotation);

/// Returns whether corresponding entity is considered static, i.e. does not move or
/// change over time.
public function bool IsStatic();

/// Returns whether corresponding entity is capable of colliding other placeables.
public function bool IsColliding();

/// Changes whether corresponding entity is capable of colliding other placeables.
public function SetColliding(bool newColliding);

/// Returns whether corresponding entity is capable of blocking colliding placeables.
/// Blocking placeable entities cannot occupy the same space on the map.
public function bool IsBlocking();

/// Changes whether corresponding entity is capable of blocking colliding placeables.
/// Blocking placeable entities cannot occupy the same space on the map.
public function SetBlocking(bool newBlocking);

/// Checks if given placeable can be seen by players on the map.
///
/// It is not required that it is actually seen by someone at the moment of call, but that it
/// could be visible in principle.
public function bool IsVisible();

/// Changes if given placeable can be seen by players on the map.
///
/// It is not required that it is actually seen by someone at the moment of call, but that it
/// could be visible in principle.
public function SetVisible(bool newVisible);

defaultproperties {
}