class NiceNadeHealing extends Emitter;
var bool bFlashed;
simulated function PostBeginPlay()
{
    Super.Postbeginplay();
    NadeLight();
}
simulated function NadeLight()
{
    if ( !Level.bDropDetail && (Instigator != none)
       && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != none)) )
    {
       bDynamicLight = true;
       SetTimer(0.25, false);
    }
    else Timer();
}
simulated function Timer()
{
    bDynamicLight = false;
}
defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=128,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=161,G=61,R=61,A=255))
        FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)
        FadeOutStartTime=5.000000
        SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=40.000000,Max=40.000000),Y=(Min=40.000000,Max=40.000000),Z=(Min=40.000000,Max=40.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
        TextureUSubdivisions=8
        TextureVSubdivisions=8
        LifetimeRange=(Min=7.000000,Max=7.000000)
        StartVelocityRange=(X=(Min=-750.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000))
        VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
    End Object
    Emitters(0)=SpriteEmitter0

    AutoDestroy=True
    bNoDelete=False
    RemoteRole=ROLE_SimulatedProxy
    bNotOnDedServer=False
}
