class NiceM7A3MAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
    mTracerClass=Class'KFMod.KFNewTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    MovementAnims(0)="JogF_Kriss"
    MovementAnims(1)="JogB_Kriss"
    MovementAnims(2)="JogL_Kriss"
    MovementAnims(3)="JogR_Kriss"
    TurnLeftAnim="TurnL_Kriss"
    TurnRightAnim="TurnR_Kriss"
    CrouchAnims(0)="CHWalkF_Kriss"
    CrouchAnims(1)="CHWalkB_Kriss"
    CrouchAnims(2)="CHWalkL_Kriss"
    CrouchAnims(3)="CHWalkR_Kriss"
    WalkAnims(0)="WalkF_Kriss"
    WalkAnims(1)="WalkB_Kriss"
    WalkAnims(2)="WalkL_Kriss"
    WalkAnims(3)="WalkR_Kriss"
    CrouchTurnRightAnim="CH_TurnR_Kriss"
    CrouchTurnLeftAnim="CH_TurnL_Kriss"
    IdleCrouchAnim="CHIdle_Kriss"
    IdleWeaponAnim="Idle_Kriss"
    IdleRestAnim="Idle_Kriss"
    IdleChatAnim="Idle_Kriss"
    IdleHeavyAnim="Idle_Kriss"
    IdleRifleAnim="Idle_Kriss"
    FireAnims(0)="Fire_Kriss"
    FireAnims(1)="Fire_Kriss"
    FireAnims(2)="Fire_Kriss"
    FireAnims(3)="Fire_Kriss"
    FireAltAnims(0)="Fire_Kriss"
    FireAltAnims(1)="Fire_Kriss"
    FireAltAnims(2)="Fire_Kriss"
    FireAltAnims(3)="Fire_Kriss"
    FireCrouchAnims(0)="CHFire_Kriss"
    FireCrouchAnims(1)="CHFire_Kriss"
    FireCrouchAnims(2)="CHFire_Kriss"
    FireCrouchAnims(3)="CHFire_Kriss"
    FireCrouchAltAnims(0)="CHFire_Kriss"
    FireCrouchAltAnims(1)="CHFire_Kriss"
    FireCrouchAltAnims(2)="CHFire_Kriss"
    FireCrouchAltAnims(3)="CHFire_Kriss"
    HitAnims(0)="HitF_Kriss"
    HitAnims(1)="HitB_Kriss"
    HitAnims(2)="HitL_Kriss"
    HitAnims(3)="HitR_Kriss"
    PostFireBlendStandAnim="Blend_Kriss"
    PostFireBlendCrouchAnim="CHBlend_Kriss"
    MeshRef="KF_Weapons3rd4_Trip.M7A3_3rd"
    bRapidFire=True
    bAltRapidFire=True
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    CullDistance=5000.000000
}
