// can be used only on KF_StoryNPC_Spawnable_SE

class ACTION_NPC_Bleed extends ScriptedAction;

var(Action) bool bBleed;
var(Action) name NPC_Tag;

function bool InitActionFor(ScriptedController C)
{
	local KF_StoryNPC_Spawnable_SE P;
		
	foreach C.DynamicActors(Class'KF_StoryNPC_Spawnable_SE',P, NPC_Tag)
		P.bBleed = bBleed;

	return false;
}

function string GetActionString()
{
	return ActionString@bBleed;
}

defaultproperties
{
     ActionString="NPC bleed"
}
