class NiceVSSDTFire extends NiceFire;
defaultproperties
{
    ProjectileSpeed=46250.000000
    FireAimedAnim="Iron_Idle"
    RecoilRate=0.100000
    maxVerticalRecoilAngle=75
    maxHorizontalRecoilAngle=25
    ShellEjectClass=Class'ROEffects.KFShellEjectMac'
    ShellEjectBoneName="Shell_eject"
    FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
    StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
    NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
    DamageType=class'NiceDamTypeVSSDT'
    DamageMin=255
    DamageMax=255
    bWaitForRelease=True
    bModeExclusive=False
    TransientSoundVolume=2.800000
    FireLoopAnim=
    FireForce="ShockRifleFire"
    FireRate=0.150000
    AmmoClass=class'NiceVSSDTAmmo'
    ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeRotTime=2.000000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=2.000000
    BotRefireRate=0.650000
    FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
    aimerror=1.000000
}
