//2.5 BloodSplatter Decal ✓
class BloodSplatterOS extends ProjectedDecal;

//Usage:
//Blood Decals for when zed corpse impacts the floor
#exec OBJ LOAD FILE=KFOldSchool_XEffects.utx
#exec OBJ LOAD File=KFOldSchoolZeds_Textures.utx

var texture Splats[3];

simulated function PostBeginPlay()
{
    ProjTexture = splats[Rand(3)];

    super.PostBeginPlay();
}

defaultproperties
{
     Splats(0)=Texture'KFOldSchool_XEffects.BloodSplat1'
     Splats(1)=Texture'KFOldSchool_XEffects.BloodSplat2'
     Splats(2)=Texture'KFOldSchool_XEffects.BloodSplat3'
     ProjTexture=Texture'KFOldSchool_XEffects.BloodSplat1'
     FOV=6
     bClipStaticMesh=True
     CullDistance=7000.000000
     LifeSpan=5.000000
}
