class a_CashTosser extends Actor;


var KFPlayerController pc;


function startTossCash(KFPlayerController inPc)
{
  pc = inPc;
  setTimer(0.01, true); //0.01
}


function stopTossCash()
{
  setTimer(0.0, false);
}


function timer()
{
  if (KFPawn(pc.pawn) != none)
    KFPawn(pc.pawn).tossCash(1);
}


simulated event destroyed()
{
  pc = none;
  super.destroyed();
}


defaultproperties
{
  bHidden=True
}