class NiceAxePickup extends NiceWeaponPickup;
defaultproperties
{
    Weight=5.000000
    cost=250
    PowerValue=56
    SpeedValue=32
    RangeValue=-20
    Description="A sturdy fireman's axe."
    ItemName="Axe"
    ItemShortName="Axe"
    CorrespondingPerkIndex=4
    VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
    InventoryType=class'NiceAxe'
    PickupMessage="You got the Fire Axe."
    PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
    PickupForce="AssaultRiflePickup"
    StaticMesh=StaticMesh'KF_pickups_Trip.melee.Axe_Pickup'
    CollisionRadius=27.000000
    CollisionHeight=5.000000
}
