class DamTypeKFSnipe extends KFProjectileWeaponDamageType
	abstract;

defaultproperties
{
	bRagdollBullet=True
	bBulletHit=True
	FlashFog=(X=600.000000)
	VehicleDamageScaling=0.700000
	bSniperWeapon=True
    KDeathVel=115.000000
    KDamageImpulse=2250
	KDeathUpKick=5
}
