class NiceHK417Attachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
    mTracerClass=Class'KFMod.KFNewTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    ShellEjectBoneName="Shell_eject"
    MovementAnims(0)="JogF_SCAR"
    MovementAnims(1)="JogB_SCAR"
    MovementAnims(2)="JogL_SCAR"
    MovementAnims(3)="JogR_SCAR"
    TurnLeftAnim="TurnL_SCAR"
    TurnRightAnim="TurnR_SCAR"
    CrouchAnims(0)="CHWalkF_SCAR"
    CrouchAnims(1)="CHWalkB_SCAR"
    CrouchAnims(2)="CHWalkL_SCAR"
    CrouchAnims(3)="CHWalkR_SCAR"
    WalkAnims(0)="WalkF_SCAR"
    WalkAnims(1)="WalkB_SCAR"
    WalkAnims(2)="WalkL_SCAR"
    WalkAnims(3)="WalkR_SCAR"
    CrouchTurnRightAnim="CH_TurnR_SCAR"
    CrouchTurnLeftAnim="CH_TurnL_SCAR"
    IdleCrouchAnim="CHIdle_SCAR"
    IdleWeaponAnim="Idle_SCAR"
    IdleRestAnim="Idle_SCAR"
    IdleChatAnim="Idle_SCAR"
    IdleHeavyAnim="Idle_SCAR"
    IdleRifleAnim="Idle_SCAR"
    FireAnims(0)="Fire_SCAR"
    FireAnims(1)="Fire_SCAR"
    FireAnims(2)="Fire_SCAR"
    FireAnims(3)="Fire_SCAR"
    FireAltAnims(0)="Fire_SCAR"
    FireAltAnims(1)="Fire_SCAR"
    FireAltAnims(2)="Fire_SCAR"
    FireAltAnims(3)="Fire_SCAR"
    FireCrouchAnims(0)="CHFire_SCAR"
    FireCrouchAnims(1)="CHFire_SCAR"
    FireCrouchAnims(2)="CHFire_SCAR"
    FireCrouchAnims(3)="CHFire_SCAR"
    FireCrouchAltAnims(0)="CHFire_SCAR"
    FireCrouchAltAnims(1)="CHFire_SCAR"
    FireCrouchAltAnims(2)="CHFire_SCAR"
    FireCrouchAltAnims(3)="CHFire_SCAR"
    HitAnims(0)="HitF_SCAR"
    HitAnims(1)="HitB_SCAR"
    HitAnims(2)="HitL_SCAR"
    HitAnims(3)="HitR_SCAR"
    PostFireBlendStandAnim="Blend_SCAR"
    PostFireBlendCrouchAnim="CHBlend_SCAR"
    MeshRef="ScrnWeaponPack_A.HK417_3rd"
    WeaponAmbientScale=2.000000
    bRapidFire=True
    bAltRapidFire=True
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    DrawScale=0.600000
}
