class NiceSkillEnforcerUnkillable extends NiceSkill
    abstract;

var int healthBound;
var float addedResist;
defaultproperties
{
    healthBound=50
    addedResist=0.500000
    SkillName="Unkillable"
    SkillEffects="Receive 50% less damage when your health falls below 50 mark."
}
