class NiceRandomItemSpawn extends ScrnRandomItemSpawn;

defaultproperties
{
    PickupClasses(0)=Class'NiceWinchesterPickup'
    PickupClasses(1)=Class'NiceShotgunPickup'
    PickupClasses(2)=Class'NiceBullpupPickup'
    PickupClasses(3)=Class'NiceMagnumPickup'
    PickupClasses(4)=Class'NiceWinchesterPickup'
    PickupClasses(5)=Class'NiceM79Pickup'
    PickupClasses(6)=Class'NiceAxePickup'
    // mut's checkreplcmt will change this to proper class!
    PickupClasses(7)=Class'KFMod.Vest'
    PickupClasses(8)=class'NiceMAC10Pickup'
}