class NicePKMAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NicePKMPickup'
    AmmoPickupAmount=80
    MaxAmmo=240
    InitialAmount=120
    PickupClass=class'NicePKMAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
    ItemName="Rounds 7.62mm"
}
