// A very stupid hack for large zombies.
class ExtendedZCollision extends Actor
	NotPlaceable
	Transient;

// Damage the player this is attached to
function TakeDamage( int Damage, Pawn EventInstigator, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)
{
	if( Owner!=None )
		Owner.TakeDamage(Damage,EventInstigator,HitLocation,Momentum,DamageType,HitIndex);
}

defaultproperties
{
	RemoteRole=ROLE_None
	bHidden=False
	bCollideActors=True
	bProjTarget=True
	SurfaceType=EST_Flesh

	DrawType=DT_None
	// Debug draw
//	DrawType=DT_Sprite
//	Texture=S_Actor
////	DrawScale=+00001.000000
//	DrawScale=+00000.0100000
//	DrawScale3D=(X=1,Y=1,Z=1)


	bCollideWorld=False
	bBlockKarma=False
	bIgnoreEncroachers=True
	bUseCylinderCollision=true
	bBlockActors=False
}
