class UFGameStats extends GameStats;

// Connect Events get fired every time a player connects to a server
function ConnectEvent(PlayerReplicationInfo Who)
{
	local string out;
	if ( Who.bBot || Who.bOnlySpectator )			// Spectators should never show up in stats!
		return;

	Who.PlayerName = class'UnicodeFontMutator'.static.Junk2Unicode(Who.PlayerName);

	// C	0	11d8944d9e138a5aa688d503e0e4c3e0
	out = Header()$"C"$Tab$Controller(Who.Owner).PlayerNum$Tab;

	// Login identifier
	out $= GetStatsIdentifier(Controller(Who.Owner));

	Logf(out);
}

defaultproperties
{
}
