class NiceM203MGrenadeProjectile extends ScrnM79MGrenadeProjectile;

function SuccessfulHealMessage()
{
    if ( ScrnM4203MMedicGun(InstigatorWeapon) != none )
       ScrnM4203MMedicGun(InstigatorWeapon).ClientSuccessfulHeal(HealedPlayers.length, HealedHP);
}
defaultproperties
{
}
