/**
 *  Object for storing launcher's core settings and defining types that will be
 *  used everywhere in this package.
 *      Copyright 2022 Anton Tarasenko
 *------------------------------------------------------------------------------
 * This file is part of Acedia.
 *
 * Acedia is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, version 3 of the License, or
 * (at your option) any later version.
 *
 * Acedia is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Acedia.  If not, see <https://www.gnu.org/licenses/>.
 */
class Packages extends Object
    config(AcediaLauncher);

//  Load Acedia on the client as well? DO NOT TOUCH THIS
var public config bool          clientside;
//  Array of predefined services that must be started along with Acedia mutator.
var public config array<string> package;
//  Set to `true` to activate Acedia's game modes system
var public config bool          useGameModes;

struct FeatureConfigPair
{
    var public class<Feature>   featureClass;
    var public Text             configName;
};

defaultproperties
{
    clientside      = false
    useGameModes    = false
}