class VALDTAmmo extends KFAmmunition;

#EXEC OBJ LOAD FILE=KillingFloorHUD.utx

defaultproperties
{
     AmmoPickupAmount=20
     MaxAmmo=260
     InitialAmount=120
     PickupClass=Class'ScrnWeaponPack.VALDTAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
     ItemName="9x39mm"
}
