class ScrnKSGFire extends KSGFire;

defaultproperties
{
     bWaitForRelease=True
     FireAnimRate=0.869565
     FireRate=0.943000
     AmmoClass=Class'ScrnBalanceSrv.ScrnKSGAmmo'
     ProjectileClass=Class'ScrnBalanceSrv.ScrnKSGBullet'
}
