class CryoThrowerFire extends NitroFire;


function float MaxRange()
{
    return 2500;
}

defaultproperties
{
     EffectiveRange=2500.000000
     maxVerticalRecoilAngle=500
     maxHorizontalRecoilAngle=250
     ProjSpawnOffset=(X=15.000000,Z=-40.000000)
     FireLoopAnim="Fire"
     FireEndAnim="Fire_End"
     AmmoClass=Class'ScrnHTec.CryoThrowerAmmo'
     ProjectileClass=Class'ScrnHTec.CryoThrowerProjectile'
     Spread=2500.000000
}
