// turns on zed time
class ACTION_ZEDTIME extends ScriptedAction;

var(Action) float Possibility;
var(Action) float Duration; // leave 0 for default ZED time duration

function bool InitActionFor(ScriptedController C)
{
	KFGameType(C.Level.Game).DramaticEvent(Possibility, Duration);
	return false;
}

defaultproperties
{
     Possibility=1.000000
}
