// Blood Puff effect when zed is damaged ✓
class KFBloodPuffOS extends BloodSmallHit;

#exec OBJ LOAD FILE=KFOldSchoolZeds_Textures.utx

defaultproperties
{
     BloodDecalClass=Class'KFOldSchoolZeds.KFBloodSplatterDecalOS'
     Splats(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat1'
     Splats(1)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat2'
     Splats(2)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat3'
     mMaxParticles=6
     mLifeRange(1)=0.700000
     mDirDev=(X=0.000000,Y=15.000000,Z=10.000000)
     mPosDev=(X=0.000000,Y=0.000000,Z=0.000000)
     mSpeedRange(0)=2.000000
     mSpeedRange(1)=4.000000
     mMassRange(0)=1.000000
     mMassRange(1)=2.000000
     mRandOrient=False
     mSpinRange(0)=50.000000
     mSpinRange(1)=100.000000
     mSizeRange(1)=10.000000
     mGrowthRate=45.000000
     mNumTileColumns=4
     mNumTileRows=4
     Skins(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodySpray'
     Style=STY_Modulated
}
