class GoldenBenelliAmmo extends KFAmmunition;

//duplicates BenelliAmmo
defaultproperties
{
     MaxAmmo=48
     InitialAmount=24
     AmmoPickupAmount=6
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
     PickupClass=Class'KFMod.GoldenBenelliAmmoPickup'
}
