Prepare fixtures
This commit is contained in:
parent
797e5ea192
commit
9c94356263
6021 changed files with 722805 additions and 22 deletions
220
kf_sources/GUI2K4/Classes/AdminPanelLogin.uc
Normal file
220
kf_sources/GUI2K4/Classes/AdminPanelLogin.uc
Normal file
|
|
@ -0,0 +1,220 @@
|
|||
//==============================================================================
|
||||
// Created on: 11/12/2003
|
||||
// Default screen that appears until successfully logged in
|
||||
//
|
||||
// Written by Ron Prestenback
|
||||
// © 2003, Epic Games, Inc. All Rights Reserved
|
||||
//==============================================================================
|
||||
|
||||
class AdminPanelLogin extends AdminPanelBase
|
||||
config(LoginCache);
|
||||
|
||||
var() config bool bStoreLogins;
|
||||
var() config array<AutoLoginInfo> LoginHistory;
|
||||
var() localized string WaitingForLoginText, LoggedText;
|
||||
|
||||
var automated moEditBox ed_LoginName, ed_LoginPassword;
|
||||
var automated GUIButton b_Login, b_Logout;
|
||||
var automated GUILabel l_Status;
|
||||
|
||||
var() editconst noexport string CurrentIP, CurrentPort;
|
||||
|
||||
function InitComponent( GUIController C, GUIComponent O )
|
||||
{
|
||||
local PlayerController PC;
|
||||
local string str;
|
||||
local int i;
|
||||
|
||||
Super.InitComponent(C, O);
|
||||
|
||||
PC = PlayerOwner();
|
||||
str = PC.GetServerNetworkAddress();
|
||||
|
||||
if ( str != "" )
|
||||
{
|
||||
if ( !Divide(str, ":", CurrentIP, CurrentPort) )
|
||||
{
|
||||
CurrentIP = str;
|
||||
CurrentPort = "7777";
|
||||
}
|
||||
}
|
||||
|
||||
i = FindCredentials(CurrentIP, CurrentPort);
|
||||
if ( i != -1 )
|
||||
{
|
||||
ed_Loginname.SetText(LoginHistory[i].Username);
|
||||
ed_LoginPassword.SetText(LoginHistory[i].Password);
|
||||
|
||||
if ( LoginHistory[i].bAutoLogin )
|
||||
InternalOnClick(b_Login);
|
||||
}
|
||||
}
|
||||
|
||||
protected function UpdateStatus(string NewStatusMsg )
|
||||
{
|
||||
l_Status.Caption = NewStatusMsg;
|
||||
}
|
||||
|
||||
function bool InternalOnClick(GUIComponent Sender)
|
||||
{
|
||||
local PlayerController PC;
|
||||
local string cmd, uname, upass;
|
||||
|
||||
PC = PlayerOwner();
|
||||
if ( PC == None )
|
||||
return true;
|
||||
|
||||
if ( Sender == b_Login )
|
||||
{
|
||||
cmd = "AdminLogin";
|
||||
uname = ed_LoginName.GetText();
|
||||
upass = ed_LoginPassword.GetText();
|
||||
|
||||
UpdateStatus(WaitingForLoginText);
|
||||
}
|
||||
|
||||
else if ( Sender == b_Logout )
|
||||
cmd = "AdminLogout";
|
||||
|
||||
if ( uname != "" )
|
||||
cmd @= uname;
|
||||
|
||||
if ( upass != "" )
|
||||
cmd @= upass;
|
||||
|
||||
AdminCommand(cmd);
|
||||
return true;
|
||||
}
|
||||
|
||||
function LoggedIn( string AdminName )
|
||||
{
|
||||
DisableComponent(b_Login);
|
||||
DisableComponent(ed_LoginName);
|
||||
DisableComponent(ed_LoginPassword);
|
||||
|
||||
EnableComponent(b_Logout);
|
||||
UpdateStatus(Repl(LoggedText, "%name%", AdminName));
|
||||
|
||||
SaveCredentials();
|
||||
}
|
||||
|
||||
function LoggedOut()
|
||||
{
|
||||
DisableComponent(b_Logout);
|
||||
EnableComponent(b_Login);
|
||||
EnableComponent(ed_LoginName);
|
||||
EnableComponent(ed_LoginPassword);
|
||||
|
||||
UpdateStatus("");
|
||||
}
|
||||
|
||||
protected function int FindCredentials( coerce string IP, coerce string Port )
|
||||
{
|
||||
local int i;
|
||||
|
||||
for ( i = 0; i < LoginHistory.Length; i++ )
|
||||
if ( LoginHistory[i].IP == IP && LoginHistory[i].Port == Port )
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected function SaveCredentials()
|
||||
{
|
||||
local AutoLoginInfo NewInfo;
|
||||
local int i;
|
||||
|
||||
if ( !bStoreLogins )
|
||||
return;
|
||||
|
||||
NewInfo.UserName = ed_LoginName.GetText();
|
||||
NewInfo.Password = ed_LoginPassword.GetText();
|
||||
if ( NewInfo.Password == "" )
|
||||
return;
|
||||
|
||||
NewInfo.IP = CurrentIP;
|
||||
NewInfo.Port = CurrentPort;
|
||||
|
||||
i = FindCredentials(NewInfo.IP, NewInfo.Port);
|
||||
if ( i == -1 )
|
||||
i = LoginHistory.Length;
|
||||
|
||||
LoginHistory[i] = NewInfo;
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
PanelCaption="Login"
|
||||
WaitingForLoginText="Please wait while your login credentials are verified..."
|
||||
|
||||
Begin Object Class=GUILabel Name=StatusLabel
|
||||
WinWidth=0.992189
|
||||
WinHeight=0.407813
|
||||
WinLeft=0.005312
|
||||
WinTop=0.585417
|
||||
StyleName="TextLabel"
|
||||
bMultiLine=True
|
||||
TextAlign=TXTA_Center
|
||||
VertAlign=TXTA_Left
|
||||
FontScale=FNS_Large
|
||||
End Object
|
||||
l_Status=StatusLabel
|
||||
|
||||
Begin Object Class=moEditBox Name=LoginNameEditbox
|
||||
WinWidth=0.895312
|
||||
WinHeight=0.098438
|
||||
WinLeft=0.089063
|
||||
WinTop=0.091667
|
||||
bScaleToParent=True
|
||||
bBoundToParent=True
|
||||
Caption="Login Name: "
|
||||
Hint="Enter your admin username"
|
||||
ComponentWidth=-1
|
||||
CaptionWidth=0.2
|
||||
bAutoSizeCaption=True
|
||||
LabelJustification=TXTA_Right
|
||||
End Object
|
||||
ed_LoginName=LoginNameEditBox
|
||||
|
||||
Begin Object Class=moEditBox Name=LoginPasswordEditBox
|
||||
WinWidth=0.970312
|
||||
WinHeight=0.098437
|
||||
WinLeft=0.014062
|
||||
WinTop=0.236667
|
||||
bScaleToParent=True
|
||||
bBoundToParent=True
|
||||
Caption="Login Password: "
|
||||
Hint="Enter your admin password"
|
||||
ComponentWidth=-1
|
||||
CaptionWidth=0.2
|
||||
bAutoSizeCaption=True
|
||||
bMaskText=True
|
||||
LabelJustification=TXTA_Right
|
||||
End Object
|
||||
ed_LoginPassword=LoginPasswordEditBox
|
||||
|
||||
Begin Object Class=GUIButton Name=LoginButton
|
||||
WinWidth=0.286607
|
||||
WinHeight=0.092188
|
||||
WinLeft=0.360938
|
||||
WinTop=0.418750
|
||||
bScaleToParent=True
|
||||
bBoundToParent=True
|
||||
OnClick=InternalOnClick
|
||||
Caption="LOGIN"
|
||||
End Object
|
||||
b_Login=LoginButton
|
||||
|
||||
Begin Object Class=GUIButton Name=LogoutButton
|
||||
WinWidth=0.286607
|
||||
WinHeight=0.092188
|
||||
WinLeft=0.360938
|
||||
WinTop=0.418750
|
||||
bScaleToParent=True
|
||||
bBoundToParent=True
|
||||
OnClick=InternalOnClick
|
||||
Caption="LOGOUT"
|
||||
End Object
|
||||
b_Logout=LogoutButton
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue