Prepare fixtures
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kf_sources/KFPatcher/Docs/Complete Function List + Flags.md
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kf_sources/KFPatcher/Docs/Complete Function List + Flags.md
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kf_sources/KFPatcher/Docs/Complete Function List.md
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kf_sources/KFPatcher/Docs/Complete Function List.md
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kf_sources/KFPatcher/Docs/Feature List.md
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kf_sources/KFPatcher/Docs/Feature List.md
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> [go back to README](../ReadMe.md)
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# Implemented Features and Fixes
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## KFGameType
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- Print **Pat** health after a team wipe.
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- Allow players move after team wipe / win.
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- Zed time switch. Much more efficent one than you can imagine.
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- No more latejoiner text.
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- Fixed `KillZeds` command. Now it wont break zed spawns and spam in logs.
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- You can set `GameLength` from cmdline.
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- `Monstercollection` logs itself. So you can easily know what seasonal zeds are on.
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- Player cameras wont break after you kill the pat.
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- Pre-wave garbage collection is disabled (no lags!). It was meaningless anyways.
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- All traders feature + fancy broadcast.
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- Disabled 4 idiotic functions in `KFGameType` that were causing greylist. Blame my ocd.
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## GameRule
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- Game doesnt end when players / spectators leave lobby.
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## Pawns
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- You can shop at ANY spot. Pst, don't ask why.
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- Dosh fix.
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- `SoundGroup == none` fix.
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- `weapon == none` fix for xPawn.serverchangedweapon().
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## Controllers
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- No more 'you will become %perk' spam in players console.
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- Unlimited perk switches during trader time.
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- Spectator messages are now fixed, visible and fancy.
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- 0 delay suicide.
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- Voice messages doesn't break during zed time, admins can spam to death. And usual spammer players will be punished for ~2-12secs of SILENCE.
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## Weapons
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- Dual_pistol_fire: fixed `accessed none IgnoreActors`.
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- Dual_pistol: fixed `accessed none DropFrom`.
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- KFWeaponPickup: fixed `accessed none Inventory` for destroyed weapon pickups.
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- Nade: sounds log spam fix.
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- Pipes: no more uber damage glitch.
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- Pipes: no more detonation on NPC's and dead players.
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- Pipes: sounds log spam fix.
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- Pipes: assest now are loaded properly without trader buy.
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- Syringe: 50 heals when last alive player.
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- LAWProj: `RepInfo none` fixes.
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- `M79GrenadeProjectile` and `LAWProj` now can't be detonated by teammates. No more fun.
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- Allow players to use double variants of skins.
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## Zeds
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- Husks: doesnt spam `toggleaux ctrl none` anymore.
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- Husks: do NOT move zeds that they can NOT see physically.
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- Husks: do NOT move FP's. Finally!
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- Husks: do NOT start to shoot when other Husk moves him with projectile.
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- Husks: do NOT start to shoot while in falling `Physics` mode.
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- Sirens: do NOT damage players with no head / after death.
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- Sirens: shit tons of `takedamage instigator none` log spam fixes.
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- FP: now they do not spin. At all.
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- Boss: he doesn't burn at all. He is chOnky.
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- Boss: `controller == none` fixes.
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- Boss: now you can actually headshot him during his machine gun animation.
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- KFMonster: new headshot calculation method for tests.
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- KFMonster: `controller == none` fix when you kill zeds before they fall into stun.
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- KFMonster: zeds disable their collisions after death. Now steves and other zeds wont block your movement after you killed them.
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- KFMonster: added 0.3 secs delay before any melee attack. Hopefully it will fix FP one shot kills and steves attack spam during jumps.
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## Shop Volume
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- Fixed shit tons of `MyTrader: fix accessed none` errors.
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- Fixed player teleportation functions. Now log is completely clean.
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## Doors
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- Forces zeds to actually ignore `DoorMoover` pathnodes. Thanks TWI!
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## Voting Handler
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- Spectators can NOT vote.
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- Added a message to warn spectators that they suck.
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31
kf_sources/KFPatcher/Docs/To-Do.md
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kf_sources/KFPatcher/Docs/To-Do.md
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> [go back to README](../ReadMe.md)
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# Intro
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## Priority
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- dosh sound spam
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- scrake head fix
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- fix fnfal sounds
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- husk animations
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## Pat
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- [ ] Fix instand rockets at your face and other NOT smooth animations-actions.
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## GamePlay
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- [ ] Workaround for FPP gamelength (stubGT - initgame).
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- [ ] Workaround for fp spin vanilla vs fpp gametype. Or add a cmd / bool to control it.
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- [ ] add slomo bool - pat only, player death, etc
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- [ ] Fix and poilsh player info.
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- [ ] Add configurable server info.
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- [ ] Cut very long messaged into several ones.
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- [ ] DropFrom() on dual pistols is weirdly fucked. Find out why it spams in log first time you drop a dual pistol.
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- [ ] Find a place for proper Garbage Collection. Atm its just shut down :V
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- [ ] Fix the whole projectile class and end teamkilling bullshit.
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- [ ] Polish player info.
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- [ ] Remake player counting functions for native faked feature.
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- [ ] disable some weapons for some waves
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- [ ] don't let husks move while shooting
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- [ ] don't let husks move each other with projectiles
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10
kf_sources/KFPatcher/Docs/index.html
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kf_sources/KFPatcher/Docs/index.html
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<html>
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<head><title>Index of /kf_sources/KFPatcher/Docs/</title></head>
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<body>
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<h1>Index of /kf_sources/KFPatcher/Docs/</h1><hr><pre><a href="../">../</a>
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<a href="Complete%20Function%20List%20%2B%20Flags.md">Complete Function List + Flags.md</a> 28-Jun-2021 13:12 590511
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<a href="Complete%20Function%20List.md">Complete Function List.md</a> 28-Jun-2021 13:12 452266
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<a href="Feature%20List.md">Feature List.md</a> 28-Jun-2021 13:12 3348
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<a href="To-Do.md">To-Do.md</a> 28-Jun-2021 13:12 1070
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</pre><hr></body>
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</html>
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