Prepare fixtures

This commit is contained in:
dkanus 2026-07-14 20:27:09 +07:00
commit 9c94356263
6021 changed files with 722805 additions and 22 deletions

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class AA12_Blood extends ScrNAA12AutoShotgun;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.AA12_Blood.AA12_Blood_D"
PickupClass=Class'LaSGunSkins.AA12_BloodPickup'
}

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class AA12_BloodPickup extends ScrnAA12Pickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.AA12_Blood'
}

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class AA12_Pony extends ScrNAA12AutoShotgun;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.AA12_Pony.AA12_Pony_cmb"
PickupClass=Class'LaSGunSkins.AA12_PonyPickup'
}

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class AA12_PonyPickup extends ScrnAA12Pickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.AA12_Pony'
}

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class CowboyMagnum extends ScrnMagnum44Pistol;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.first.Revolver_cmb"
PickupClass=Class'LaSGunSkins.CowboyMagnumPickup'
AttachmentClass=Class'LaSGunSkins.CowboyMagnumAttachment'
}

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class CowboyMagnumAttachment extends Magnum44Attachment;
var array<string> SkinRefs;
static function PreloadAssets(optional KFWeaponAttachment Spawned)
{
local int i;
Super.PreloadAssets(Spawned);
for ( i = 0; i < default.SkinRefs.Length; i++ )
{
default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
if ( Spawned != none )
{
Spawned.Skins[i] = default.Skins[i];
}
}
}
static function bool UnloadAssets()
{
local int i;
for ( i = 0; i < default.Skins.Length; i++ )
default.Skins[i] = none;
return super.UnloadAssets();
}
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.third.revolver_3rd"
}

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class CowboyMagnumPickup extends ScrnMagnum44Pickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.CowboyMagnum'
}

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class DualCowboyMagnum extends ScrnDual44Magnum;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.first.Revolver_cmb"
PickupClass=Class'LaSGunSkins.DualCowboyMagnumPickup'
AttachmentClass=Class'LaSGunSkins.DualCowboyMagnumAttachment'
}

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class DualCowboyMagnumAttachment extends Dual44MagnumAttachment;
var array<string> SkinRefs;
static function PreloadAssets(optional KFWeaponAttachment Spawned)
{
local int i;
Super.PreloadAssets(Spawned);
for ( i = 0; i < default.SkinRefs.Length; i++ )
{
default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
if ( Spawned != none )
{
Spawned.Skins[i] = default.Skins[i];
}
}
}
static function bool UnloadAssets()
{
local int i;
for ( i = 0; i < default.Skins.Length; i++ )
default.Skins[i] = none;
return super.UnloadAssets();
}
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.third.revolver_3rd"
MeshRef="KF_Weapons3rd3_Trip.revolver_3rd"
Mesh=None
}

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class DualCowboyMagnumPickup extends ScrnDual44MagnumPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.DualCowboyMagnum'
}

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class DualExecutioner extends GoldenDualDeagle;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
MeshRef="KF_Weapons_Trip.Dual50_Trip"
SkinRefs(0)="LaSGunSkins_T.first.deagle_cmb"
AppID=0
PickupClass=Class'LaSGunSkins.DualExecutionerPickup'
AttachmentClass=Class'LaSGunSkins.DualExecutionerAttachment'
}

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class DualExecutionerAttachment extends GoldenDualDeagleAttachment;
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.third.Exectutioner_3rd"
}

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class DualExecutionerPickup extends GoldenDualDeaglePickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.DualExecutioner'
}

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class Executioner extends GoldenDeagle;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.first.deagle_cmb"
AppID=0
PickupClass=Class'LaSGunSkins.ExecutionerPickup'
AttachmentClass=Class'LaSGunSkins.ExecutionerAttachment'
}

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class ExecutionerAttachment extends GoldenDeagleAttachment;
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.third.Exectutioner_3rd"
}

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class ExecutionerPickup extends GoldenDeaglePickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.Executioner'
}

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class FAL_HOTROD extends ScrnFNFAL_ACOG_AssaultRifle;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.FAL_HOTROD.FAL_HOTROD_cmb"
PickupClass=Class'LaSGunSkins.FAL_HOTRODPickup'
}

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class FAL_HOTRODPickup extends ScrnFNFAL_ACOG_Pickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.FAL_HOTROD'
}

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class GoldenKriss extends ScrnKrissMMedicGun;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.Gold_Kriss_cmb"
PickupClass=Class'LaSGunSkins.GoldenKrissPickup'
AttachmentClass=Class'LaSGunSkins.GoldenKrissAttachment'
}

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class GoldenKrissAttachment extends NeonKrissMAttachment;
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.Golden_Kriss_3rd"
}

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class GoldenKrissPickup extends ScrnKrissMPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.GoldenKriss'
}

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class GoldenLAR extends ScrnWinchester;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.GoldenLAR_cmb"
PickupClass=Class'LaSGunSkins.GoldenLARPickup'
}

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class GoldenLARAttachment extends WinchesterAttachment;
var array<string> SkinRefs;
static function PreloadAssets(optional KFWeaponAttachment Spawned)
{
local int i;
Super.PreloadAssets(Spawned);
for ( i = 0; i < default.SkinRefs.Length; i++ )
{
default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
if ( Spawned != none )
{
Spawned.Skins[i] = default.Skins[i];
}
}
}
static function bool UnloadAssets()
{
local int i;
for ( i = 0; i < default.Skins.Length; i++ )
default.Skins[i] = none;
return super.UnloadAssets();
}
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.GoldenLAR_3rd"
MeshRef="KF_Weapons3rd_Trip.Winchester_3rd"
}

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class GoldenLARPickup extends ScrnWinchesterPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.GoldenLAR'
}

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class GoldenM7A3 extends ScrnM7A3MMedicGun;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.Golden_M7A3_cmb"
PickupClass=Class'LaSGunSkins.GoldenM7A3Pickup'
AttachmentClass=Class'LaSGunSkins.GoldenM7A3Attachment'
}

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class GoldenM7A3Attachment extends M7A3MAttachment;
var array<string> SkinRefs;
static function PreloadAssets(optional KFWeaponAttachment Spawned)
{
local int i;
Super.PreloadAssets(Spawned);
for ( i = 0; i < default.SkinRefs.Length; i++ )
{
default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
if ( Spawned != none )
{
Spawned.Skins[i] = default.Skins[i];
}
}
}
static function bool UnloadAssets()
{
local int i;
for ( i = 0; i < default.Skins.Length; i++ )
default.Skins[i] = none;
return super.UnloadAssets();
}
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.Golden_M7A3_3rd"
}

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class GoldenM7A3Pickup extends ScrnM7A3MPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.GoldenM7A3'
}

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class GoldenMP5 extends ScrnMP5MMedicGun;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.Golden_MP5_cmb"
PickupClass=Class'LaSGunSkins.GoldenMP5Pickup'
AttachmentClass=Class'LaSGunSkins.GoldenMP5Attachment'
}

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class GoldenMP5Attachment extends MP5MAttachment;
var array<string> SkinRefs;
static function PreloadAssets(optional KFWeaponAttachment Spawned)
{
local int i;
Super.PreloadAssets(Spawned);
for ( i = 0; i < default.SkinRefs.Length; i++ )
{
default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
if ( Spawned != none )
{
Spawned.Skins[i] = default.Skins[i];
}
}
}
static function bool UnloadAssets()
{
local int i;
for ( i = 0; i < default.Skins.Length; i++ )
default.Skins[i] = none;
return super.UnloadAssets();
}
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.Golden_MP5_3rd"
}

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class GoldenMP5Pickup extends ScrnMP5MPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.GoldenMP5'
}

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class GoldenMP7 extends ScrnMP7MMedicGun;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.Golden_MP7_cmb"
PickupClass=Class'LaSGunSkins.GoldenMP7Pickup'
AttachmentClass=Class'LaSGunSkins.GoldenMP7Attachment'
}

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class GoldenMP7Attachment extends MP7MAttachment;
var array<string> SkinRefs;
static function PreloadAssets(optional KFWeaponAttachment Spawned)
{
local int i;
Super.PreloadAssets(Spawned);
for ( i = 0; i < default.SkinRefs.Length; i++ )
{
default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
if ( Spawned != none )
{
Spawned.Skins[i] = default.Skins[i];
}
}
}
static function bool UnloadAssets()
{
local int i;
for ( i = 0; i < default.Skins.Length; i++ )
default.Skins[i] = none;
return super.UnloadAssets();
}
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.Golden.Golden_MP7_3rd"
}

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class GoldenMP7Pickup extends ScrnMP7MPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.GoldenMP7'
}

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class LaSGunSkinMut extends Mutator;
function PreBeginPlay()
{
super.PreBeginPlay();
AddToPackageMap("LaSGunSkins_T.utx");
}
simulated function PostBeginPlay()
{
class'ScrnSCARMK17Pickup'.default.VariantClasses[class'ScrnSCARMK17Pickup'.default.VariantClasses.length] = class'SCARMK17_PonyPickup';
class'ScrnM32Pickup'.default.VariantClasses[class'ScrnM32Pickup'.default.VariantClasses.length] = class'M32_PonyPickup';
class'ScrnAA12Pickup'.default.VariantClasses[class'ScrnAA12Pickup'.default.VariantClasses.length] = class'AA12_PonyPickup';
}
defaultproperties
{
bAddToServerPackages=True
GroupName="KF-GunSkin"
FriendlyName="ScrN Custom Gun Skins"
Description="Adds a few custom weapon skins which can be used via GUNSKIN feature. Requires ScrN Balance."
bAlwaysRelevant=True
RemoteRole=ROLE_SimulatedProxy
}

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class LaSGunSkinsMut extends Mutator;
function PreBeginPlay()
{
super.PreBeginPlay();
AddToPackageMap("LaSGunSkins_T.utx");
}
simulated function PostBeginPlay()
{
class'ScrnSCARMK17Pickup'.default.VariantClasses[class'ScrnSCARMK17Pickup'.default.VariantClasses.length] = class'SCARMK17_PonyPickup';
class'ScrnM32Pickup'.default.VariantClasses[class'ScrnM32Pickup'.default.VariantClasses.length] = class'M32_PonyPickup';
class'ScrnM32Pickup'.default.VariantClasses[class'ScrnM32Pickup'.default.VariantClasses.length+1] = class'M32_RedPickup';
class'ScrnAA12Pickup'.default.VariantClasses[class'ScrnAA12Pickup'.default.VariantClasses.length] = class'AA12_PonyPickup';
class'ScrnAA12Pickup'.default.VariantClasses[class'ScrnAA12Pickup'.default.VariantClasses.length+1] = class'AA12_BloodPickup';
class'ScrnDeaglePickup'.default.VariantClasses[class'ScrnDeaglePickup'.default.VariantClasses.length] = class'ExecutionerPickup';
class'ScrnDualDeaglePickup'.default.VariantClasses[class'ScrnDualDeaglePickup'.default.VariantClasses.length] = class'DualExecutionerPickup';
class'ScrnMagnum44Pickup'.default.VariantClasses[class'ScrnMagnum44Pickup'.default.VariantClasses.length] = class'CowboyMagnumPickup';
class'ScrnDual44MagnumPickup'.default.VariantClasses[class'ScrnDual44MagnumPickup'.default.VariantClasses.length] = class'DualCowboyMagnumPickup';
class'ScrnDual44MagnumLaserPickup'.default.VariantClasses[class'ScrnDual44MagnumLaserPickup'.default.VariantClasses.length] = class'DualCowboyMagnumPickup';
class'ScrnWinchesterPickup'.default.VariantClasses[class'ScrnWinchesterPickup'.default.VariantClasses.length] = class'RetroLARPickup';
class'ScrnWinchesterPickup'.default.VariantClasses[class'ScrnWinchesterPickup'.default.VariantClasses.length+1] = class'GoldenLARPickup';
class'ScrnSPSniperPickup'.default.VariantClasses[class'ScrnSPSniperPickup'.default.VariantClasses.length] = class'SPMaulerBlackPickup';
class'ScrnSPSniperPickup'.default.VariantClasses[class'ScrnSPSniperPickup'.default.VariantClasses.length+1] = class'SPMaulerChromePickup';
class'ScrnFNFAL_ACOG_Pickup'.default.VariantClasses[class'ScrnFNFAL_ACOG_Pickup'.default.VariantClasses.length] = class'FAL_HOTRODPickup';
class'ScrnKrissMPickup'.default.VariantClasses[class'ScrnKrissMPickup'.default.VariantClasses.length] = class'GoldenKrissPickup';
class'ScrnM7A3MPickup'.default.VariantClasses[class'ScrnM7A3MPickup'.default.VariantClasses.length] = class'GoldenM7A3Pickup';
class'ScrnMP5MPickup'.default.VariantClasses[class'ScrnMP5MPickup'.default.VariantClasses.length] = class'GoldenMP5Pickup';
class'ScrnMP7MPickup'.default.VariantClasses[class'ScrnMP7MPickup'.default.VariantClasses.length] = class'GoldenMP7Pickup';
}
defaultproperties
{
bAddToServerPackages=True
GroupName="KF-GunSkin"
FriendlyName="ScrN Custom Gun Skins"
Description="Adds a few custom weapon skins which can be used via GUNSKIN feature. Requires ScrN Balance."
bAlwaysRelevant=True
RemoteRole=ROLE_SimulatedProxy
}

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class M32_Pony extends ScrnM32GrenadeLauncher;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.SCAR_Pony.M32_Pony_cmb"
SkinRefs(1)="LaSGunSkins_T.AimPoint.Aimpoint_pink_sight_shdr"
PickupClass=Class'LaSGunSkins.M32_PonyPickup'
}

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class M32_PonyPickup extends ScrnM32Pickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.M32_Pony'
}

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class M32_Red extends ScrnM32GrenadeLauncher;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.M32_Red.M32_Red_cmb"
PickupClass=Class'LaSGunSkins.M32_RedPickup'
}

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class M32_RedAttachment extends M32Attachment;
var array<string> SkinRefs;
static function PreloadAssets(optional KFWeaponAttachment Spawned)
{
local int i;
Super.PreloadAssets(Spawned);
for ( i = 0; i < default.SkinRefs.Length; i++ )
{
default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
if ( Spawned != none )
{
Spawned.Skins[i] = default.Skins[i];
}
}
}
static function bool UnloadAssets()
{
local int i;
for ( i = 0; i < default.Skins.Length; i++ )
default.Skins[i] = none;
return super.UnloadAssets();
}
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.M32_Red.M32_Red_3rd"
}

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class M32_RedPickup extends ScrnM32Pickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.M32_Red'
}

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class RetroLAR extends ScrnWinchester;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.first.OldLAR_cmb"
PickupClass=Class'LaSGunSkins.RetroLARPickup'
}

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class RetroLARPickup extends ScrnWinchesterPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.RetroLAR'
}

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class SCARMK17_Pony extends ScrnSCARMK17AssaultRifle;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(0)="LaSGunSkins_T.SCAR_Pony.SCAR_Pony_cmb"
SkinRefs(1)="LaSGunSkins_T.AimPoint.Aimpoint_pink_sight_shdr"
PickupClass=Class'LaSGunSkins.SCARMK17_PonyPickup'
}

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class SCARMK17_PonyPickup extends ScrnSCARMK17Pickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.SCARMK17_Pony'
}

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class SPMaulerBlack extends ScrnSPSniperRifle;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(1)="LaSGunSkins_T.SPMauler.Black_cmb"
SkinRefs(2)="LaSGunSkins_T.AimPoint.ReticleBlue_scope_shader"
AppID=0
PickupClass=Class'LaSGunSkins.SPMaulerBlackPickup'
}

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class SPMaulerBlackPickup extends ScrnSPSniperPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.SPMaulerBlack'
}

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class SPMaulerChrome extends ScrnSPSniperRifle;
#exec obj load file="LaSGunSkins_T.utx"
defaultproperties
{
SkinRefs(1)="LaSGunSkins_T.SPMauler.Chrome_cmb"
SkinRefs(2)="LaSGunSkins_T.AimPoint.ReticleBlue_scope_shader"
AppID=0
PickupClass=Class'LaSGunSkins.SPMaulerChromePickup'
}

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class SPMaulerChromePickup extends ScrnSPSniperPickup;
defaultproperties
{
InventoryType=Class'LaSGunSkins.SPMaulerChrome'
}

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<html>
<head><title>Index of /kf_sources/LaSGunSkins/Classes/</title></head>
<body>
<h1>Index of /kf_sources/LaSGunSkins/Classes/</h1><hr><pre><a href="../">../</a>
<a href="AA12_Blood.uc">AA12_Blood.uc</a> 06-Oct-2019 10:29 229
<a href="AA12_BloodPickup.uc">AA12_BloodPickup.uc</a> 06-Oct-2019 10:29 125
<a href="AA12_Pony.uc">AA12_Pony.uc</a> 06-Oct-2019 10:29 227
<a href="AA12_PonyPickup.uc">AA12_PonyPickup.uc</a> 06-Oct-2019 10:29 123
<a href="CowboyMagnum.uc">CowboyMagnum.uc</a> 06-Oct-2019 10:29 291
<a href="CowboyMagnumAttachment.uc">CowboyMagnumAttachment.uc</a> 06-Oct-2019 10:29 732
<a href="CowboyMagnumPickup.uc">CowboyMagnumPickup.uc</a> 06-Oct-2019 10:29 133
<a href="DualCowboyMagnum.uc">DualCowboyMagnum.uc</a> 06-Oct-2019 10:29 301
<a href="DualCowboyMagnumAttachment.uc">DualCowboyMagnumAttachment.uc</a> 06-Oct-2019 10:29 805
<a href="DualCowboyMagnumPickup.uc">DualCowboyMagnumPickup.uc</a> 06-Oct-2019 10:29 145
<a href="DualExecutioner.uc">DualExecutioner.uc</a> 06-Oct-2019 10:29 354
<a href="DualExecutionerAttachment.uc">DualExecutionerAttachment.uc</a> 06-Oct-2019 10:29 153
<a href="DualExecutionerPickup.uc">DualExecutionerPickup.uc</a> 06-Oct-2019 10:29 143
<a href="Executioner.uc">Executioner.uc</a> 06-Oct-2019 10:29 294
<a href="ExecutionerAttachment.uc">ExecutionerAttachment.uc</a> 06-Oct-2019 10:29 145
<a href="ExecutionerPickup.uc">ExecutionerPickup.uc</a> 06-Oct-2019 10:29 131
<a href="FAL_HOTROD.uc">FAL_HOTROD.uc</a> 06-Oct-2019 10:29 239
<a href="FAL_HOTRODPickup.uc">FAL_HOTRODPickup.uc</a> 06-Oct-2019 10:29 132
<a href="GoldenKriss.uc">GoldenKriss.uc</a> 06-Oct-2019 10:29 291
<a href="GoldenKrissAttachment.uc">GoldenKrissAttachment.uc</a> 06-Oct-2019 10:29 144
<a href="GoldenKrissPickup.uc">GoldenKrissPickup.uc</a> 06-Oct-2019 10:29 129
<a href="GoldenLAR.uc">GoldenLAR.uc</a> 06-Oct-2019 10:29 219
<a href="GoldenLARAttachment.uc">GoldenLARAttachment.uc</a> 06-Oct-2019 10:29 783
<a href="GoldenLARPickup.uc">GoldenLARPickup.uc</a> 06-Oct-2019 10:29 129
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