Prepare fixtures

This commit is contained in:
dkanus 2026-07-14 20:27:09 +07:00
commit 9c94356263
6021 changed files with 722805 additions and 22 deletions

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Class FTPDataConnectionSE extends TcpLink;
var string Data;
var int BufferSize;
function PostBeginPlay()
{
LinkMode = MODE_Text;
}
defaultproperties
{
BufferSize=250
}

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Class FTPDownloadDataConnection extends FTPDataConnectionSE;
var bool bClosed;
delegate OnCompleted();
event ReceivedText( string Text )
{
Data $= Text;
}
event Closed()
{
bClosed = true;
OnCompleted();
}
defaultproperties
{
}

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// complete copy-paste job, because "somebody" *cough*cough* uses word "final" too much :(
Class FTPTcpLinkSE extends TcpLink;
var string TempFileName;
var array<ServerStStats> PendingLoaders;
var array<StatsObject> ToSave;
var ServerPerksMutSE Mut;
var IpAddr SiteAddress;
var FTPUploadDataConnection UploadDataConnection;
var FTPDownloadDataConnection DownloadDataConnection;
var transient float WelcomeTimer;
var array<string> TotalList;
var byte RetryCounter;
var bool bConnectionBroken,bUploadAllStats,bTotalUpload,bFileInProgress,bPostUploadCheck,bIsAsciiMode;
var bool bFullVerbose,bLogAllCommands;
var protected transient bool bCheckedWeb;
var protected transient PlayerController WebAdmin;
function BeginEvent()
{
Mut.SaveAllStats = SaveAllStats;
Mut.RequestStats = RequestStats;
if( Mut.bDebugDatabase ) {
bLogAllCommands = true;
bFullVerbose = Mut.bBroadcastFTPDebug;
}
LinkMode = MODE_Line;
ReceiveMode = RMODE_Event;
Resolve(Mut.RemoteDatabaseURL);
}
function Destroyed()
{
if ( UploadDataConnection != none )
UploadDataConnection.Destroy();
if ( DownloadDataConnection != none )
DownloadDataConnection.Destroy();
super.Destroyed();
}
function CheckWebAdmin()
{
local MessagingSpectator MS;
bCheckedWeb = true;
if ( Level.NetMode == NM_Standalone )
WebAdmin = Level.GetLocalPlayerController();
else {
foreach AllActors(class'MessagingSpectator',MS) {
WebAdmin = MS;
break;
}
}
}
function DebugLog( string Str )
{
if( !bCheckedWeb )
CheckWebAdmin();
if( WebAdmin!=None )
WebAdmin.ClientMessage(Str,'FTP');
Log(Str,'FTP');
}
function DebugMessage(string Msg, optional bool bError)
{
local Controller C;
local PlayerController PC;
if ( bFullVerbose || (bError && Mut.bBroadcastFTPErrors) ) {
for ( C = Level.ControllerList; C != none; C = C.nextController ) {
PC = PlayerController(C);
if ( PC != none && (!Mut.bBroadcastToAdminsOnly || (PC.PlayerReplicationInfo != none && PC.PlayerReplicationInfo.bAdmin)) )
PC.ClientMessage(Msg,'FTP');
}
}
}
function ReportError( int Code, string InEr )
{
if( !bConnectionBroken ) {
DebugMessage(Code$" FTP Error: "$InEr, true);
DebugLog(Code$" FTP Error: "$InEr);
}
bConnectionBroken = true;
GoToState('ErrorState');
}
event Resolved( IpAddr Addr )
{
SiteAddress = Addr;
SiteAddress.Port = Mut.RemotePort;
GoToState('Idle');
}
event ResolveFailed()
{
ReportError(0,"Couldn't resolve address, aborting...");
}
event Closed()
{
ReportError(1,"Connection was closed by FTP server!");
}
event ReceivedLine( string Text )
{
if( bLogAllCommands )
DebugLog("IN "$GetStateName()$": "$Text);
ProcessResponse(int(Left(Text,3)),Mid(Text,4));
}
function SendFTPLine( string Text )
{
if( bLogAllCommands )
DebugLog("OUT "$GetStateName()$": "$Text);
SendText(Text);
}
function SaveAllStats()
{
local int i;
if( bTotalUpload )
return;
ToSave = Mut.ActiveStats;
for( i=0; i<ToSave.Length; ++i )
{
if( !ToSave[i].bStatsChanged )
ToSave.Remove(i--,1);
}
if( ToSave.Length>0 )
bUploadAllStats = true;
}
function RequestStats( ServerStStats Other )
{
local int i;
if( bTotalUpload )
return;
for( i=0; i<PendingLoaders.Length; ++i )
{
if( PendingLoaders[i]==None )
PendingLoaders.Remove(i--,1);
else if( PendingLoaders[i]==Other )
return;
}
PendingLoaders[PendingLoaders.Length] = Other;
}
function FullUpload()
{
TotalList = GetPerObjectNames("ServerPerksStat","StatsObject",9999999);
bTotalUpload = true;
bUploadAllStats = true;
bFullVerbose = true;
HasMoreStats();
SaveAllStats();
}
function bool HasMoreStats()
{
local byte i;
local int j;
if( TotalList.Length==0 )
return false;
j = ToSave.Length;
for( i=0; i<Min(20,TotalList.Length); ++i )
{
ToSave.Length = j+1;
ToSave[j] = new(None,TotalList[i]) Class'StatsObject';
++j;
}
TotalList.Remove(0,20);
return true;
}
function CheckNextCommand()
{
while( PendingLoaders.Length>0 && PendingLoaders[0]==None )
PendingLoaders.Remove(0,1);
if( bUploadAllStats || (bTotalUpload && HasMoreStats()) )
GoToState('UploadStats','Begin');
else if( PendingLoaders.Length>0 )
GoToState('DownloadStats','Begin');
else
{
if( bFullVerbose )
DebugMessage("FTP: All done!");
if( Mut.FTPKeepAliveSec>0 && !Level.Game.bGameEnded )
GoToState('KeepAlive');
else
GoToState('EndConnection');
}
}
function ProcessResponse( int Code, string Line )
{
switch( Code )
{
case 220: // Welcome
if( WelcomeTimer<Level.TimeSeconds )
{
SendFTPLine("USER "$Mut.RemoteFTPUser);
WelcomeTimer = Level.TimeSeconds+0.2;
}
break;
case 331: // Password required
SendFTPLine("PASS "$Mut.RemotePassword);
break;
case 230: // User logged in.
if( Mut.RemoteFTPDir!="" )
SendFTPLine("CWD "$Mut.RemoteFTPDir);
else
{
SendFTPLine("TYPE A");
bIsAsciiMode = true;
}
break;
case 250: // CWD command successful.
SendFTPLine("TYPE A");
bIsAsciiMode = true;
break;
case 200: // Type set to A
CheckNextCommand();
break;
case 226: // File successfully transferred
case 125: // Data connection already open; Transfer starting.
case 150: // Opening ASCII mode data connection
break;
case 421: // No transfer timeout: closing control connection
if( bFullVerbose )
DebugMessage("FTP: Connection timed out, reconnecting!");
GoToState('EndConnection');
break;
case 221: // Good-bye
Close();
break;
default:
if( bFullVerbose )
DebugMessage("FTP: Unknown FTP code '"$Code$"': "$Line);
Log("Unknown FTP code '"$Code$"': "$Line,Class.Name);
}
}
function DataReceived();
function Timer()
{
ReportError(3,"FTP connection timed out!");
}
state Idle
{
Ignores Timer;
function StartConnection()
{
local int i;
for( i=0; i<40; ++i )
{
BindPort(500+Rand(5000),true);
if( OpenNoSteam(SiteAddress) )
{
GoToState('InitConnection');
return;
}
}
ReportError(4,"Port couldn't be bound or connection failed to open!");
}
function SaveAllStats()
{
Global.SaveAllStats();
if( bUploadAllStats )
StartConnection();
}
function RequestStats( ServerStStats Other )
{
Global.RequestStats(Other);
StartConnection();
}
Begin:
Sleep(0.1f);
if( bUploadAllStats || PendingLoaders.Length>0 )
StartConnection();
}
state InitConnection
{
function BeginState()
{
SetTimer(10,false);
}
event Closed()
{
ReportError(5,"Connection was closed by FTP server!");
}
Begin:
Sleep(5.f);
SendFTPLine("USER "$Mut.RemoteFTPUser);
}
state ConnectionBase
{
event Closed()
{
GoToState('Idle');
}
Begin:
while( true )
{
if( bUploadAllStats && Level.bLevelChange ) // Delay mapchange until all stats are uploaded.
Level.NextSwitchCountdown = FMax(Level.NextSwitchCountdown,2.f);
Sleep(0.5);
}
}
state EndConnection extends ConnectionBase
{
function BeginState()
{
SendFTPLine("QUIT");
SetTimer(4,false);
}
}
state KeepAlive extends ConnectionBase
{
Ignores Timer;
function SaveAllStats()
{
Global.SaveAllStats();
if( bUploadAllStats )
StartConnection();
}
function RequestStats( ServerStStats Other )
{
Global.RequestStats(Other);
StartConnection();
}
function StartConnection()
{
CheckNextCommand();
}
Begin:
while( true )
{
if( bUploadAllStats || PendingLoaders.Length>0 )
StartConnection();
Sleep(Mut.FTPKeepAliveSec);
SendFTPLine("NOOP");
}
}
state UploadStats extends ConnectionBase
{
function BeginState()
{
bUploadAllStats = false;
SetTimer(10,false);
}
function EndState()
{
if ( UploadDataConnection!= none )
UploadDataConnection.Destroy();
}
function SaveAllStats();
function bool OpenDataConnection( string S )
{
local int i,j;
local IpAddr A;
A = SiteAddress;
// Get destination port
S = Mid(S,InStr(S,"(")+1);
for( i=0; i<4; ++i ) // Skip IP address
S = Mid(S,InStr(S,",")+1);
i = InStr(S,",");
A.Port = int(Left(S,i))*256 + int(Mid(S,i+1));
// Now attempt to bind port and open connection.
i = 0;
for( j=Mut.LastDataPortUsed+1; j!=Mut.LastDataPortUsed && (++i < 100); ++j ) {
if ( j > Mut.DataPortRangeEnd )
j = Mut.DataPortRangeStart;
if( UploadDataConnection!=None )
UploadDataConnection.Destroy();
UploadDataConnection = Spawn(Class'FTPUploadDataConnection',Self);
UploadDataConnection.BindPort(j,false);
if( UploadDataConnection.OpenNoSteam(A) ) {
DebugLog("PORT "$j$" bound for upload data connection");
Mut.LastDataPortUsed = j;
return true;
}
}
Mut.LastDataPortUsed = j;
UploadDataConnection.Destroy();
ReportError(2,"Couldn't bind port for upload data connection!");
return false;
}
function InitDataConnection( string S )
{
if ( bFileInProgress ) {
ReportError(6, "Attempt to make new connection while file is in progress");
return;
}
if( bFullVerbose )
DebugMessage("FTP: Upload stats for "$ToSave[0].PlayerName$" ("$(ToSave.Length-1+TotalList.Length)$" remains)");
if( OpenDataConnection(S) ) {
UploadDataConnection.BufferSize = Mut.BufferSize;
UploadDataConnection.Data = ToSave[0].GetSaveData();
TempFileName = ToSave[0].Name$".txt.tmp";
SendFTPLine("STOR "$TempFileName);
bFileInProgress = true;
}
}
function NextPackage()
{
RetryCounter = 0;
ToSave[0].bStatsChanged = false;
ToSave.Remove(0,1);
if( ToSave.Length==0 )
CheckNextCommand();
else if( !bIsAsciiMode )
{
bIsAsciiMode = true;
SendFTPLine("TYPE A");
}
else
SendFTPLine("PASV");
}
function ProcessResponse( int Code, string Line )
{
switch( Code )
{
case 200: // Type set to A/I
if( bPostUploadCheck )
{
SetTimer(5,false);
SendFTPLine("SIZE "$TempFileName);
}
else
SendFTPLine("PASV");
break;
case 227: // Entering passive mode
InitDataConnection(Line);
break;
case 125: // Data connection already open; Transfer starting.
case 150: // Opening ASCII mode data connection for file
SetTimer(60,false);
if( UploadDataConnection!=None )
UploadDataConnection.BeginUpload();
break;
case 226: // File transfer completed.
if( bFileInProgress )
{
SetTimer(5,false);
bFileInProgress = false;
bPostUploadCheck = true;
SendFTPLine("TYPE I");
bIsAsciiMode = false;
}
break;
case 213: // File size response.
if( bPostUploadCheck )
{
SetTimer(5,false);
if( int(Line)<=5 )
{
bPostUploadCheck = false;
if( ++RetryCounter>=5 )
NextPackage();
else
{
DebugMessage("213 FTP Error: Stats upload failed for "$ToSave[0].PlayerName$" retrying...", true);
SendFTPLine("PASV");
}
}
else SendFTPLine("RNFR "$TempFileName);
}
break;
case 350: // Rename accepted.
if( bPostUploadCheck )
{
SetTimer(5,false);
SendFTPLine("RNTO "$Left(TempFileName,Len(TempFileName)-4));
}
break;
case 250: // File successfully renamed or moved
bPostUploadCheck = false;
NextPackage();
break;
case 550: // Sorry, but that file doesn't exist
if( bPostUploadCheck )
{
SetTimer(5,false);
bPostUploadCheck = false;
if( ++RetryCounter>=5 )
NextPackage();
else
{
DebugMessage("550 FTP Error: Stats upload failed for "$ToSave[0].PlayerName$" retrying...", true);
SendFTPLine("PASV");
}
}
break;
default:
Global.ProcessResponse(Code,Line);
}
}
Begin:
if( !bIsAsciiMode )
{
SendFTPLine("TYPE A");
bIsAsciiMode = true;
}
else
SendFTPLine("PASV");
while( true )
{
if( Level.bLevelChange ) // Delay mapchange until all stats are uploaded.
{
bFullVerbose = true;
Level.NextSwitchCountdown = FMax(Level.NextSwitchCountdown,2.f);
}
Sleep(0.5);
}
}
state DownloadStats extends ConnectionBase
{
function BeginState()
{
SetTimer(10,false);
}
function EndState()
{
if ( DownloadDataConnection != none )
DownloadDataConnection.Destroy();
}
function bool OpenDataConnection( string S )
{
local int i,j;
local IpAddr A;
A = SiteAddress;
// Get destination port
S = Mid(S,InStr(S,"(")+1);
for( i=0; i<4; ++i ) // Skip IP address
S = Mid(S,InStr(S,",")+1);
i = InStr(S,",");
A.Port = int(Left(S,i))*256 + int(Mid(S,i+1));
// Now attempt to bind port and open connection.
i = 0;
for( j=Mut.LastDataPortUsed+1; j!=Mut.LastDataPortUsed && (++i < 100); ++j ) {
if ( j > Mut.DataPortRangeEnd )
j = Mut.DataPortRangeStart;
if( DownloadDataConnection!=None )
DownloadDataConnection.Destroy();
DownloadDataConnection = Spawn(Class'FTPDownloadDataConnection',Self);
DownloadDataConnection.BindPort(j,false);
if( DownloadDataConnection.OpenNoSteam(A) ) {
DebugLog("PORT "$j$" bound for download data connection");
Mut.LastDataPortUsed = j;
return true;
}
}
Mut.LastDataPortUsed = j;
DownloadDataConnection.Destroy();
DownloadDataConnection = None;
ReportError(2,"Couldn't bind port for download data connection!");
return false;
}
function InitDataConnection( string S )
{
while( PendingLoaders.Length>0 && (PendingLoaders[0]==None || PendingLoaders[0].MyStatsObject == none) )
PendingLoaders.Remove(0,1);
if( PendingLoaders.Length==0 )
{
CheckNextCommand();
return;
}
if( bFullVerbose )
DebugMessage("FTP: Download stats for "$PendingLoaders[0].MyStatsObject.PlayerName$" ("$(PendingLoaders.Length-1)$" remains)");
if( OpenDataConnection(S) )
{
SendFTPLine("RETR "$PendingLoaders[0].MyStatsObject.Name$".txt");
bFileInProgress = true;
SetTimer(10,false);
}
}
function DataReceived()
{
bFileInProgress = false;
if( PendingLoaders[0]!=None )
{
if( DownloadDataConnection!=None )
PendingLoaders[0].GetData(DownloadDataConnection.Data);
else
PendingLoaders[0].GetData("");
}
PendingLoaders.Remove(0,1);
while( PendingLoaders.Length>0 && PendingLoaders[0]==None )
PendingLoaders.Remove(0,1);
if ( DownloadDataConnection != none )
DownloadDataConnection.Destroy();
if( bUploadAllStats ) // Saving has higher priority.
GoToState('UploadStats');
else if( PendingLoaders.Length>0 )
SendFTPLine("PASV");
else
CheckNextCommand();
}
function ProcessResponse( int Code, string Line )
{
switch( Code ) {
case 125: // Data connection already open, transfer starting.
case 150: // Opening ASCII mode data connection for file
SetTimer(60,false);
break;
case 200: // Type set to A
SendFTPLine("PASV");
break;
case 226: // File successfully transferred
SetTimer(10,false);
if ( bFileInProgress ) {
if ( DownloadDataConnection != none && !DownloadDataConnection.bClosed )
DownloadDataConnection.OnCompleted = DataReceived; // incoming data is still in progress. Is it possible?..
else
DataReceived();
}
break;
case 227: // Entering passive mode
if( !bFileInProgress )
InitDataConnection(Line);
break;
case 550: // No such file or directory
SetTimer(10,false);
if( bFileInProgress ) {
if( DownloadDataConnection!=None )
DownloadDataConnection.Destroy();
DataReceived();
}
break;
default:
Global.ProcessResponse(Code,Line);
}
}
Begin:
if( !bIsAsciiMode )
{
bIsAsciiMode = true;
SendFTPLine("TYPE A");
}
else
SendFTPLine("PASV");
while( true )
{
if( bUploadAllStats && Level.bLevelChange ) // Delay mapchange until all stats are uploaded.
{
bFullVerbose = true;
Level.NextSwitchCountdown = FMax(Level.NextSwitchCountdown,2.f);
}
Sleep(0.5);
}
}
state ErrorState
{
Ignores SaveAllStats,RequestStats;
Begin:
Sleep(1.f);
Mut.RespawnNetworkLink();
}
defaultproperties
{
}

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Class FTPUploadDataConnection extends FTPDataConnectionSE;
var bool bWasOpened;
event Opened()
{
BeginUpload();
}
event Closed()
{
Destroy();
}
event ReceivedText( string Text )
{
Log(Text,'FTPUP'); // shouldn't happen
}
function BeginUpload()
{
if( bWasOpened )
GoToState('Uploading');
else
bWasOpened = true;
}
state Uploading
{
function BeginState()
{
Tick(0.f);
}
function Tick( float Delta )
{
if( Data!="" ) {
if ( len(data) > BufferSize ) {
SendText(Left(Data,BufferSize));
Data = Mid(Data,BufferSize);
}
else {
SendText(Data);
Data = "";
}
}
else
Close();
}
}
defaultproperties
{
}

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Class ServerPerksMutSE extends ServerPerksMut
Config(ServerPerks);
var globalconfig int DataPortRangeStart, DataPortRangeEnd;
var transient int LastDataPortUsed;
var globalconfig int BufferSize;
var globalconfig bool bBroadcastFTPDebug, bBroadcastFTPErrors, bBroadcastToAdminsOnly;
var byte MidSaveCountDown;
var localized string strVersion;
static final function string GetVersionStr()
{
local String msg, s;
local int v, sub_v;
msg = default.strVersion;
v = default.VersionNumber / 100;
sub_v = default.VersionNumber % 100;
s = String(int(v%100));
if ( len(s) == 1 )
s = "0" $ s;
if ( sub_v > 0 )
s @= "(BETA "$sub_v$")";
ReplaceText(msg, "%n", s);
s = String(v/100);
ReplaceText(msg, "%m",s);
return msg;
}
function Mutate(string MutateString, PlayerController Sender)
{
if ( MutateString ~= "VERSION" )
Sender.ClientMessage(default.FriendlyName @ GetVersionStr());
super.Mutate(MutateString, Sender);
}
function PostBeginPlay()
{
if ( DataPortRangeEnd < DataPortRangeStart) {
warn("DataPortRangeEnd > DataPortRangeStart!");
DataPortRangeEnd = DataPortRangeStart + 99;
}
LastDataPortUsed = DataPortRangeStart-1;
BufferSize = clamp(BufferSize, 32, 4096);
super.PostBeginPlay();
}
function RespawnNetworkLink()
{
if( Link!=None )
Link.Destroy();
if( bUseFTPLink ) {
Link = Spawn(Class'FTPTcpLinkSE');
FTPTcpLinkSE(Link).Mut = Self;
}
else {
Link = Spawn(Class'DatabaseUdpLink');
DatabaseUdpLink(Link).Mut = Self;
}
Link.BeginEvent();
}
function SaveStatsSE()
{
local int i, c;
local ClientPerkRepLink CP;
for( i=0; i<ActiveStats.Length; ++i )
if( ActiveStats[i].bStatsChanged )
++c;
if ( c == 0 ) {
Log("*** No stats changed ***",Class.Outer.Name);
return;
}
Log("*** Saving "$c$" of "$ActiveStats.Length$" stat objects ***",Class.Outer.Name);
foreach DynamicActors(Class'ClientPerkRepLink',CP)
if( CP.StatObject!=None && ServerStStats(CP.StatObject).MyStatsObject!=None )
ServerStStats(CP.StatObject).MyStatsObject.SetCustomValues(CP.CustomLink);
if( bUseRemoteDatabase ) {
SaveAllStats();
}
else {
for( i=0; i<ActiveStats.Length; ++i ) {
if( ActiveStats[i].bStatsChanged ) {
ActiveStats[i].bStatsChanged = false;
ActiveStats[i].SaveConfig();
}
}
}
}
function GetServerDetails( out GameInfo.ServerResponseLine ServerState )
{
local int i, l;
Super(Mutator).GetServerDetails( ServerState );
l = ServerState.ServerInfo.Length;
ServerState.ServerInfo.insert(l, 4 + LoadPerks.Length);
ServerState.ServerInfo[l].Key = "ScrN Veterancy Handler";
ServerState.ServerInfo[l++].Value = GetVersionStr();
ServerState.ServerInfo[l].Key = "Perk level min";
ServerState.ServerInfo[l++].Value = string(MinPerksLevel);
ServerState.ServerInfo[l].Key = "Perk level max";
ServerState.ServerInfo[l++].Value = string(MaxPerksLevel);
ServerState.ServerInfo[l].Key = "Num trader weapons";
ServerState.ServerInfo[l++].Value = string(LoadInventory.Length);
for( i=0; i<LoadPerks.Length; ++i )
{
ServerState.ServerInfo[l].Key = "Veterancy";
ServerState.ServerInfo[l++].Value = LoadPerks[i].Default.VeterancyName;
}
}
Auto state EndGameTracker
{
Begin:
if( bUploadAllStats && Level.NetMode==NM_StandAlone )
{
Sleep(1.f);
FTPTcpLinkSE(Link).FullUpload();
while( true )
{
if( KFGT!=None )
KFGT.WaveCountDown = 60;
Sleep(1.f);
}
}
Sleep(1.f);
while( !Level.Game.bGameEnded ) {
if( Level.bLevelChange ) {
Log("Level-change stats save",Class.Outer.Name);
SaveStatsSE();
Stop;
}
else if ( MidSaveCountDown > 0 ) {
if ( --MidSaveCountDown == 0 ) {
Log("Mid-game stats save @ wave " $ KFGT.WaveNum,Class.Outer.Name);
SaveStatsSE();
}
}
else if( MidGameSaveWaves>0 && KFGT!=None && KFGT.WaveNum!=LastSavedWave ) {
LastSavedWave = KFGT.WaveNum;
if( ++WaveCounter>=MidGameSaveWaves && KFGT.WaveNum <= KFGT.FinalWave ) {
WaveCounter = 0;
MidSaveCountDown = 3; // wait a bit before saving - maybe game is ending atm
}
}
Sleep(1.f);
}
CheckWinOrLose();
Log("End-game stats save",Class.Outer.Name);
SaveStatsSE();
}
defaultproperties
{
DataPortRangeStart=19400
DataPortRangeEnd=19499
BufferSize=250
bBroadcastFTPErrors=True
bBroadcastToAdminsOnly=True
strVersion="v%m.%n"
VersionNumber=91600
bEnableWebAdmin=False
FriendlyName="ScrN Server Veterancy Handler"
}

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<html>
<head><title>Index of /kf_sources/ScrnSP/Classes/</title></head>
<body>
<h1>Index of /kf_sources/ScrnSP/Classes/</h1><hr><pre><a href="../">../</a>
<a href="FTPDataConnectionSE.uc">FTPDataConnectionSE.uc</a> 01-Jul-2020 18:12 194
<a href="FTPDownloadDataConnection.uc">FTPDownloadDataConnection.uc</a> 01-Jul-2020 18:12 259
<a href="FTPTcpLinkSE.uc">FTPTcpLinkSE.uc</a> 01-Jul-2020 18:12 17544
<a href="FTPUploadDataConnection.uc">FTPUploadDataConnection.uc</a> 01-Jul-2020 18:12 808
<a href="ServerPerksMutSE.uc">ServerPerksMutSE.uc</a> 01-Jul-2020 18:12 4933
</pre><hr></body>
</html>

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@ -0,0 +1,7 @@
<html>
<head><title>Index of /kf_sources/ScrnSP/</title></head>
<body>
<h1>Index of /kf_sources/ScrnSP/</h1><hr><pre><a href="../">../</a>
<a href="Classes/">Classes/</a> 29-Jun-2025 19:43 -
</pre><hr></body>
</html>