//============================================================================= // Engine: The base class of the global application object classes. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Engine extends Subsystem native noexport transient; // Variables. var primitive Cylinder; var const client Client; var const audiosubsystem Audio; var const renderdevice GRenDev; var const advertisingsubsystem AdClient; // Stats. var int bShowFrameRate; var int bShowRenderStats; var int bShowHardwareStats; var int bShowGameStats; var int bShowNetStats; var int bShowAnimStats; // Show animation statistics. // ifdef WITH_LIPSINC var int bShowLIPSincStats; // Show LIPSinc statistics. // endif var int bShowHistograph; var int bShowXboxMemStats; var int bShowMatineeStats; // Show Matinee specific information var int bShowAudioStats; var int bShowLightStats; // Show dynamic lighting statistics. var int TickCycles, GameCycles, ClientCycles; var(Settings) config int CacheSizeMegs; var(Settings) config bool UseSound; var(Settings) config bool UseStaticMeshBatching; var(Settings) config bool ServerReadsStdin; var(Settings) config bool bSlowRefChecking; // toggle object ref checking on cleanupdestroyed var(Settings) float CurrentTickRate; var config int DetectedVideoMemory; // Color preferences. var(Colors) config color C_WorldBox, C_GroundPlane, C_GroundHighlight, C_BrushWire, C_Pivot, C_Select, C_Current, C_AddWire, C_SubtractWire, C_GreyWire, C_BrushVertex, C_BrushSnap, C_Invalid, C_ActorWire, C_ActorHiWire, C_Black, C_White, C_Mask, C_SemiSolidWire, C_NonSolidWire, C_WireBackground, C_WireGridAxis, C_ActorArrow, C_ScaleBox, C_ScaleBoxHi, C_ZoneWire, C_Mover, C_OrthoBackground, C_StaticMesh, C_VolumeBrush, C_ConstraintLine, C_AnimMesh, C_TerrainWire; defaultproperties { CacheSizeMegs=2 UseSound=True C_WorldBox=(R=0,G=0,B=107,A=255) C_GroundPlane=(R=0,G=0,B=63,A=255) C_GroundHighlight=(R=0,G=0,B=127,A=255) C_BrushWire=(R=255,G=63,B=63,A=255) C_Pivot=(R=0,G=255,B=0,A=255) C_Select=(R=0,G=0,B=127,A=255) C_AddWire=(R=127,G=127,B=255,A=255) C_SubtractWire=(R=255,G=192,B=63,A=255) C_GreyWire=(R=163,G=163,B=163,A=255) C_Invalid=(R=163,G=163,B=163,A=255) C_ActorWire=(R=127,G=63,B=0,A=255) C_ActorHiWire=(R=255,G=127,B=0,A=255) C_White=(R=255,G=255,B=255,A=255) C_SemiSolidWire=(R=127,G=255,B=0,A=255) C_NonSolidWire=(R=63,G=192,B=32,A=255) C_WireGridAxis=(R=119,G=119,B=119,A=255) C_ActorArrow=(R=163,G=0,B=0,A=255) C_ScaleBox=(R=151,G=67,B=11,A=255) C_ScaleBoxHi=(R=223,G=149,B=157,A=255) C_Mover=(R=255,G=0,B=255,A=255) C_OrthoBackground=(R=163,G=163,B=163,A=255) C_Current=(R=0,G=0,B=0,A=255) C_BrushVertex=(R=0,G=0,B=0,A=255) C_BrushSnap=(R=0,G=0,B=0,A=255) C_Black=(R=0,G=0,B=0,A=255) C_Mask=(R=0,G=0,B=0,A=255) C_WireBackground=(R=0,G=0,B=0,A=255) C_ZoneWire=(R=0,G=0,B=0,A=255) C_StaticMesh=(R=0,G=255,B=255,A=255) C_VolumeBrush=(R=255,G=196,B=225,A=255) C_AnimMesh=(R=221,G=221,B=28,A=255) C_ConstraintLine=(R=0,G=255,B=0,A=255) C_TerrainWire=(R=255,G=255,B=255,A=255) UseStaticMeshBatching=True }