//============================================================================= // The light class. //============================================================================= class Light extends Actor placeable native; #exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off MASKED=1 var (Corona) float MinCoronaSize; var (Corona) float MaxCoronaSize; var (Corona) float CoronaRotation; var (Corona) float CoronaRotationOffset; var (Corona) bool UseOwnFinalBlend; defaultproperties { bStatic=True bHidden=True bNoDelete=True Texture=S_Light CollisionRadius=+00024.000000 CollisionHeight=+00024.000000 LightType=LT_Steady LightBrightness=64 LightSaturation=255 LightRadius=64 LightPeriod=32 LightCone=128 bMovable=False MinCoronaSize=0; MaxCoronaSize=1000; }