// gam --- class ProceduralSound extends Sound native hidecategories(Object) noexport; var(Sound) Sound BaseSound; var(Sound) float PitchModification; var(Sound) float VolumeModification; var(Sound) float PitchVariance; var(Sound) float VolumeVariance; var transient float RenderedPitchModification; var transient float RenderedVolumeModification; defaultproperties { PitchModification=0.0 VolumeModification=0.0 PitchVariance=0.0 VolumeVariance=0.0 }