class Sound extends Object native hidecategories(Object) noexport; var(Sound) native float Likelihood; var native const byte Data[44]; // sizeof (FSoundData) :( var native const Name FileType; var native const String FileName; var native const int OriginalSize; var native const float Duration; var native const pointer Handle; var native const int Flags; var native const int VoiceCodec; var native const float InitialSeekTime; var(Sound) float BaseRadius; var(Sound) float VelocityScale; // if _RO_ var native const bool bUseDistantSound; var(Sound) bool bHasDistantSound; var(Sound) float DistantRadius; // if _KF_ var native const bool bUseStereoAmbientSound; var(Sound) bool bHasStereoAmbientSound; // end _KF_ // end _RO_ defaultproperties { Duration=-1.0 Likelihood=1.0 BaseRadius=2000.0 VelocityScale=0.0 }