//============================================================================= // UseTrigger: if a player stands within proximity of this trigger, and hits Use, // it will send Trigger/UnTrigger to actors whose names match 'EventName'. //============================================================================= class UseTrigger extends Triggers; var() localized string Message; function bool SelfTriggered() { return true; } function UsedBy( Pawn user ) { TriggerEvent(Event, self, user); } function Touch( Actor Other ) { if ( Pawn(Other) != None ) { // Send a string message to the toucher. if( Message != "" ) Pawn(Other).ClientMessage( Message ); if ( AIController(Pawn(Other).Controller) != None ) UsedBy(Pawn(Other)); } }