class Fell extends DamageType abstract; defaultproperties { DeathString="%k pushed %o over the edge." MaleSuicide="%o left a small crater" FemaleSuicide="%o left a small crater" GibPerterbation=0.5 GibModifier=2.0 bLocationalHit=false bCausedByWorld=true // ifdef _KF_ bArmorStops=false // endif }