class FoundryWorker extends KF_StoryNPC_Spawnable_SE; simulated function PostBeginPlay() { super.PostBeginPlay(); ShieldStrength=200; // ShieldStrength is transient, so can't be set in defaultproperties } defaultproperties { ZombieDamageReduction=0.500000 NPCName="William Aldridge" bStartActive=True BaseAIThreatRating=0.000000 bShowHealthBar=False NPCHealth=200.000000 StartingHealthPct=1.000000 HealedEvent= TorchBatteryLife=5000000 ShieldStrengthMax=200.000000 AIScriptTag="FoundryWorkerAI" GroundSpeed=120.000000 Mesh=SkeletalMesh'KF_Soldier_Trip.foundry1_soldier' Skins(0)=Combiner'KF_Soldier2_Trip_T.Uniforms.Foundry1_Soldier_cmb' }