//============================================================================== // Created on: 10/10/2003 // Base class for non-fullscreen menus // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class PopupPageBase extends UT2K4GUIPage; var automated FloatingImage i_FrameBG; var bool bFading, bClosing; var(Fade) config float FadeTime; var(Fade) float CurFadeTime; var(Fade) byte CurFade, DesiredFade; delegate FadedIn(); delegate FadedOut(); event Opened(GUIComponent Sender) { if ( bCaptureInput ) FadeIn(); Super.Opened(Sender); } function bool InternalOnPreDraw( Canvas C ) { if ( !bFading ) return false; if (CurFadeTime >= 0.0) { CurFade += float(DesiredFade - CurFade) * (Controller.RenderDelta / CurFadeTime); InactiveFadeColor = class'Canvas'.static.MakeColor(CurFade, CurFade, CurFade); CurFadeTime -= Controller.RenderDelta; if ( CurFadeTime < 0 ) { CurFade = DesiredFade; InactiveFadeColor = class'Canvas'.static.MakeColor(CurFade, CurFade, CurFade); bFading = False; if ( bClosing ) { bClosing = False; FadedOut(); } else FadedIn(); } } return false; } function FadeIn() { if ( Controller.bModulateStackedMenus ) { bClosing = False; bFading = True; CurFadeTime = FadeTime; } else FadedIn(); } function FadeOut() { if ( Controller.bModulateStackedMenus ) { bFading = True; bClosing = True; CurFadeTime = FadeTime; DesiredFade = default.CurFade; } else FadedOut(); } defaultproperties { Begin Object Class=FloatingImage Name=FloatingFrameBackground // if _RO_ // lazy emh // Image=Texture'InterfaceArt_tex.Menu.RODisplay' // else Image=Texture'KF_InterfaceArt_tex.Menu.thin_border_SlightTransparent' // end if _RO_ ImageRenderStyle=MSTY_Normal ImageStyle=ISTY_Stretched ImageColor=(R=255,G=255,B=255,A=255) DropShadow=None WinWidth=1 WinHeight=0.96 WinLeft=0 WinTop=0.04 RenderWeight=0.000003 bBoundToParent=True bScaleToParent=True End Object i_FrameBG=FloatingFrameBackground bRequire640x480=False bRenderWorld=True bCaptureInput=True DesiredFade=80 CurFade=200 FadeTime=0.35 OnPreDraw=InternalOnPreDraw BackgroundColor=(R=255,G=255,B=255,A=255) BackgroundRStyle=MSTY_Modulated }