// ==================================================================== // Onslaught PowerLink Designer - page for creating custom powercore link setups // // Written by Matt Oelfke // (C) 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class UT2K4OnslaughtPowerLinkDesigner extends LargeWindow; // Commented out UT2k4Merge - Ramm /* var automated GUIImage i_Map; var automated moComboBox co_SetupName; var automated GUIButton b_DeleteSetup, b_SaveSetup, b_lClose, b_Clear, b_Export; var float OnslaughtMapCenterX, OnslaughtMapCenterY, OnslaughtMapRadius; var ONSPlayerReplicationInfo PRI; var ONSPowerCore SelectedCore; var string SetupName; //name of setup we're currently editing function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); //fill setup name combobox PRI = ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo); if (PRI != None) { PRI.UpdateGUIMapLists = UpdateGUIMapLists; PRI.ProcessSetupName = AddSetupName; PRI.RemoveSetupName = RemoveSetupName; PRI.SetCurrentSetup = SetCurrentSetup; PRI.ServerSendSetupNames(); } co_SetupName.MyComboBox.List.OnClick = InternalListClick; b_Export.ToolTip.ExpirationSeconds = 10.0; } function bool ShouldAnimate(GUIComponent C, optional bool bSetup) { return false; } function AddSetupName(string SetupName) { if (SetupName == "") { if (co_SetupName.ItemCount() == 0) co_SetupName.AddItem("Custom"); } else { co_SetupName.AddItem(SetupName); co_SetupName.OnChange(co_SetupName); } EnableComponent(b_SaveSetup); EnableComponent(co_SetupName); } function RemoveSetupName(string SetupName) { co_SetupName.RemoveItem(co_SetupName.FindIndex(SetupName, true)); } function UpdateGUIMapLists() { local UT2K4GamePageBase Page; Page = UT2K4GamePageBase(Controller.FindPersistentMenuByClass(class'UT2K4GamePageBase')); if ( Page != None && Page.p_Main != None ) Page.p_Main.InitMaps(); } function SetCurrentSetup(string SetupName) { co_SetupName.Find(SetupName, true); } function SetDefaultPosition() { Super.SetDefaultPosition(); ResolutionChanged(0, 0); } function ResolutionChanged( int NewResX, int NewResY ) { OnslaughtMapCenterX = ActualLeft() + default.OnslaughtMapCenterX * ActualWidth(); OnslaughtMapCenterY = ActualTop() + default.OnslaughtMapCenterY * ActualHeight(); OnslaughtMapRadius = default.OnslaughtMapRadius * ActualWidth(); Super.ResolutionChanged(NewResX,NewResY); } function bool DrawMap(Canvas Canvas) { local ONSHUDOnslaught ONSHUD; ONSHUD = ONSHudOnslaught(PlayerOwner().myHUD); if ( ONSHUD == None ) return True; ONSHUD.DrawRadarMap(Canvas, OnslaughtMapCenterX, OnslaughtMapCenterY, OnslaughtMapRadius, true); if ( SelectedCore != None ) ONSHUD.DrawSpawnIcon(Canvas, SelectedCore.HUDLocation, false, ONSHUD.IconScale, ONSHUD.HUDScale); Canvas.SetPos(OnslaughtMapCenterX - OnslaughtMapRadius, OnslaughtMapCenterY - OnslaughtMapRadius); Canvas.DrawBox( Canvas, OnslaughtMapRadius * 2, OnslaughtMapRadius * 2); return true; } function bool InternalOnClick(GUIComponent Sender) { if (PRI == None) return true; if ( Sender == b_SaveSetup ) { if ( co_SetupName.GetText() != "" ) PRI.ServerSavePowerLinkSetup(co_SetupName.GetText()); } else if (Sender == b_DeleteSetup) { PRI.ServerDeletePowerLinkSetup(co_SetupName.GetText()); } else if (Sender == b_lClose) Controller.CloseMenu(false); else if (Sender == b_Clear) PRI.ServerClearPowerLinks(); else if (Sender == b_Export) PlayerOwner().ConsoleCommand("CopyLinkSetup"); return true; } function InternalOnChange(GUIComponent Sender) { if (Sender == co_SetupName) { if (co_SetupName.FindIndex(co_SetupName.GetText(), true) != -1) EnableComponent(b_DeleteSetup); else DisableComponent(b_DeleteSetup); } } function bool InternalListClick(GUIComponent Sender) { co_SetupName.MyComboBox.InternalListClick(Sender); if (!co_SetupName.MyComboBox.List.bVisible && ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo) != None) { ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo).ServerSetPowerLinkSetup(co_SetupName.GetText()); ONSHudOnslaught(PlayerOwner().myHUD).RequestPowerLinks(); } return true; } function InternalOnMouseReleased( GUIComponent Sender ) { local ONSPowerCore Core; local ONSHudOnslaught ONSHUD; if ( Sender == Self ) { ONSHUD = ONSHudOnslaught(PlayerOwner().myHUD); Core = ONSHUD.LocatePowerCore(Controller.MouseX - OnslaughtMapCenterX, Controller.MouseY - OnslaughtMapCenterY, OnslaughtMapRadius); if (Core != None) { if (SelectedCore == None) SelectedCore = Core; else { if ( ONSHUD.HasLink(Core, SelectedCore) ) PRI.ServerRemovePowerLink(SelectedCore, Core); else PRI.ServerReceivePowerLink(SelectedCore, Core); SelectedCore = None; } } } } function Free() { if (PRI != None) { PRI.UpdateGUIMapLists = None; PRI.ProcessSetupName = None; PRI.SetCurrentSetup = None; } PRI = None; SelectedCore = None; super.Free(); } defaultproperties { OnslaughtMapCenterX=0.5 OnslaughtMapCenterY=0.475 OnslaughtMapRadius=0.30 Begin Object Class=GUIToolTip Name=MapToolTip ExpirationSeconds=5.0 End Object ToolTip=MapToolTip Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two." Begin Object Class=GUIImage Name=LinkDesignerMap Image=Material'MenuWhite' ImageRenderStyle=MSTY_Normal OnDraw=DrawMap Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two." End Object i_Map=LinkDesignerMap Begin Object Class=moComboBox Name=SetupNameBox WinWidth=0.400000 WinHeight=0.030000 WinLeft=0.300000 WinTop=0.094531 CaptionWidth=0.25 Caption="Name" Hint="The name of this Link Setup. Type a name and click Save to create a new link setup." OnChange=InternalOnChange MenuState=MSAT_Disabled End Object co_SetupName=SetupNameBox Begin Object Class=GUIButton Name=DeleteSetupButton WinTop=0.155 WinLeft=0.3 WinWidth=0.15 WinHeight=0.05 Caption="Delete" Hint="Delete the currently selected Link Setup." OnClick=InternalOnClick MenuState=MSAT_Disabled End Object b_DeleteSetup=DeleteSetupButton Begin Object Class=GUIButton Name=SaveSetupButton WinTop=0.155 WinLeft=0.55 WinWidth=0.15 WinHeight=0.05 Caption="Save" Hint="Save the current Link Setup." OnClick=InternalOnClick MenuState=MSAT_Disabled End Object b_SaveSetup=SaveSetupButton Begin Object Class=GUIButton Name=CloseButton WinWidth=0.150000 WinHeight=0.050000 WinLeft=0.425000 WinTop=0.861979 Caption="Close" OnClick=InternalOnClick End Object b_lClose=CloseButton Begin Object Class=GUIButton Name=ClearButton WinWidth=0.200000 WinHeight=0.050000 WinLeft=0.400000 WinTop=0.731979 Caption="Clear Links" Hint="Clear all links on the map." OnClick=InternalOnClick End Object b_Clear=ClearButton Begin Object Class=GUIButton Name=ExportButton WinWidth=0.200000 WinHeight=0.050000 WinLeft=0.400000 WinTop=0.791979 Caption="Export to UnrealEd" Hint="LEVEL DESIGNERS ONLY: Export the current Link Setup to the clipboard. You can then open the map in UnrealEd and use Paste to create an Official Link Setup actor, making this Link Setup an Official Link Setup for your map." OnClick=InternalOnClick End Object b_Export=ExportButton OnMouseRelease=InternalOnMouseReleased WinLeft=0.2 WinWidth=0.6 WinTop=0.05 WinHeight=0.9 bAllowedAsLast=true bRenderWorld=true } */