class ACTION_SpawnActor extends ScriptedAction; var(Action) class ActorClass; var(Action) vector LocationOffset; var(Action) rotator RotationOffset; var(Action) bool bOffsetFromScriptedPawn; var(Action) name ActorTag; function bool InitActionFor(ScriptedController C) { local vector loc; local rotator rot; local actor a; if ( bOffsetFromScriptedPawn ) { loc = C.Pawn.Location + LocationOffset; rot = C.Pawn.Rotation + RotationOffset; } else { loc = C.SequenceScript.Location + LocationOffset; rot = C.SequenceScript.Rotation + RotationOffset; } a = C.Spawn(ActorClass,,,loc,rot); a.Instigator = C.Pawn; if ( ActorTag != 'None' ) a.Tag = ActorTag; return false; } function string GetActionString() { return ActionString@ActorClass; } defaultproperties { ActionString="Spawn actor" }