class ACTION_ThrowWeapon extends ScriptedAction; var(Action) vector WeaponVelocity; function bool InitActionFor(ScriptedController C) { if ( (C.Pawn == None) || (C.Pawn.Weapon == None) ) return false; if ( WeaponVelocity == vect(0,0,0) ) WeaponVelocity = C.Pawn.Velocity + vect(0,0,250) + 300 * vector(C.Pawn.Rotation); C.Pawn.TossWeapon(WeaponVelocity); return false; } defaultproperties { ActionString="throw weapon" }