//Draw a texture on the local player's HUD class Action_DrawHUDMaterial extends LatentScriptedAction; var(Action) Material HUDMaterial; var(Action) float PosX, PosY, Width, Height; //scaled to screen resolution if <= 1 var(Action) float DisplayTime; var ScriptedHudOverlay Overlay; function bool InitActionFor(ScriptedController C) { local PlayerController PC; PC = C.Level.GetLocalPlayerController(); if (PC == None) { Warn("No local player!"); return false; } if (PC.myHUD == None) { Warn("Local player has no HUD!"); return false; } Overlay = C.spawn(class'ScriptedHudOverlay', PC); Overlay.HUDMaterial = HUDMaterial; Overlay.PosX = PosX; Overlay.PosY = PosY; Overlay.Width = Width; Overlay.Height = Height; PC.myHUD.AddHudOverlay(Overlay); C.CurrentAction = self; C.SetTimer(DisplayTime, false); return true; } function ActionCompleted() { Overlay.Destroy(); } function bool CompleteWhenTriggered() { return true; } function bool CompleteWhenTimer() { return true; } defaultproperties { ActionString="draw HUD texture" PosX=0.4 PosY=0.4 Width=0.2 Height=0.2 DisplayTime=1.0 }