class ACTION_Run extends ScriptedAction; function bool InitActionFor(ScriptedController C) { C.Pawn.ShouldCrouch(false); // if _RO_ C.Pawn.ShouldProne(false); // endif _RO_ C.Pawn.SetWalking(false); return false; } defaultproperties { ActionString="Run" bValidForTrigger=false }