class repl_KFSStats extends KFSteamStatsAndAchievements; // unlock DLC weapons // ROEngine.KFSteamStatsAndAchievements simulated event OnStatsAndAchievementsReady() { local int i; GetStatInt(DamageHealedStat, SteamNameStat[KFSTAT_DamageHealed]); SavedDamageHealedStat = DamageHealedStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_DamageHealed, DamageHealedStat.Value); GetStatInt(WeldingPointsStat, SteamNameStat[KFSTAT_WeldingPoints]); SavedWeldingPointsStat = WeldingPointsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_WeldingPoints, WeldingPointsStat.Value); GetStatInt(ShotgunDamageStat, SteamNameStat[KFSTAT_ShotgunDamage]); SavedShotgunDamageStat = ShotgunDamageStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_ShotgunDamage, ShotgunDamageStat.Value); GetStatInt(HeadshotKillsStat, SteamNameStat[KFSTAT_HeadshotKills]); SavedHeadshotKillsStat = HeadshotKillsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_HeadshotKills, HeadshotKillsStat.Value); GetStatInt(StalkerKillsStat, SteamNameStat[KFSTAT_StalkerKills]); SavedStalkerKillsStat = StalkerKillsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_StalkerKills, StalkerKillsStat.Value); GetStatInt(BullpupDamageStat, SteamNameStat[KFSTAT_BullpupDamage]); SavedBullpupDamageStat = BullpupDamageStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_BullpupDamage, BullpupDamageStat.Value); GetStatInt(MeleeDamageStat, SteamNameStat[KFSTAT_MeleeDamage]); SavedMeleeDamageStat = MeleeDamageStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_MeleeDamage, MeleeDamageStat.Value); GetStatInt(FlameThrowerDamageStat, SteamNameStat[KFSTAT_FlameThrowerDamage]); SavedFlameThrowerDamageStat = FlameThrowerDamageStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_FlameThrowerDamage, FlameThrowerDamageStat.Value); GetStatInt(ExplosivesDamageStat, SteamNameStat[KFSTAT_ExplosivesDamage]); SavedExplosivesDamageStat = ExplosivesDamageStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_ExplosivesDamage, ExplosivesDamageStat.Value); GetStatInt(SelfHealsStat, SteamNameStat[KFSTAT_SelfHeals]); SavedSelfHealsStat = SelfHealsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_SelfHeals, SelfHealsStat.Value); GetStatInt(SoleSurvivorWavesStat, SteamNameStat[KFSTAT_SoleSurvivorWaves]); SavedSoleSurvivorWavesStat = SoleSurvivorWavesStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_SoleSurvivorWaves, SoleSurvivorWavesStat.Value); GetStatInt(CashDonatedStat, SteamNameStat[KFSTAT_CashDonated]); SavedCashDonatedStat = CashDonatedStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_CashDonated, CashDonatedStat.Value); GetStatInt(FeedingKillsStat, SteamNameStat[KFSTAT_FeedingKills]); SavedFeedingKillsStat = FeedingKillsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_FeedingKills, FeedingKillsStat.Value); GetStatInt(BurningCrossbowKillsStat, SteamNameStat[KFSTAT_BurningCrossbowKills]); SavedBurningCrossbowKillsStat = BurningCrossbowKillsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_BurningCrossbowKills, BurningCrossbowKillsStat.Value); GetStatInt(GibbedFleshpoundsStat, SteamNameStat[KFSTAT_GibbedFleshpounds]); SavedGibbedFleshpoundsStat = GibbedFleshpoundsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_GibbedFleshpounds, GibbedFleshpoundsStat.Value); GetStatInt(StalkersKilledWithExplosivesStat, SteamNameStat[KFSTAT_StalkersKilledWithExplosives]); SavedStalkersKilledWithExplosivesStat = StalkersKilledWithExplosivesStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_StalkersKilledWithExplosives, StalkersKilledWithExplosivesStat.Value); GetStatInt(GibbedEnemiesStat, SteamNameStat[KFSTAT_GibbedEnemies]); SavedGibbedEnemiesStat = GibbedEnemiesStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_GibbedEnemies, GibbedEnemiesStat.Value); GetStatInt(SirensKilledWithExplosivesStat, SteamNameStat[KFSTAT_SirensKilledWithExplosives]); SavedSirensKilledWithExplosivesStat = SirensKilledWithExplosivesStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_SirensKilledWithExplosives, SirensKilledWithExplosivesStat.Value); GetStatInt(BloatKillsStat, SteamNameStat[KFSTAT_BloatKills]); SavedBloatKillsStat = BloatKillsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_BloatKills, BloatKillsStat.Value); GetStatFloat(TotalZedTimeStat, SteamNameStat[KFSTAT_TotalZedTime]); SavedTotalZedTimeStat = TotalZedTimeStat.Value; PCOwner.ServerInitializeSteamStatFloat(KFSTAT_TotalZedTime, TotalZedTimeStat.Value); GetStatInt(SirenKillsStat, SteamNameStat[KFSTAT_SirenKills]); SavedSirenKillsStat = SirenKillsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_SirenKills, SirenKillsStat.Value); GetStatInt(KillsStat, SteamNameStat[KFSTAT_Kills]); SavedKillsStat = KillsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_Kills, KillsStat.Value); GetStatInt(DemolitionsPipebombKillsStat, SteamNameStat[KFSTAT_DemolitionsPipebombKills]); SavedDemolitionsPipebombKillsStat = DemolitionsPipebombKillsStat.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_DemolitionsPipebombKills, DemolitionsPipebombKillsStat.Value); GetStatInt(EnemiesGibbedWithM79, SteamNameStat[KFSTAT_EnemiesGibbedWithM79]); SavedEnemiesGibbedWithM79 = EnemiesGibbedWithM79.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesGibbedWithM79, EnemiesGibbedWithM79.Value); GetStatInt(EnemiesKilledWithSCAR, SteamNameStat[KFSTAT_EnemiesKilledWithSCAR]); SavedEnemiesKilledWithSCAR = EnemiesKilledWithSCAR.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledWithSCAR, EnemiesKilledWithSCAR.Value); GetStatInt(TeammatesHealedWithMP7, SteamNameStat[KFSTAT_TeammatesHealedWithMP7]); SavedTeammatesHealedWithMP7 = TeammatesHealedWithMP7.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_TeammatesHealedWithMP7, TeammatesHealedWithMP7.Value); GetStatInt(FleshpoundsKilledWithAA12, SteamNameStat[KFSTAT_FleshpoundsKilledWithAA12]); SavedFleshpoundsKilledWithAA12 = FleshpoundsKilledWithAA12.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_FleshpoundsKilledWithAA12, FleshpoundsKilledWithAA12.Value); GetStatInt(CrawlersKilledInMidair, SteamNameStat[KFSTAT_CrawlersKilledInMidair]); SavedCrawlersKilledInMidair = CrawlersKilledInMidair.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_CrawlersKilledInMidair, CrawlersKilledInMidair.Value); GetStatInt(Mac10BurnDamage, SteamNameStat[KFSTAT_Mac10BurnDamage]); SavedMac10BurnDamage = Mac10BurnDamage.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_Mac10BurnDamage, Mac10BurnDamage.Value); GetStatInt(DroppedTier3Weapons, SteamNameStat[KFSTAT_DroppedTier3Weapons]); SavedDroppedTier3Weapons = DroppedTier3Weapons.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_DroppedTier3Weapons, DroppedTier3Weapons.Value); GetStatInt(HalloweenKills, SteamNameStat[KFSTAT_HalloweenKills]); SavedHalloweenKills = HalloweenKills.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_HalloweenKills, HalloweenKills.Value); GetStatInt(HalloweenScrakeKills, SteamNameStat[KFSTAT_HalloweenScrakeKills]); SavedHalloweenScrakeKills = HalloweenScrakeKills.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_HalloweenScrakeKills, HalloweenScrakeKills.Value); GetStatInt(XMasHusksKilledWithHuskCannon, SteamNameStat[KFSTAT_XMasHusksKilledWithHuskCannon]); SavedXMasHusksKilledWithHuskCannon = XMasHusksKilledWithHuskCannon.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_XMasHusksKilledWithHuskCannon, XMasHusksKilledWithHuskCannon.Value); GetStatInt(XMasPointsHealedWithMP5, SteamNameStat[KFSTAT_XMasPointsHealedWithMP5]); SavedXMasPointsHealedWithMP5 = XMasPointsHealedWithMP5.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_XMasPointsHealedWithMP5, XMasPointsHealedWithMP5.Value); GetStatInt(EnemiesKilledWithFNFal, SteamNameStat[KFSTAT_EnemiesKilledWithFNFal]); SavedEnemiesKilledWithFNFal = EnemiesKilledWithFNFal.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledWithFNFal, EnemiesKilledWithFNFal.Value); GetStatInt(EnemiesKilledWithBullpup, SteamNameStat[KFSTAT_EnemiesKilledWithBullpup]); SavedEnemiesKilledWithBullpup = EnemiesKilledWithBullpup.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledWithBullpup, EnemiesKilledWithBullpup.Value); GetStatInt(ZedSetFireWithTrenchOnHillbilly, SteamNameStat[KFSTAT_EnemiesKilledWithTrenchOnHillbilly]); SavedZedSetFireWithTrenchOnHillbilly = ZedSetFireWithTrenchOnHillbilly.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledWithTrenchOnHillbilly, ZedSetFireWithTrenchOnHillbilly.Value); GetStatInt(ZedKilledDuringHillbilly, SteamNameStat[KFSTAT_EnemiesKilledDuringHillbilly]); SavedZedKilledDuringHillbilly = ZedKilledDuringHillbilly.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledDuringHillbilly, ZedKilledDuringHillbilly.Value); GetStatInt(HillbillyAchievementsCompleted, SteamNameStat[KFSTAT_HillbillyAchievementsCompleted]); SavedHillbillyAchievementsCompleted = HillbillyAchievementsCompleted.Value; PCOwner.ServerInitializeSteamStatInt(KFSTAT_HillbillyAchievementsCompleted, HillbillyAchievementsCompleted.Value); GetStatInt(Stat46, SteamNameStat[KFSTAT_Stat46]); PCOwner.ServerInitializeSteamStatInt(KFSTAT_Stat46, Stat46.Value); GetEventCommand(); GetStatInt(FleshPoundsKilledWithAxe, SteamNameStat[KFSTAT_FleshPoundsKilledWithAxe]); PCOwner.ServerInitializeSteamStatInt(KFSTAT_FleshPoundsKilledWithAxe, FleshPoundsKilledWithAxe.Value); GetStatInt(ZedsKilledWhileAirborne, SteamNameStat[KFSTAT_ZedsKilledWhileAirborne]); PCOwner.ServerInitializeSteamStatInt(KFSTAT_ZedsKilledWhileAirborne, ZedsKilledWhileAirborne.Value); GetStatInt(ZEDSKilledWhileZapped, SteamNameStat[KFSTAT_ZEDSKilledWhileZapped]); PCOwner.ServerInitializeSteamStatInt(KFSTAT_ZEDSKilledWhileZapped, ZEDSKilledWhileZapped.Value); EnemiesKilledWithMKB42NoReload = 0; StalkersKilledWithNail = 0; HillbillyCrawlerKills = 0; HillbillysKilledIn10Secs = 0; HillbillySKilledIn10SecsTime = 0; HillbillyGorefastsOnFire = 0; HuskAndZedOneShotTotalKills = 0; HuskAndZedOneShotZedKills = 0; ZedsKilledInZedTime = 0; HeadShottedMonsters.Remove( 0, HeadShottedMonsters.Length ); SpeciesKilledWithBile.Remove( 0, SpeciesKilledWithBile.Length ); // EDITED!!! DLC UNLOCK InitStatInt(OwnedWeaponDLC, 4095); PCOwner.ServerInitializeSteamStatInt(200, 4095); // InitStatInt(OwnedWeaponDLC, GetOwnedWeaponDLC()); // PCOwner.ServerInitializeSteamStatInt(KFSTAT_OwnedWeaponDLC, OwnedWeaponDLC.Value); // Check which Perks are available on Client InitializePerks(); CheckMedicPerks(false); CheckSupportPerks(false); CheckSharpshooterPerks(false); CheckCommandoPerks(false); CheckBerserkerPerks(false); CheckFirebugPerks(false); CheckDemolitionsPerks(false); // Achievements[i].bCompleted = byte(GetAchievementCompleted(Achievements[i].SteamName)); // use these functions to call out to the server to make sure the servers know if the achievements // have been gotten or not GetAchievementCompleted(Achievements[131].SteamName); GetAchievementCompleted(Achievements[155].SteamName); GetAchievementCompleted(Achievements[162].SteamName); GetAchievementCompleted(Achievements[193].SteamName); GetAchievementCompleted(Achievements[202].SteamName); GetAchievementCompleted(Achievements[208].SteamName); for (i = 0; i < Achievements.Length; i++) { Achievements[i].bCompleted = byte(GetAchievementCompleted(Achievements[i].SteamName)); GetAchievementDescription(Achievements[i].SteamName, Achievements[i].DisplayName, Achievements[i].Description); } CheckHillbillyAchievementsCompleted(); UpdateAchievementProgress(); super(SteamStatsAndAchievementsBase).OnStatsAndAchievementsReady(); } defaultproperties { }