class ZombieBloat_STANDARD extends ZombieBloat; defaultproperties { DetachedArmClass=class'SeveredArmBloat' DetachedLegClass=class'SeveredLegBloat' DetachedHeadClass=class'SeveredHeadBloat' BileExplosion=class'KFMod.BileExplosion' BileExplosionHeadless=class'KFMod.BileExplosionHeadless' Mesh=SkeletalMesh'KF_Freaks_Trip.Bloat_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.bloat_cmb' AmbientSound=Sound'KF_BaseBloat.Bloat_Idle1Loop' MoanVoice=Sound'KF_EnemiesFinalSnd.Bloat_Talk' JumpSound=Sound'KF_EnemiesFinalSnd.Bloat_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Bloat_HitPlayer' HitSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Death' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge' }