//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieGoreFast_CIRCUS extends ZombieGorefast; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.gorefast_CIRCUS.gorefast_CIRCUS_CMB'); } DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.gorefast_CIRCUS' Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.gorefast_CIRCUS.gorefast_CIRCUS_CMB' DetachedArmClass=class'SeveredArmGorefast_CIRCUS' DetachedLegClass=class'SeveredLegGorefast_CIRCUS' // Prevent decapitation effects DetachedHeadClass=none bHeadGibbed=true HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Pain' AmbientSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Idle' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Challenge' MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Death' JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_CIRCUS.Gorefast_HitPlayer' MenuName="Circus Gorefast" }