//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieScrake_CIRCUS extends ZombieScrake; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax #exec OBJ LOAD FILE=KF_BaseScrake_CIRCUS.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Shader'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_shdr'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_CMB'); myLevel.AddPrecacheMaterial(Shader'KF_Specimens_Trip_T.scrake_FB'); myLevel.AddPrecacheMaterial(TexPanner'KF_Specimens_Trip_T.scrake_saw_panner'); } DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.scrake_CIRCUS' Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_shdr' Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_CMB' Skins(2)=Shader'KF_Specimens_Trip_T.scrake_FB' Skins(3)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner' DetachedArmClass=class'SeveredArmScrake_CIRCUS' DetachedSpecialArmClass=class'SeveredArmScrakeSaw' DetachedLegClass=class'SeveredLegScrake_CIRCUS' DetachedHeadClass=class'SeveredHeadScrake_CIRCUS' HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Pain' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Challenge' MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Death' JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Jump' AmbientSound=Sound'KF_BaseScrake_CIRCUS.Scrake_Chainsaw_Idle' SawAttackLoopSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Chainsaw_Impale' ChainSawOffSound=Sound'KF_BaseScrake_CIRCUS.Scrake_Chainsaw_Idle' MeleeAttackHitSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Scrake_Chainsaw_HitPlayer' MenuName="Circus Scrake" }