class GUIBuyDescInfoPanel extends GUIBuyInfoPanel; //var automated GUIWeaponImage i_weapBG; //Love my black background //var automated GUILabel l_name, l_desc; //Weapon's name, description function Display(GUIBuyable newWeapon) { /* local GUIBuyable b; b =newWeapon; if(b == None) { l_name.Caption = ""; l_desc.Caption = ""; } else { l_name.Caption = b.ItemName; l_desc.Caption = b.Description; } i_weapBG.ChangeToWeapon(b); */ } defaultproperties { /* Begin Object Class=GUIWeaponImage Name=WeaponBack Image=Texture'Engine.WhiteSquareTexture' ImageColor=(B=0,G=0,R=0) ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinHeight=1.000000 OnRendered=WeaponBack.PostRenderBuyMenu End Object i_weapBG=GUIWeaponImage'KFGui.GUIBuyDescInfoPanel.WeaponBack' Begin Object Class=GUILabel Name=nameLabel TextColor=(B=50,G=50,R=255,A=255) WinTop=0.010000 WinLeft=0.010000 WinHeight=0.070000 End Object l_name=GUILabel'KFGui.GUIBuyDescInfoPanel.nameLabel' Begin Object Class=GUILabel Name=descLabel TextColor=(B=200,G=200,R=200,A=200) TextFont="UT2SmallFont" bMultiLine=True WinTop=0.110000 WinLeft=0.010000 WinHeight=1.000000 End Object l_desc=GUILabel'KFGui.GUIBuyDescInfoPanel.descLabel' i_back=None */ }