//============================================================================= // Axe Inventory class //============================================================================= class Axe extends KFMeleeGun; defaultproperties { Skins(0)=Combiner'KF_Weapons_Trip_T.melee.axe_cmb' weaponRange=80.000000 BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.axe_bloody_cmb' bSpeedMeUp=True Weight=5.000000 FireModeClass(0)=Class'KFMod.AxeFire' FireModeClass(1)=Class'KFMod.AxeFireB' Description="A common two-handed fireman's axe." Priority=55 GroupOffset=3 PickupClass=Class'KFMod.AxePickup' BobDamping=8.000000 AttachmentClass=Class'KFMod.AxeAttachment' IconCoords=(X1=169,Y1=39,X2=241,Y2=77) ItemName="Axe" Mesh=SkeletalMesh'KF_Weapons_Trip.Axe_Trip' AmbientGlow=0 AIRating=0.3 CurrentRating=0.5 ChopSlowRate = 0.2 BloodSkinSwitchArray=0 DisplayFOV=75.000000 StandardDisplayFOV=75.0 HudImage=Texture'KillingFloorHUD.WeaponSelect.Axe_unselected' SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.Axe' SelectSound=Sound'KF_AxeSnd.Axe_Select' TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe' bIsTier2Weapon=true }