// Axe Fire // class AxeFire extends KFMeleeFire; var() array FireAnims; simulated event ModeDoFire() { local int AnimToPlay; if(FireAnims.length > 0) { AnimToPlay = rand(FireAnims.length); FireAnim = FireAnims[AnimToPlay]; } Super.ModeDoFire(); } defaultproperties { FireAnims(0)="fire" FireAnims(1)="fire2" FireAnims(2)="fire3" FireAnims(3)="fire4" MeleeDamage=175 WideDamageMinHitAngle=0.65 ProxySize=0.150000 weaponRange=90.000000 DamagedelayMin=0.60//0.800000 DamagedelayMax=0.60//0.800000 hitDamageClass=Class'KFMod.DamTypeAxe' FireRate=1.1 BotRefireRate=0.850000 MeleeHitSounds(0)=Sound'KF_AxeSnd.Axe_HitFlesh' HitEffectClass=class'AxeHitEffect' }