//============================================================================= // BenelliAttachment //============================================================================= // Benelli M4 Shotgun third person attachment class //============================================================================= // Killing Floor Source // Copyright (C) 2011 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class BenelliAttachment extends ShotgunAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar' mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer' MeshRef="KF_Weapons3rd3_Trip.Benelli_3rd" MovementAnims(0)=JogF_Shotgun MovementAnims(1)=JogB_Shotgun MovementAnims(2)=JogL_Shotgun MovementAnims(3)=JogR_Shotgun CrouchAnims(0)=CHwalkF_Shotgun CrouchAnims(1)=CHwalkB_Shotgun CrouchAnims(2)=CHwalkL_Shotgun CrouchAnims(3)=CHwalkR_Shotgun WalkAnims(0)=WalkF_Shotgun WalkAnims(1)=WalkB_Shotgun WalkAnims(2)=WalkL_Shotgun WalkAnims(3)=WalkR_Shotgun AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Shotgun TurnLeftAnim=TurnL_Shotgun CrouchTurnRightAnim=CH_TurnR_Shotgun CrouchTurnLeftAnim=CH_TurnL_Shotgun IdleRestAnim=Idle_Shotgun//Idle_Rest IdleCrouchAnim=CHIdle_Shotgun IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Shotgun//Idle_Rifle IdleHeavyAnim=Idle_Shotgun//Idle_Biggun IdleRifleAnim=Idle_Shotgun//Idle_Rifle IdleChatAnim=Idle_Shotgun FireAnims(0)=Fire_Benelli FireAnims(1)=Fire_Benelli FireAnims(2)=Fire_Benelli FireAnims(3)=Fire_Benelli FireAltAnims(0)=Fire_Benelli FireAltAnims(1)=Fire_Benelli FireAltAnims(2)=Fire_Benelli FireAltAnims(3)=Fire_Benelli FireCrouchAnims(0)=CHFire_Benelli FireCrouchAnims(1)=CHFire_Benelli FireCrouchAnims(2)=CHFire_Benelli FireCrouchAnims(3)=CHFire_Benelli FireCrouchAltAnims(0)=CHFire_Benelli FireCrouchAltAnims(1)=CHFire_Benelli FireCrouchAltAnims(2)=CHFire_Benelli FireCrouchAltAnims(3)=CHFire_Benelli HitAnims(0)=HitF_Shotgun HitAnims(1)=HitB_Shotgun HitAnims(2)=HitL_Shotgun HitAnims(3)=HitR_Shotgun PostFireBlendStandAnim=Blend_Shotgun PostFireBlendCrouchAnim=CHBlend_Shotgun }