class BileExplosion_Circus extends FleshHitEmitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter103 FadeOut=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-500.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.200000 MaxParticles=2 Name="SpriteEmitter103" SizeScale(1)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000) InitialParticlesPerSecond=1000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Gore.bloat_explode_blood' LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=150.000000,Max=300.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter103' Begin Object Class=MeshEmitter Name=MeshEmitter24 StaticMesh=StaticMesh'kf_gore_trip_sm_CIRCUS.limbs.bloat_clown_Arm_Gore' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000)) MaxCollisions=(Max=2.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=1 Name="MeshEmitter24" StartLocationRange=(Z=(Min=10.000000,Max=64.000000)) SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=1.150000,Max=1.150000),Y=(Min=1.150000,Max=1.150000),Z=(Min=1.150000,Max=1.150000)) InitialParticlesPerSecond=1000.000000 LifetimeRange=(Min=10.000000,Max=10.000000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=250.000000,Max=500.000000)) End Object Emitters(1)=MeshEmitter'MeshEmitter24' Begin Object Class=MeshEmitter Name=MeshEmitter25 StaticMesh=StaticMesh'EffectsSM.PlayerGibbs.Chunk1_Gibb' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=30 Name="MeshEmitter25" SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.500000,Max=2.000000),Y=(Min=0.500000,Max=2.000000),Z=(Min=0.500000,Max=2.000000)) InitialParticlesPerSecond=1000.000000 LifetimeRange=(Min=10.000000,Max=10.000000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=1000.000000)) VelocityLossRange=(Z=(Min=1.000000,Max=1.000000)) End Object Emitters(2)=MeshEmitter'MeshEmitter25' Begin Object Class=SpriteEmitter Name=SpriteEmitter109 RespawnDeadParticles=False SpawnOnlyInDirectionOfNormal=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True ScaleSizeYByVelocity=True ScaleSizeZByVelocity=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=-200.000000) ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=1.000000 MaxParticles=8 Name="SpriteEmitter109" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=5.000000) StartMassRange=(Min=11.000000,Max=11.000000) UseRotationFrom=PTRS_Normal SpinsPerSecondRange=(X=(Min=-0.300000,Max=0.300000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=3.000000 InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_Modulated Texture=Texture'kf_fx_trip_t.Gore.kf_bloodspray_b_diff' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=100.000000,Max=100.000000)) End Object Emitters(3)=SpriteEmitter'SpriteEmitter109' Begin Object Class=MeshEmitter Name=MeshEmitter26 StaticMesh=StaticMesh'kf_gore_trip_sm_CIRCUS.limbs.bloat_clown_Arm_Gore' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000)) MaxCollisions=(Max=2.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=1 Name="MeshEmitter26" StartLocationRange=(X=(Min=-16.000000,Max=16.000000),Y=(Min=-16.000000,Max=16.000000),Z=(Min=12.000000,Max=64.000000)) SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=1.150000,Max=1.150000),Y=(Min=1.150000,Max=1.150000),Z=(Min=1.150000,Max=1.150000)) InitialParticlesPerSecond=1000.000000 LifetimeRange=(Min=10.000000,Max=10.000000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=250.000000,Max=500.000000)) End Object Emitters(4)=MeshEmitter'MeshEmitter26' Begin Object Class=MeshEmitter Name=MeshEmitter27 StaticMesh=StaticMesh'kf_gore_trip_sm_CIRCUS.limbs.bloat_clown_Head_Gore' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000)) MaxCollisions=(Max=2.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=1 Name="MeshEmitter27" StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=90.000000,Max=90.000000)) SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=1.150000,Max=1.150000),Y=(Min=1.150000,Max=1.150000),Z=(Min=1.150000,Max=1.150000)) InitialParticlesPerSecond=1000.000000 LifetimeRange=(Min=10.000000,Max=10.000000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=250.000000,Max=500.000000)) End Object Emitters(5)=MeshEmitter'MeshEmitter27' Begin Object Class=MeshEmitter Name=MeshEmitter28 StaticMesh=StaticMesh'kf_gore_trip_sm.gibbs.intestines' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000)) MaxCollisions=(Max=2.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=1 Name="MeshEmitter28" SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) InitialParticlesPerSecond=1000.000000 DrawStyle=PTDS_Regular StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=250.000000,Max=500.000000)) End Object Emitters(6)=MeshEmitter'MeshEmitter28' Begin Object Class=SpriteEmitter Name=SpriteEmitter113 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=0.850000 MaxParticles=30 Name="SpriteEmitter113" AddLocationFromOtherEmitter=1 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Modulated Texture=Texture'kf_fx_trip_t.Gore.kf_bloodspray_e_diff' TextureUSubdivisions=8 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.450000,Max=0.850000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(7)=SpriteEmitter'SpriteEmitter113' Begin Object Class=SpriteEmitter Name=SpriteEmitter114 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=0.850000 MaxParticles=60 Name="SpriteEmitter114" AddLocationFromOtherEmitter=2 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=60.000000 DrawStyle=PTDS_Modulated Texture=Texture'kf_fx_trip_t.Gore.kf_bloodspray_e_diff' TextureUSubdivisions=8 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.450000,Max=0.850000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(8)=SpriteEmitter'SpriteEmitter114' Begin Object Class=SpriteEmitter Name=SpriteEmitter115 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=0.850000 MaxParticles=30 Name="SpriteEmitter115" AddLocationFromOtherEmitter=4 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Modulated Texture=Texture'kf_fx_trip_t.Gore.kf_bloodspray_e_diff' TextureUSubdivisions=8 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.450000,Max=0.850000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(9)=SpriteEmitter'SpriteEmitter115' Begin Object Class=SpriteEmitter Name=SpriteEmitter116 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=0.850000 MaxParticles=30 Name="SpriteEmitter116" AddLocationFromOtherEmitter=5 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Modulated Texture=Texture'kf_fx_trip_t.Gore.kf_bloodspray_e_diff' TextureUSubdivisions=8 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.450000,Max=0.850000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(10)=SpriteEmitter'SpriteEmitter116' AutoDestroy=False // Style=STY_Masked bUnlit=false bDirectional=True bNoDelete=false RemoteRole=ROLE_None // bNetTemporary=true LifeSpan = 10 }