//============================================================================= //L85 Fire //============================================================================= class BullpupFire extends KFFire; defaultproperties { FireAimedAnim=Fire_Iron FireSound=Sound'KF_BullpupSnd.Bullpup_Fire' StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST" NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire' DamageType=Class'KFMod.DamTypeBullpup' DamageMin=16 DamageMax=26 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.8 FireLoopAnim="Fire" FireForce="AssaultRifleFire" FireRate=0.100000 RecoilRate=0.07 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=75 TweenTime=0.025 bAccuracyBonusForSemiAuto=true AmmoClass=Class'KFMod.BullpupAmmo' AmmoPerFire=1 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.0085 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=6.0,Y=3.0,Z=10.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=1.0 ShakeRotMag=(X=75.0,Y=75.0,Z=250.0) ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0) ShakeRotTime=0.5 ShellEjectClass=class'ROEffects.KFShellEjectBullpup' ShellEjectBoneName=Bullpup }