class CamoM32Ammo extends KFAmmunition; defaultproperties { MaxAmmo=36 InitialAmount=18 AmmoPickupAmount=6 PickupClass=Class'KFMod.CamoM32AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="M32 Grenades" }