//============================================================================= // ChainsawAttachment //============================================================================= // Chainsaw third person attachment class //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class ChainsawAttachment extends KFMeleeAttachment ; var class HitEffectClass; // The class to spawn for the hit effect for this melee weapon hitting the world (not pawns) simulated event ThirdPersonEffects() { local PlayerController PC; if ( (Level.NetMode == NM_DedicatedServer) || (Instigator == None) ) return; // new Trace FX - Ramm if (FiringMode == 0) { if ( OldSpawnHitCount != SpawnHitCount ) { OldSpawnHitCount = SpawnHitCount; GetHitInfo(); PC = Level.GetLocalPlayerController(); if ( ((Instigator != None) && (Instigator.Controller == PC)) || (VSize(PC.ViewTarget.Location - mHitLocation) < 4000) ) { if( mHitActor!=None ) Spawn(HitEffectClass,,, mHitLocation, Rotator(-mHitNormal)); CheckForSplash(); SpawnTracer(); } } } if ( FlashCount>0 ) { if( KFPawn(Instigator)!=None ) { if (FiringMode == 0) { KFPawn(Instigator).StartFiringX(false,true); } else { KFPawn(Instigator).StartFiringX(true,bRapidFire); } } } else { GotoState(''); if( KFPawn(Instigator)!=None ) KFPawn(Instigator).StopFiring(); } } defaultproperties { MeshRef="KF_Weapons3rd_Trip.Chainsaw_3rd" AmbientSoundRef="KF_ChainsawSnd.Chainsaw_Idle1" SoundRadius=300 SoundVolume=230 WeaponAmbientScale=2.0 HitEffectClass=class'ChainsawHitEffect' MovementAnims(0)=JogF_Chainsaw MovementAnims(1)=JogB_Chainsaw MovementAnims(2)=JogL_Chainsaw MovementAnims(3)=JogR_Chainsaw CrouchAnims(0)=CHwalkF_Chainsaw CrouchAnims(1)=CHwalkB_Chainsaw CrouchAnims(2)=CHwalkL_Chainsaw CrouchAnims(3)=CHwalkR_Chainsaw // WalkAnims(0)=WalkF // WalkAnims(1)=WalkB // WalkAnims(2)=WalkL // WalkAnims(3)=WalkR AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Chainsaw TurnLeftAnim=TurnL_Chainsaw CrouchTurnRightAnim=CH_TurnR_Chainsaw CrouchTurnLeftAnim=CH_TurnL_Chainsaw IdleRestAnim=Idle_Chainsaw//Idle_Rest IdleCrouchAnim=CHIdle_Chainsaw IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Chainsaw//Idle_Rifle IdleHeavyAnim=Idle_Chainsaw//Idle_Biggun IdleRifleAnim=Idle_Chainsaw//Idle_Rifle IdleChatAnim=Idle_Chainsaw FireAnims(0)=Attack1_Chainsaw FireAnims(1)=Attack1_Chainsaw FireAnims(2)=Attack1_Chainsaw FireAnims(3)=Attack1_Chainsaw FireAltAnims(0)=Attack2_Chainsaw FireAltAnims(1)=Attack2_Chainsaw FireAltAnims(2)=Attack3_Chainsaw FireAltAnims(3)=Attack3_Chainsaw FireCrouchAnims(0)=CHAttack_Chainsaw FireCrouchAnims(1)=CHAttack_Chainsaw FireCrouchAnims(2)=CHAttack_Chainsaw FireCrouchAnims(3)=CHAttack_Chainsaw FireCrouchAltAnims(0)=CHAttack2_Chainsaw FireCrouchAltAnims(1)=CHAttack2_Chainsaw FireCrouchAltAnims(2)=CHAttack3_Chainsaw FireCrouchAltAnims(3)=CHAttack3_Chainsaw HitAnims(0)=HitF_Chainsaw HitAnims(1)=HitB_Chainsaw HitAnims(2)=HitL_Chainsaw HitAnims(3)=HitR_Chainsaw PostFireBlendStandAnim=Blend_Chainsaw PostFireBlendCrouchAnim=CHBlend_Chainsaw }