class DeagleAmmoPickup extends KFAmmoPickup; defaultproperties { KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=10 InventoryType=Class'KFMod.DeagleAmmo' PickupMessage="Rounds (.300 JHP)" PickupForce="AssaultAmmoPickup" DrawType=DT_StaticMesh StaticMesh=none }