//============================================================================= // DismemebermentJet //============================================================================= // blood jet when a dismemberment happens //============================================================================= // Killing Floor Source // Copyright (C) 2005 Tripwire Interactive LLC // - David Hensley & John "Ramm-Jaeger" Gibson //============================================================================= class DismembermentJet extends Emitter; defaultproperties { // AutoDestroy=True // Style=STY_Alpha bDirectional=True bNoDelete=false //required because this is spawned on server during netplay. RemoteRole=ROLE_none //make sure initial rotation is replicated bNetInitialRotation=true LifeSpan = 30 }