// A very stupid hack for large zombies. class ExtendedZCollision extends Actor NotPlaceable Transient; // Damage the player this is attached to function TakeDamage( int Damage, Pawn EventInstigator, Vector Hitlocation, Vector Momentum, class damageType, optional int HitIndex) { if( Owner!=None ) Owner.TakeDamage(Damage,EventInstigator,HitLocation,Momentum,DamageType,HitIndex); } defaultproperties { RemoteRole=ROLE_None bHidden=False bCollideActors=True bProjTarget=True SurfaceType=EST_Flesh DrawType=DT_None // Debug draw // DrawType=DT_Sprite // Texture=S_Actor //// DrawScale=+00001.000000 // DrawScale=+00000.0100000 // DrawScale3D=(X=1,Y=1,Z=1) bCollideWorld=False bBlockKarma=False bIgnoreEncroachers=True bUseCylinderCollision=true bBlockActors=False }