class FNFAL_ACOG_Attachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' bRapidFire=True bAltRapidFire=True SplashEffect=Class'BulletSplashEmitter' CullDistance=5000.000000 MeshRef="KF_Weapons3rd4_Trip.Fal_Acog_3rd" WeaponAmbientScale=2.0 MovementAnims(0)=JogF_AA12 MovementAnims(1)=JogB_AA12 MovementAnims(2)=JogL_AA12 MovementAnims(3)=JogR_AA12 CrouchAnims(0)=CHwalkF_AA12 CrouchAnims(1)=CHwalkB_AA12 CrouchAnims(2)=CHwalkL_AA12 CrouchAnims(3)=CHwalkR_AA12 WalkAnims(0)=WalkF_AA12 WalkAnims(1)=WalkB_AA12 WalkAnims(2)=WalkL_AA12 WalkAnims(3)=WalkR_AA12 AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_AA12 TurnLeftAnim=TurnL_AA12 CrouchTurnRightAnim=CH_TurnR_AA12 CrouchTurnLeftAnim=CH_TurnL_AA12 IdleRestAnim=Idle_AA12//Idle_Rest IdleCrouchAnim=CHIdle_AA12 IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_AA12//Idle_Rifle IdleHeavyAnim=Idle_AA12//Idle_Biggun IdleRifleAnim=Idle_AA12//Idle_Rifle IdleChatAnim=Idle_AA12 FireAnims(0)=Fire_AA12 FireAnims(1)=Fire_AA12 FireAnims(2)=Fire_AA12 FireAnims(3)=Fire_AA12 FireAltAnims(0)=Fire_AA12 FireAltAnims(1)=Fire_AA12 FireAltAnims(2)=Fire_AA12 FireAltAnims(3)=Fire_AA12 FireCrouchAnims(0)=CHFire_AA12 FireCrouchAnims(1)=CHFire_AA12 FireCrouchAnims(2)=CHFire_AA12 FireCrouchAnims(3)=CHFire_AA12 FireCrouchAltAnims(0)=CHFire_AA12 FireCrouchAltAnims(1)=CHFire_AA12 FireCrouchAltAnims(2)=CHFire_AA12 FireCrouchAltAnims(3)=CHFire_AA12 HitAnims(0)=HitF_AA12 HitAnims(1)=HitB_AA12 HitAnims(2)=HitL_AA12 HitAnims(3)=HitR_AA12 PostFireBlendStandAnim=Blend_AA12 PostFireBlendCrouchAnim=CHBlend_AA12 }