//============================================================================= // Fake Syringe Inventory class. This is a hack for taking vids, because the // color correction borks up if you aren't rendering a first person weapon. //============================================================================= class FakeSyringe extends Syringe; defaultproperties { AmmoRegenRate=0.300000 HealBoostAmount=20 weaponRange=90.000000 //WeaponIdleMovementAnim="IdleMoveSyringe" Weight=0.000000 bKFNeverThrow=False//True bAmmoHUDAsBar=True FireModeClass(0)=Class'KFMod.SyringeFire' FireModeClass(1)=Class'KFMod.SyringeAltFire' AIRating=-2.000000 bMeleeWeapon=False bShowChargingBar=True Priority=6 InventoryGroup=5 GroupOffset=3 PickupClass=Class'KFMod.SyringePickup' BobDamping=8.000000 AttachmentClass=Class'KFMod.SyringeAttachment' IconCoords=(X1=169,Y1=39,X2=241,Y2=77) ItemName="Med-Syringe" Mesh=SkeletalMesh'KF_Weapons_Trip.Syringe_Trip' AmbientGlow=2 AmmoCharge(0)=500 PlayerViewOffset=(X=-500.000000,Y=0.000000,Z=0.000000) DisplayFOV=85.000000 StandardDisplayFOV=85.0 HudImage=Texture'KillingFloorHUD.HUD.Hud_Shield' SelectedHudImage=Texture'KillingFloorHUD.HUD.Hud_Weight' bConsumesPhysicalAmmo=false }