class FloatyClot extends Decoration; #exec OBJ LOAD FILE=KFMapObjects.ukx simulated function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('Idle'); } defaultproperties { bStatic=False bStasis=False Mesh=SkeletalMesh'KFMapObjects.FloatyClot' RemoteRole=ROLE_None bNoDelete=True }