// Spawns Trail on PostBeginPlay. class GibHeadStump extends KFGib; simulated function PostBeginPlay() { SpawnTrail(); } defaultproperties { GibGroupClass=Class'KFMod.KFHumanGibGroup' TrailClass=Class'ROEffects.BloodTrail' DrawType=DT_StaticMesh StaticMesh=StaticMesh'22Patch.Severed_Head' DrawScale=0.6 Skins(0)=Texture'22CharTex.SeveredSkin' bUnlit=False TransientSoundVolume=25.000000 CollisionRadius=5.000000 CollisionHeight=2.500000 DampenFactor=0.300000 Mass=280.000000 LifeSpan=9999 RemoteRole=ROLE_SimulatedProxy NetUpdateFrequency=10 bNotOnDedServer = false }