class GnomeSoul extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False // Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) FadeOutStartTime=2.00000 FadeInEndTime=0.150000 MaxParticles=5 Name="SpriteEmitter0" SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=10.000000,Max=20.000000)) InitialParticlesPerSecond=10.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' LifetimeRange=(Min=1.000000,Max=1.500000) StartVelocityRange=(Z=(Min=20.000000,Max=20.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False // Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) FadeOutStartTime=0.185000 FadeInEndTime=0.090000 Name="SpriteEmitter1" AddLocationFromOtherEmitter=2 SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) InitialParticlesPerSecond=3.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' LifetimeRange=(Min=0.750000,Max=0.750000) End Object Emitters(1)=SpriteEmitter'SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 FadeOut=True FadeIn=True RespawnDeadParticles=False // Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(X=-20.000000,Y=-20.000000,Z=40.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.920000 FadeInEndTime=0.560000 MaxParticles=1 Name="Gnome" StartSpinRange=(X=(Min=0.500000,Max=0.500000)) SizeScaleRepeats=1.000000 StartSizeRange=(X=(Min=40.000000,Max=40.000000),Y=(Min=40.000000,Max=40.000000),Z=(Min=40.000000,Max=40.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_Modulated Texture=Texture'Effects_Tex.Gnomo.HBH_Ghost_Gnome' StartVelocityRange=(X=(Min=20.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Max=2.000000)) End Object Emitters(2)=SpriteEmitter'SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter8 FadeOut=True FadeIn=True RespawnDeadParticles=False // Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=1 Name="SpriteEmitter8" UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.300000) StartSizeRange=(X=(Min=5.000000,Max=10.000000)) InitialParticlesPerSecond=100.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.stonesmokefinal' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.750000,Max=0.750000) End Object Emitters(3)=SpriteEmitter'SpriteEmitter8' Begin Object Class=SpriteEmitter Name=SpriteEmitter9 FadeOut=True FadeIn=True RespawnDeadParticles=False // Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True UseVelocityScale=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Name="SpriteEmitter9" UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=0.050000,Max=0.050000)) SizeScale(0)=(RelativeSize=0.500000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000)) InitialParticlesPerSecond=100.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.stonesmokefinal' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000)) VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.475000,RelativeVelocity=(X=0.100000,Y=0.200000,Z=0.200000)) VelocityScale(2)=(RelativeTime=1.000000) End Object Emitters(4)=SpriteEmitter'SpriteEmitter9' Begin Object Class=SpriteEmitter Name=SpriteEmitter11 UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False // Disabled=True UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(R=128,A=255)) FadeOutStartTime=0.500000 Name="SpriteEmitter11" UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=2.000000,Max=3.000000)) InitialParticlesPerSecond=10000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.concrete_chunks' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=-155.000000,Max=155.000000),Y=(Min=-155.000000,Max=155.000000),Z=(Min=-155.000000,Max=155.000000)) End Object Emitters(5)=SpriteEmitter'SpriteEmitter11' Begin Object Class=SpriteEmitter Name=SpriteEmitter12 UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False // Disabled=True UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=128,G=64,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=64,A=255)) FadeOutStartTime=0.500000 Name="SpriteEmitter12" UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=2.000000,Max=3.000000)) InitialParticlesPerSecond=10000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.concrete_chunks' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=-155.000000,Max=155.000000),Y=(Min=-155.000000,Max=155.000000),Z=(Min=-155.000000,Max=155.000000)) End Object Emitters(6)=SpriteEmitter'SpriteEmitter12' Begin Object Class=SpriteEmitter Name=SpriteEmitter13 UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False // Disabled=True UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=192,G=192,R=192,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.500000 Name="SpriteEmitter13" UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=2.000000,Max=3.000000)) InitialParticlesPerSecond=10000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.concrete_chunks' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=-155.000000,Max=155.000000),Y=(Min=-155.000000,Max=155.000000),Z=(Min=-155.000000,Max=155.000000)) End Object Emitters(7)=SpriteEmitter'SpriteEmitter13' bNoDelete = false bNetTemporary=true AutoDestroy = true }