//============================================================================= // Golden AA12 //============================================================================= // //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - Jeff Robinson //============================================================================= class GoldenAA12AutoShotgun extends AA12AutoShotgun; defaultproperties { SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_AA12_cmb" PickupClass=Class'KFMod.GoldenAA12Pickup' AttachmentClass=Class'KFMod.GoldenAA12Attachment' FireModeClass(0)=Class'KFMod.GoldenAA12Fire' ItemName="Golden AA12" Description="An advanced automatic shotgun. Fires steel ball shot in semi or full auto." // TODO: change these HudImageRef="KillingFloor2HUD.WeaponSelect.Gold_AA12_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Gold_AA12" TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Gold_AA12' appID=210944 }