class GoldenDeagleAmmoPickup extends KFAmmoPickup; defaultproperties { KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' // TODO: fix this? AmmoAmount=10 InventoryType=Class'KFMod.GoldenDeagleAmmo' PickupMessage="Rounds (.300 JHP)" PickupForce="AssaultAmmoPickup" DrawType=DT_StaticMesh StaticMesh=none }