class KFBulletDecal extends ProjectedDecal abstract hidedropdown; var() Array Marks; simulated function PostBeginPlay() { if (Marks.Length != 0) ProjTexture = Marks[Rand(Marks.Length)]; Super.PostBeginPlay(); } defaultproperties { PushBack=16.000000 RandomOrient=False bClipStaticMesh=True CullDistance=2000.000000 LifeSpan=60.000000 DrawScale=0.130000 }