class KFEnemySoldier extends Bot; simulated function int GetTeamNum() { if ( (PlayerReplicationInfo == None) || (PlayerReplicationInfo.Team == None) ) return 0; return PlayerReplicationInfo.Team.TeamIndex; } defaultproperties { Aggressiveness=-1.000000 BaseAlertness=1.000000 Accuracy=0.500000 CombatStyle=-1.000000 ReactionTime=1.000000 FovAngle=360.000000 bAdrenalineEnabled=False PawnClass=Class'KFMod.KFHumanPawnEnemy' }