class KFFriendSoldierController extends KFInvasionBot; function Possess(Pawn aPawn) { Super(ScriptedController).Possess(aPawn); Pawn.MaxFallSpeed = 1.1 * Pawn.default.MaxFallSpeed; // so bots will accept a little falling damage for shorter routes Pawn.SetMovementPhysics(); if (Pawn.Physics == PHYS_Walking) Pawn.SetPhysics(PHYS_Falling); WhatToDoNext(1); enable('NotifyBump'); } function SetPawnClass(string inClass, string inCharacter) { } defaultproperties { PlayerReplicationInfoClass= none//class'KFMod.FriendlySoldierPR' }