class KFGibHead extends KFGib; defaultproperties { GibGroupClass=Class'KFMod.KFHumanGibGroup' TrailClass=Class'ROEffects.BloodTrail' DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorStatics.Gib1' DrawScale=0.500000 Skins(0)=Texture'KillingFloorTextures.Statics.GibsSKin' bUnlit=False TransientSoundVolume=25.000000 CollisionRadius=5.000000 CollisionHeight=2.500000 }