class KFMusicTrigger extends MusicTrigger; var() localized string CombatSong; // To play when the action is hot. struct SongTypeE { var() localized string CombatSong,CalmSong; }; var() array WaveBasedSongs; function PostBeginPlay() { if( KFGameType(Level.Game)!=None ) KFGameType(Level.Game).MapSongHandler = Self; } function Trigger( Actor Other, Pawn EventInstigator ); defaultproperties { FadeInTime=3 FadeOutTime=3 }